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Technology, Video Gaming, and the Future of Schools

"Literacy In Digital Technology Is The New Generation Gap"
K-12 schools often find themselves resisting the latest technologies in order to preserve their existing methods of teaching and learning. When students begin to use cell phones, iPods, instant messaging, social networking sites, or massively multiplayer gaming, schools often respond with bans and filters to restrict student use. But students don’t stop finding innovative uses for the new technologies--they just do it outside of school. As a result, teachers and school leaders keep the integrity of their instructional programs but continue to fall behind the technological learning curve, and find it more difficult to integrate new learning tools in their classrooms.

The Code of Best Practices in Fair Use for Media Literacy Education

This document is a code of best practices that helps educators using media literacy concepts and techniques to interpret the copyright doctrine of fair use.

Table of contents: 

What this is
What this isn’t
How this document was created
Media literacy education
Use of media in education vs. media literacy education
Copyright: a contentious climate
Fair use and education
Fair use
The tyranny of guidelines and experts
Code of best practices in fair use for media literacy education
• General points about principles
• Principles
Common myths about fair use

System requirements: 
Adobe Reader, Flash

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media literacy community, supported by experts at American University and Temple University

Year

2003

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20 pages

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Situiertes Lernen mit Videos

Study about situated learning in the classroom

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Adobe Reader

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K. Reusser

Year

2005

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6pages

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A view about use of the digital video in learning

Opetustelevisio ei synnyttänyt oppimisen vallankumousta, eikä myöskään analogisten videoiden hyödyntäminen opetuksessa. Entä digitaalisten videoiden hyödyntäminen? Edelleenkään vallankumousta ei ole odotettavissa, mutta digivideoiden hyödyntäminen näyttää tukevan analogisia videoita joissakin suhteissa paremmin eräitä mielekkään opiskelun ja oppimisen ominaispiirteitä. Näihin pedagogisiin mahdollisuuksiin yliopistojen on perusteltua tarttua.

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Päivi Hakkarainen, University of Lapland, Finland

Year

2007

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web page

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A Model for Integrating Video in Project-based Education, Training and Community Development

Media Action Projects is a practical guide for teachers, pupils and parents who want to use video in education, training and community development. The clear twelve stage model helps facilitators and teachers to support groups as they research, produce and show audiovisual texts. The model has been used successfully throughout Europe and Africa in settings ranging from primary schools to universities, from community groups to liberation movements.

Related articles on the same page:
# Real Communication with Video.
# Some Considerations on the Use of Video in Communicative Actions.
# Organizing the Different or Colonizing the System world.
# The Right to Information on Local Markets.
# Introduction to Freinet teaching methods. Interview with the principal of the Freinet school in Hoofddorp,Holland.
# Students Make Audiovisuals Themselves: How it can be done.
# "AH! ERNESTO!" A great short story on education by the famous writer Marguerite Duras. Enjoy it!
# Using video in as an instrument in communication, applying feedback and feed-forward.

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Dirk Schouten and Rob Watling

Year

1997

ISBN

ISBN 0 85359 209 8

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97 pages

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It's A Bit Like Star Trek': The Effectiveness of Video Conferencing

This paper presents an evaluation of the effectiveness of video conferencing as a teaching and learning medium within the area of early childhood studies. The methodology consists of questionnaires administered to the early years' tutors who taught on the course and to students in both Belfast and Armagh (remote site). Findings indicate that students at the remote site have developed learning strategies and skills for dealing with the video-conference lecture. Tutors have had to adopt a formal style of teaching and this has had an effect on how lectures are presented. Furthermore, it is recognized by tutors and students that a tutor needs to be present at the remote site in order to facilitate discussion and deal with questions and problems.

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Sheelagh Carville; Denise R. Mitchell

Year

2000

ISBN

ISSN: 1470-3300 (electronic) 1470-3297 (paper)

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pages 42 - 49

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Media Education

“Media Education: A Kit for Teachers, Students, Parents and Professionals” has been published in English and French by UNESCO. The kit is partly a product of the MENTOR project initiated by UNESCO and supported by the European Commission.

Table of contents: 

Proposal for a Modular Curriculum
Handbook for Teachers
Handbook for Students
Handbook for Parents
Handbook for Ethical Relations with Professionals
Internet Literacy Handbook
FAQ: Frequently Asked Questions
Glossary of Selected Terms for Media Education
References, Resources and Good Practices
Contributors

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Adobe Reader

Video im Unterricht

Short introduction for making videos in the classroom.

System requirements: 
Adobe Reader

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D. Feusi

Year

2005

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4pages

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Meaningful Learning with Digital and Online Videos: Theoretical Perspectives

Abstract on Ed/ITLib: "In this paper theoretical perspectives for analyzing the pedagogical meaningfulness of using videos in teaching, studying and learning are presented and discussed with a special focus on using digital and online video materials. The theoretical arguments were applied in the international JIBS – Joint Inserts Bank for Schools project (see < http://www.ebu.ch/departments/television/co_finance/jibs.php>). Out of existing theoretical literature six characteristics of meaningful learning were selected. According to these characteristics, meaningful learning is 1) active, 2) constructive and individual, 3) collaborative and conversational, 4) contextual, 5) guided, and 6) emotionally involving and motivating. In this paper, these characteristics are discussed with a special focus on learning with digital and online video materials. The characteristics provide insights into how digital and online videos can be used in a pedagogically meaningful way in teaching, studying and learning processes. It is evident that videos viewed either through television or computer can be seen as tools for learning. However, videos are just one component in the complexity of a classroom activity system. The learning outcomes depend largely on the way videos are used as part of the overall learning environment, e.g. how viewing or producing videos is integrated into other learning resources and tasks."

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Päivi Karppinen, University of Lapland, Faculty of Education, Centre for Media Pedagogy, Finland

Year

2005

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18 pages

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Collaborating for Success: Classroom teachers and video specialists

"How video teachers and classroom teachers can work together to achieve powerful learning through student video production."

Video production is a richly layered activity that engages learning and skills on many levels. It is a form of experiential learning with attention-grabbing moments, drama, and heightened emotions that create the distinct memories that are essential for longlasting learning. It's an inherently multidisciplinary activity. Scripting and plot development involves language-arts skills; lighting and white-balancing cameras prior to shooting involves knowledge of color temperature theory; credit sequences draw on graphic-design skills; and sound editing requires knowledge of music. In addition, students learn a communication process that requires planning, time management, teamwork, and of course, technology.

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Donna Learmont

Year

2003

Length

3 pages

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