Belgium

Jonatan Academy

Jonatan Academy is a project for creating educational videos in Dutch for elementary schools.
The videos present on the website have been made by 11-year-old kids for younger students to learn the basics of Mathematics and Dutch language. The normal making process for these videos includes a script, the elaboration of visual material in Powerpoint and the publication on Youtube (https://www.youtube.com/user/jonatanschool).
These videos are thought as integration or repetition to what students learn from the teacher, to help them memorise better the concepts explained.
The website also contains instructions and tools that can be useful for medium and high school students and for teachers as a guide to an interesting and useful activity.

Jonathan Academy is een project om nederlandstalige educationele video's te maken voor het basisonderwijs.
De video's op de website werden door 11-jarige kinderen gemaakt om jongere leerlingen de basis van wiskunde
en het Nederlands te leren. Bij de normale procedure voor het maken van deze filmpjes hoort een scenario, de uitwerking van beeldmateriaal in Powerpoint en een publicatie op Youtube (https://www.youtube.com/user/jonatanschool).
Deze video's worden beschouwd als herhaling of bijkomende leerstof van wat de leerlingen zelf van de leerkracht leren, om hen zo te helpen beter de uitgelegde begrippen te onthouden. De website bevat ook instructies en hulpmiddelen die handig kunnen zijn voor studenten uit het middelbaar en voor leerkrachten als gids voor een interessante en bruikbare les.

Hoe monteer je een goede film?

In this online article "How to edit a film in a good way?", Jamie Biesemans explains what you need to do to edit a recording. In a down-to-earth way he bundles helpful tips as well as things to avoid when it comes to software, adding transitions, transition effects, soundtracks, and so on.

Table of contents: 

Welk software?
Consequent met kleur
Orde is je vriend
Veranderen op rustmomenten
Actie!
Gebruik vulling
Spaarzaam met overgangen
Let op het geluid
Muziek, geen kakofonie

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Jamie Biesemans, ZDNet.be

Year

2011

Length

5 pages

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MEDEA Awards Presentation Sally Reynolds

This is a presentation of the MEDEA awards that was held by Sally Reynolds during a Polish worksop on webinars, 28-29 July 2011. It was organised by Management Observatory Foundation (Poland) in the context of MEDEA2020 project

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Sally Reynolds

Year

2011

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16 slides

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Bednet

Bednet links 6 to 18 year old children in Flanders who are suffering from long term and chronic diseases to their own classroom through the Internet. Bednet has created a child friendly environment where a long term ill child can resume his/her lessons in the classroom from home or from the hospital. This way, they can follow as many courses as possible during their absence and stay in touch with their teachers and class mates. Bednet is carrying out pioneers’ work in this field and is working on a structural solution for all children with long term diseases.

A Bednet set consists of 2 laptops (one with the child, one in the classroom), two webcams, two scanner-printers and a photo camera focusing on the blackboard. Whenever the teacher places a document onto the scanner in the classroom, the same document will be printed at the child’s home after a short time, and vice versa. The sounds and images from the webcam allow the child to follow the school’s lessons in real time. If he has a question or an answer to an asked question he can let the class know by giving them a sound or light signal. After school the system can be used to give out homework and tasks or to hand them in.

Poverty is not a game (PING) - a game about poverty

Poverty is not a game (PING) is an online game made for secondary schools, forming a starting point to discuss the subject ‘poverty’. The game is an adventure game and takes place in a three dimensional environment representing an average Western European city. It contains two different scenarios that demonstrate situational as well as generational poverty. The first one is about Jim, a boy who leaves his home after a row with his father and goes to live on his own in the big city. He has to find a roof over his head and a way to make a living; it is the player’s mission to resolve these problems so as to be able to lead a happy life as Jim. Sophia, on the other hand, comes from a poor family and lives alone with her grandmother. When her grandmother has to move to a home for the elderly, Sophia will need to find a place to live and a job, and a way to finish her studies.

PING shows that games can help to introduce complex social subjects like poverty in the classroom. It aims to make young people experience the mechanisms underlying poverty and hopes to do this in a way that is close to their daily lives. Furthermore, by presenting the game in a classroom, it can be used as an enjoyable stepping stone for further
on-topic exploration. Keeping in mind the fact that school courses have to abide by a specific time frame in which subject matter has to be presented, the game is designed in such a way that it can be finished in about 50 minutes.

KlasCement

KlasCement is a Belgian web2.0 organisation for teachers. More than 60,000 teachers, mostly from Flanders, the Dutch speaking part of Belgium, and partly from the Netherlands are sharing learning objects online such as presentations,
courses, articles, sites and media files. Members of the community can make free use of these files for their lessons.
After a free registration, you can start searching for multimedia (http://www.klascement.net/multimedia/alles) looking around or using the powerful search engine; results can be filtered by educational level, subject, role, etc.

Monkey Labs

Monkey Labs, an educational video game, was developed in 2009 by game studio Larian Studios and educational book publisher die Keure (Belgium). The first in the Monkey Tales series, it's a 3D videogame in which students have to solve various mathematics challenges. Following an intriguing narrative in which the player enters the subterranean laboratory of Monkey Labs by accident, the student/player sees a seemingly abandoned research complex and it is up to the player to unveil the mysteries within, and save the monkeys and scientists that are locked up inside this place of surprises and plot-twists.

Players have to win educational mini-games and compete with in-game characters to get ahead in the game and discover more about the background story through meeting with new characters and collecting information. Featuring puzzle elements is the fun and immersive nature of the game with game objects such as crates, moving platforms, lasers, magnets, mirrors, switches and buttons, the rooms are set up as environmental puzzles challenging the player, and rather than being faced with dull maths exercises: the player is steering a rocket ship by solving equations, getting students excited about mathematics and learning without even knowing it.

Monkey Labs' minisite by Larian Studios: www.larian.com/monkeylabs.php
Monkey Labs' minisite by die Keure Educatief: www.monkeylabs.eu
A more detailed description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/monkey-labs

Kaatje

'Kaatje' is a hosting concept for the youngest viewers of KETNET (http://www.ketnet.be), the TV channel for children from Vlaamse Radio- en Televisieomroeporganisatie (VRT), the Flemish public broadcaster in Belgium. Kaatje is a little girl who lives in a snowglobe (with stars instead of snow) together with her friend Kamiel, a dinosaur and her doll 'Eendje' (little duck). The three of them play together and discover the world while Kaatje thinks she knows everything and is always right, although she also makes mistakes. And Kamiel just adores Kaatje; their adventures are programmed in between the other programmes, so they are hosting little children through their TV hour.

The adventures of Kaatje have no link with the content of the programmes, but what is very important in 'Kaatje' is creativity and interaction, stimulating little children to sing and dance along, ... Toddlers and pre-schoolers go through an exciting period of development and learn - both at home and in school - colours, how to draw, read and write, handicraft, ride a bike, climb, tie their laces, play with other kids, … The world of Kaatje (both on TV and online) stimulates a number of these skills through the various online games. Children for example practise hand-eye coordination (through Bumba's shaking game, Kaatje's balloon game and labyrinth game, learn colours, sounds, new words, figures, learn to make associations (which figure does not fit, find the difference and memory game), and Kaatje gives children the opportunity to discover new things and stimulates their imagination.

A more detailed description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/kaatje

I animate and I communicate (@ni & m@te) + I integrate (Make @ wiz)

These are 2 project websites created in 2008 by the Free primary schools Meulebeke in Belgium (http://www.sintamandusmeulebeke.be) in relation to an eTwinning project.

For “I animate and I communicate” (http://www.sintamandusmeulebeke.be/animations/aniandmate.htm) the twin @ni (a girl) and m@te (a boy) want to travel around the world and so they visit children’s classroom, school, city or country. Children from all over the world create animations to present their environment, culture and their way of life. They turn into @ni and m@te (two stick figures) and choose a view or scenery of the country or region where they live as the background of the animation.

For “I integrate” the project website is called “Make @ wiz” (http://www.sintamandusmeulebeke.be/myworld/makeawiz.htm) in which children dream about the future and try to build a better world step by step and 'stone by stone'. One team discovers a problem, makes a wish and the other team works out a solution. The children create animations showing their ideas and possible solutions to world problems after which they are shown on the website by the funny wizard 'Wizzy'. The topics range from protection of nature, environmental pollution, famine, children’s rights, racism, immigration to road safety.

vizzi.be

VIZZI .be is an initiative of Wereldmediatheek vzw, a Belgian NGO that for more than 30 years provides audio-visual services to the Belgian civil society. It makes videos especially for (mainly Flemish) North-South Development NGOs. With VIZZI .be the Wereldmediatheek supports the distribution of advocacy and awareness raising video programs over the internet. The subjects are related to the MDG (Millenium Development Goals), health, education, climate change and environmental issues, peace, democracy, human rights etc.
Producers of relevant programmes can upload their videos using YouTube and Vimeo in the highest technical quality possible, preferably HD (high definition).
The target audience is all people involved with development and North-South issues. Especially schools, parents and training and awareness raising organisations will find videos of very high quality. A large part of the videos are freely accessible, others can be ordered at the Wereldmediatheek. Special conditions for educational use may apply.

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Gender
prostitutie
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Kinderen
Integratie
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===
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