Several topics have been chosen for the conference reflecting some of the issues and challenges faced by those working to promote the effective use of media in learning. Get an overview of the latest comments and join the discussion!
I agree with Sven. It is very difficult to develop educational games which the students like to play in their leisure time and learn a lot. This because they are spoiled by action games like egoshooter...
We made admissions to that in our second multi user online game "The merchant of Venice". They have to defense pirates and learn accounting - its like to walk a tightrope.
Another problem is to earn money developing educational games. It depends also from the medium. I think it might be easier if you sell it on a DVD. There you have the problem to make it well known and you have to invest a lot in marketing.
Our games are online games - available in the internet only. We integrated them in our platform for training of accounting (www.ats.eu.com). Everybody can use this system for one week free. After this trial period the students pay only about € 8 for one semester.
But what they are doing is to regiter again using another short term email. I think they are used that everything in the internet must be free!
We are glad that the are using our platform - but we are forced to invest a lot in hardware and internet to enable the game with a good perfomance, because our games are very complicated and need a very strong database.
I think I will try to make my platform free and to look for sponsors. But I assume this way will also be not easy.
A short introduction: I'm working at the department of teacher education at the Katholieke Hogeschool Leuven (Belgium). More specific I'm teaching maths, ICT and multimedia to student-teachers who wants to work in preschool (2.5 - 6 years old).
One of our research topics is "Multimedia in preschool: an additional opportunity towards equal opportunities in education". The objectives of this practice-based project are fourfold. Firstly, it investigates how multimedia literacy of preschool children (3 to 5 year olds) can be stimulated. Secondly, it aims at understanding the influence of multimedia literacy on their world exploration. Thirdly, the potential of multimedia to support the children’s personal development is assessed, with particular emphasis on young children with extra needs. Finally, the project aims to reduce the technological fear experienced by preschool teachers, as well as students and lecturers in preschool teacher education, through increasing their understanding of multimedia literacy. In accordance to Bottelberghs (2010), the project doesn’t focus on the technology of audiovisual materials, but rather on the creative processes and the development of talents achievable by using a multimedia setting. During an initial test phase of several weeks, more multimedia rich activities were offered to a group of children with different needs. Even though the children are quite young, they are very handy and careful with these materials. Some children with extra needs do well in exploring these materials. Some children exhibit a high level of wellbeing, involvement, initiative, creativity, language skills and artistic expressivity. The research isn't finished yet, but already illustrates the necessity for different means in the classroom in order to offer each child a proper way to express himself. Also the digital gap is contested from the beginning.
The question Jan arose above about the costs of these materials also arises in these research: how can we offer these young kids the materials they need to develop in a proper way so they find a way to express themselves, to show who they are
Hi
I think it is about harnessing the affordances of social and participatory media to augment and enhance. It is not about using any one particular platform, more about working across different media and aggregating discussions in a meaningful way

