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Future Classroom Toolkit

The Future Classroom Toolkit can be used to introduce or scale up innovative use of ICT in a school or network of schools

Anne Frank Museum Photos

The Anne Frank museum has released lots of photos that can be freely used in classrooms

Against all odds

This game was created by UNHCR and can be used to help students better understand the plight of refugees.

Cram - flashcards to study

Cram uses online flashcards to help learners to study. Cram has a wide selection of flashcards for all to study, memorize, test oneself and more. Subjects contain subjects from accounting, algebra, anatomy, anthropology, auditing, awana, bible, biology over literature and macroeconomics to science, Shakespeare, social studies, statistics and trigonometry. Flashcards are founded on the principles of rote and memorization. With Cram.com, learners and teachers can use our web-based flashcard maker to create as many own sets as they like. Self created online flashcards can be studied, exported and shared with classmates or groups of learners, anywhere, anytime. Cram also exists as mobile flashcards for Android, iPhone or Windows mobile device, allowing learners to take flashcards on the go! Viewing flash cards is free but in order to create flash cards registering is required.
The application is language independent but the interface is in English.
At present there are over 166 milion flash cards within the system.

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cram.com

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TimeGlider

Timeglider is a data-driven interactive timeline application. The user can "grab" the timeline and drag it left and right, and zoom in and out — much as one would with a mapping app — to view centuries at a time or just hours. They can create create event spans so that they can see durations and how they overlap. Being web-based, Timeglider lets one collaborate and share easily.

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366 links to understand fact-checking in 2016

This resource created by Alexios Mantzarlis @Mantzarlis provides a summary of active fact-checking initiatives around the world.

Happy Onlife

Happy Onlife is a toolkit, including a game, for children, parents and teachers, aimed at raising awareness of the risks and opportunities of internet and promoting the best online practices. The game and toolkit are proposed as work in progress to be extended with the contributions of all stakeholders applying innovative research methods for formal, informal and participatory education in the use of digital technologies with children aged between 8 and 12.

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JRC

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R EU READY?

R EU READY is an educational and interactive game created by the European Economic and Social Committee which lets you act out the role of an EESC member: choose the opinion you want to campaign on, answer questions and try to win the support of at least 75% of your colleagues. Have fun in learning how the EU works and the EESC's place in it. Available for free from both Google Play and Apple AppStore

EJN 5-point test for hate speech

This infographic has been created by the Ethical Journalists Network (EJN) and although primarily aimed at journalists can also be used by teachers as part of their media literacy activities. The idea behind the infographic is to help navigate through the current media landscape minefield and take into consideration the wider context in which people express themselves. What is important is to focus not just on what is said, but what is intended. It’s not just a matter of law or socially acceptable behaviour; it’s a question of whether speech aims to do others harm, particularly at moments when there is the threat of immediate violence.

European Migration Network Glossary

The purpose of this European Migration Network (EMN) Glossary of terms relating to Asylum and Migration is to improve comparability between EU member States through the use and common understanding of the terms and definitions contained therein. The glossary is intended to serve as a useful reference document for EMN National Contact Points and their National Network members, as well as for other practitioners in the filed of asylum and migration. It can also be of interest to the educational sector when carrying our media and social awareness projects.

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