e-book

Innovative teaching techniques - Academic writing

The e-book includes 16 articles by speakers, coordinators and facilitators of the workshops of the 5th Summer School 2014 organized by the Hellenic Network of Open and Distance Learning (http://www.openet.gr/).

Το ψηφιακό βιβλίο «Καινοτόμες Διδακτικές Τεχνικές - Γραπτός Επιστημονικός Λόγος. Ας τους μάθουμε να μαθαίνουν» περιέχει τις εισηγήσεις των 16 εισηγητών-συντονιστών-εμψυχωτών των εργαστηρίων του 5ου «Θερινού Πανεπιστήμιου», το οποίο πραγματοποιήθηκε στην Άνδρο, από 21 έως 26 Ιουλίου 2014 και διοργανώθηκε από την Επιστημονική Εταιρεία: «Ελληνικό Δίκτυο Ανοικτής και εξ Αποστάσεως Εκπαίδευσης» (ΕΔΑΕ).

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Antonis Lionarakis (editor) Αντώνης Λιοναράκης, Μιχάλης Μεϊμάρης, Γιοβάνα Λόξα, Τζένη Παγγέ, Μαρία Σακελλαρίου, Βασιλεία Χατζηνικήτα, Καρολίνα Ρετάλη, Παναγιώτης Σ. Αναστασιάδης, Μαρία Ι. Κουτσούμπα, Γιάννης Γκιόσος, Ευαγγελία (Γκέλη) Μανούσου, Αδαμαντία (Μαντώ) Σπανακά, Τόνια Χαρτοφύλακα, Βασιλική (Σύλβη) Ιωακειμίδου, Σοφία Θ. Παπαδημητρίου

Year

2014

Length

175 pages

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Technology Tools for Teachers

An e-book aimed at providing teachers with a toolkit to examine and use tools for education. Among the Creativity Tools you will find instructions about how to help learners to familiarise with Video Making, Digital Storytelling, Data Visualisation, Infographics and other innovative uses of media to learn.

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Commonwealth Educational Media Centre for Asia (CEMCA)

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2014

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Design Thinking for Educators Toolkit

This toolkit contains the process and methods of design along with the Designer’s Workbook, adapted specifically for the context of K-12 education. It offers new ways to be intentional and collaborative when designing, and empowers educators to create impactful solutions.

Free download of the toolkit.

Design Thinking is the confidence that everyone can be part of creating a more desirable future, and a process to take action when faced with a difficult challenge. That kind of optimism is well needed in education.

Classrooms and schools across the world are facing design challenges every single day, from teacher feedback systems to daily schedules. Wherever they fall on the spectrum of scale—the challenges educators are confronted with are real, complex, and varied. And as such, they require new perspectives, new tools, and new approaches. Design Thinking is one of them.

Table of contents: 

Contents
This toolkit is for you. 10
What is Design Thinking? 11
What can I use Design Thinking for? 12
What does Design Thinking look like in action? 13
The Design Process 14
If you only remember a few things… 16
0. Getting Started 18
1. Discovery 24
1-1 Understand the Challenge 26
1-2 Prepare Research 29
1-3 Gather Inspiration 33
2. Interpretation 38
2-1 Tell Stories 41
2-2 Search for meaning 43
2-3 Frame Opportunities 46
3. Ideation 48
3-1 Generate Ideas 50
3-2 Refine Ideas 54
4. Experimentation 56
4-1 Make Prototypes 58
4-2 Get Feedback 60
5. Evolution 66
5-1 Track Learnings 68
5-2 Move Forward 70
Appendix 75
Getting Started Worksheets 76

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Riverdale Country School , New York, USA IDEO, International Design Firm

Year

2012

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81 pages

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L3T Lehrbuch für Lehren und Lernen mit Technologien

L3T is a comprehensive textbook on teaching and learning with technology. It covers various aspects of ICT and media in education. E.g. it covers trends in mobile learning, distance learning, the framework for e-learning at universities, quality assurance for e-learning etc.
The book was edited by Martin Ebner and Sandra Schön. More than 200 people were involved in writing this state of the art textbook.
It is structured in three parts: an introduction to learning and teaching with and through media, an in-depth analysis and a part dealing with specialized applications (see: table of content). Each of the individual chapters and parts can be read on its own.. Consequently, the reader can chose the most relevant ones.
It can be viewed on the L3T webpage, freely downloaded as pdf and on iTunes and even a hardcopy of this book was released in 2011.

Table of contents: 

Einführung

Einleitung zum Lehrbuch und zu dem etwas anderen Lehrbuchprojekt
Martin Ebner, Sandra Schön

Einführung Das Themenfeld "Lernen und Lehren mit Technologien"
Martin Ebner, Sandra Schön, Walther Nagler

Vom Overhead-Projektor zum iPad Eine technische Übersicht
Clemens Kroell, Martin Ebner

Hypertext Geschichte, Systeme, Strukturmerkmale und Werkzeuge
Rolf Schulmeister

Geschichte des Fernunterrichts Vom brieflichen Unterricht zum gemeinsamen Lernen im Web 2.0
Olaf Zawacki-Richter

Informationssysteme Technische Anforderungen für das Lernen und Lehren
Anja Lorenz, Christian Safran, Martin Ebner

Webtechnologien Technische Anforderungen an Informationssysteme
Christian Safran, Anja Lorenz, Martin Ebner

Interaktive, multimediale Materialien Gestaltung von Materialien zum Lernen und Lehren
Michael Tesar, Robert Pucher, Kerstin Stöckelmayr, Johannes Metscher, Frank Vohle, Martin Ebner

Human-Computer Interaction Usability Engineering im Bildungskontext
Andreas Holzinger

Didaktisches Design Von der Lerntheorie zur Gestaltungsstrategie
Gabi Reinmann

Medienpädagogik Strömungen, Forschungsfragen und Aufgaben
Mandy Schiefner

Systeme im Einsatz Lernmanagement, Kompetenzmanagement und PLE
Marco Kalz, Sandra Schön, Martin Lindner, Detlev Roth, Peter Baumgartner

Kommunikation und Moderation Internetgestützte Kommunikation zur Lernunterstützung
Gabriela Bäuml-Westebbe, Ilona Buchem, Martin Ebner, Marc Egloffstein, Christian Lehr, Birgit Peterson, Sandra Schön

Planung und Organisation Technologieeinsatz von der Bedarfsanalyse bis zur Evaluation
Taiga Brahm, Tobias Jenert

Literatur und Information Datenbanken, Fachliteratur, Literaturrecherche und -verwaltung
Lambert Heller, Rolf Kretschmann, Markus Linten

E-Learning-Kompetenzen entwickeln Deutschsprachige Aus- und Weiterbildungsprogramme
Johannes Maurek, Wolf Hilzensauer

Vertiefung
Die „Netzgeneration“ Empirische Untersuchungen zur Mediennutzung bei Jugendlichen
Patricia Arnold

Multimedia und Gedächtnis Kognitionspsychologische Sicht auf das Lernen mit Technologien
Tanja Jadin

Mobiles und ubiquitäres Lernen Technologien und didaktische Aspekte
Marcus Specht, Martin Ebner

Prüfen mit Computer und Internet Didaktik, Methodik und Organisation von E-Assessment
Susanne Gruttmann, Claus Usener

Blogging und Microblogging Anwendungsmöglichkeiten im Bildungskontext
Ilona Buchem, Ralf Appelt, Sascha Kaiser, Sandra Schön, Martin Ebner

Vom Online-Skriptum zum E-Book Lehr- und Lernunterlagen als elektronische Bücher
Walther Nagler

Educasting Wie Podcasts in Bildungskontexten Anwendung finden
Isabel Zorn, Andreas Auwärter, Marc Krüger, Heike Seehagen-Marx

Game-Based Learning Spielend Lernen?
Son Le, Peter Weber

Einsatz kollaborativer Werkzeuge Lernen und Lehren mit webbasierten Anwendungen
Stefan Karlhuber, Günter Wageneder
Qualitätssicherung im E-Learning Veränderungen durch derzeitige Technologien und Konzepte
Ulf Ehlers

Offener Zugang Open Access, Open Educational Resources und Urheberrecht
Katja Mruck, Günter Mey, Peter Purgathofer, Sandra Schön, Nicolas Apostolopoulos

Lernen mit Videokonferenzen Szenarien, Anwendungen und Praxistipps
Bernhard M. Ertl, Kathrin Helling, Ilona Herbst, Manuela Paechter, Gergely Rakoczi

Simulationen und simulierte Welten Lernen in immersiven Lernumgebungen
Susan Jolie, Uwe Katzky, Klaus Bredl, Frank Kappe, Dirk Krause

Spezial
Die Akteur-Netzwerk-Theorie Eine Techniktheorie für das Lernen und Lehren mit Technologien
Andréa Belliger, David J. Krieger, Erich Herber, Stephan Waba

Barrierefreiheit Grundlage gerechter webbasierter Lernchancen
Klaus Reich, Klaus Miesenberger

Designentwicklung Anregungen aus Designtheorie und Designforschung
Heidrun Allert, Christoph Richter

Geschlechterforschung Ihr Blick auf das Lernen und Lehren mit neuen Technologien
Sabine Zauchner

Zukunftsforschung und Innovation… wissen was kommt
Sandra Schön, Mark Markus

Kognitionswissenschaft Ihre Perspektive auf Lernen und Lehren mit Technologien
Brigitte Römmer-Nossek, Markus F. Peschl, Elisabeth Zimmermann

Lernservice-Engineering Eine ökonomische Perspektive auf technologiegestütztes Lernen
Corinna Fink, Roland Gabriel, Martin Gersch, Christian Lehr, Peter Weber

Medientheorien Ein Beitrag zum medienbasierten Lernen
Stefanie Panke

Spielend Lernen im Kindergarten Neue Technologien im Einsatz
Elisabeth Schallhart, Andreas Eitel, André Lenich, Claudia Gartler, Diana Wieden-Bischof

Technologieeinsatz in der Schule Zum Lernen und Lehren in der Primar- und Sekundarstufe
Peter Babnik, Johannes Dorfinger, Martin Ebner, Klaus Meschede, Ursula Mulley, Marc Widmer

Hochschule Strukturen, Rahmen und Modelle für die Lehre mit Technologien
Philipp Budka, Martin Ebner, Walther Nagler, Claudia Schallert

Webbasiertes Lernen in Unternehmen Entscheider/innen, Zielgruppen, Lernformen und Erfolgsfaktoren
Christian Böhler, Conrad Lienhardt, Jochen Robes, Werner Sauter, Maria Süß, Kirsten Wessendorf

Erwachsenen- und Weiterbildung Technologieeinsatz beim Lernen und Lehren mit Erwachsenen
Erich Herber, Bernhard Schmidt-Hertha, Sabine Zauchner, Severin Kierlinger-Seiberl

Entwicklungszusammenarbeit Technologieeinsatz beim Lernen und Lehren
Thorsten Trede, Günter Podlacha, Volker Lichtenthäler

Human- und Tiermedizin Technologieeinsatz im Gesundheitswesen
Kai Sostmann, Jacqueline Henning, Jan P. Ehlers

Online-Labore Formen, Einsatz in der Lehre, Beispiele und Trends
Andreas Pester, Michael E. Auer

Mehr als eine Rechenmaschine Computer im mathematisch-naturwissenschaftlichen Unterricht
Steffen Schaal, Christian Spannagel, Markus Vogel

Bildungstechnologien im Sport Forschungsstand, Einsatzgebiete und Praxisbeispiele
Rolf Kretschmann, Andreas Hebbel-Seeger, Frank Vohle

Fremdsprachen Mit Technologien Sprachen lernen und lehren
Gerlinde Buchberger, Johanna Chardaloupa, Georgios Perperidis, Verena Heckmann

Literaturverzeichnis aller Kapitel
Martin Ebner, Sandra Schön

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Martin Ebner, Sandra Schön et al.

Year

2011

Length

452 pages (hardcopy)

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Anleitung zu Creative Book Builder (CBB) in Form eines "Mitmach-E-Books"

This resource is an interactive manual for the ebook creator "Creative Book Builder" (CBB). Actually, it is an e-book itself that can be used with CBB. The user is able to modify and adapt its content. Consequently, it is both a manual as well as an exercise book. The user will learn the functionalities of CBB and ebooks (epub) – how to add videos, images and to structure text etc. It is well suited to enable students to create their own interactive and media-rich e-book in school.
Creative Book Builder is an app that allows students to create ebooks in epub format. This format allows to embed videos, audio recording ect. CBB is available for Android and iOS.
Andreas Sexauer created this interactive manual.

Table of contents: 

Lizenz
Einstieg

Texte und Struktur des eBooks
Titelblatt
Metadaten
Generelles
Erscheinungsbild
Das Buch gliedern, Kapitel und Sektionen
Absätze
Ganze Absätze formatieren
Textformatierung
Links
Seitenumbruch

Bilder und andere Medien
Bilder einfügen und bearbeiten
Creative Commons Bilder
Videos einfügen
Audio Aufnahme einfügen
Musik einfügen
YouTube Video einfügen
Mediendateien aus der Cloud einfügen

Weitere Möglichkeiten
Multiple Choice
TestsTabellenListen
Dateianhänge
Formeln
Glossar
QuizletQR
CodeHTML
Code eingeben
Clipboard einfügen

Tipps und Tricks
Grundstuktur am Mac mit Pages erstellen
Tastaturen zur Texteingabe
Datenaustausch mit Hilfe von Cloud Diensten
Zusammenarbeiten — mehrere ePubs zusammenführen
Die Macht des Screenshots
Videos integrieren oder besser über Youtube?
Song oder Audioaufnahme aus Garage Band
Zusammenarbeit mit Pages, Keynote und Numbers
Datei mit der DropBox verlinken
Knackige Dokumentation per Video und der 5 Shot Rule
Screencast von iPad Inhalten

Tolle Partner — Apps die gut zuliefern
Tolle Partner — Apps die gut zuliefern
Videoschnitt mit iMovie
Trickfilme und Zeitraffer mit iStopMotion
Annotationen in Videos mit Ubersense
Skizzen, Zeichnungen und mehr
Geschichten mit Puppet
Pals erzählen
Eigene Ideen
Publishing und Distribution
Glossary

System requirements: 
it can be used with every ebook software. However, using Creative Book Builder is recommanded.

Flat World Knowledge - free textbooks

Flat World Knowledge is a large college textbook publishing company that allows students to read and share entire textbooks online for free. It develops and publishes peer-reviewed expert-authored college textbooks under a Creative Commons license.
This online library contains a comprehensive selection of books across disciplines including Business & Economics, Humanities and Social Sciences, Science, Professional and Applied Sciences, and Mathematics. The books are available for free online but can also be made portable and used across many digital devices or printed with a premium option, the All-Access Pass.
Flat World Knowledge offers several other possibilities too:
• teachers can adopt online books to use them in the classroom or can have students get their own printed copy (normally for a fraction of the normal textbook prices)
• books are open and can be reviewed, customised and reshared
• study aid tools such as key term flashcards, practice quizzes and audio guided study aids to help students succeed.

Digital & Media Literacy Education - A Teacher’s Guide

This guide, in the form of a free PDF, has been produced as part of the project Virtual Stages Against Violence (VSAV), which can be framed within the conceptual and methodological horizon of media literacy. Aimed at teachers and educators, the guide constitutes the Toolkit of the project and contains five units with a series of educational activities about the topics and problems already dealt with in both the online game and the theatre plays. As the whole project does, these activities aim at developing an increased awareness among young people of both the risks and opportunities of digital media and online communication.
The Toolkit offers innovative and participatory methods to support, integrate and enrich the work carried out by educational institutions such as schools. The chosen education tools aim primarily to an active acquisition of skills and not just an acquisition of knowledge. The Toolkit is therefore a valuable complement to develop educational activities, raised more effective as being part of a creative, interactive and transversal learning experience.

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Questa guida, nella forma di un PDF gratuito, è stata prodotta come parte del progetto Virtual Stages Against Violence (VSAV), che può essere inserito nella cornice concettuale e metodologica dell’educazione ai media. Diretta a insegnanti ed educatori, la guida costituisce il toolkit del progetto e contiene cinque unità con una serie di attività educative sugli argomenti e sui problemi già trattati nel campo del gioco online e delle commedie teatrali. Come anche il progetto stesso nel suo insieme, queste attività hanno la finalità di sviluppare una maggiore coscienza tra i giovani sia riguardo i rischi e le opportunità dei media digitali, sia riguardo la comunicazione online.
La guida offre innovativi metodi partecipativi per sostenere, integrare e arricchire il lavoro portato avanti dalle istituzioni scolastiche ed educative in generale. Gli strumenti educativi scelti hanno lo scopo primario di far acquisire attivamente delle capacità, non limitandosi quindi all’acquisizione di conoscenza. Per questo motivo la guida è un prezioso aiuto allo sviluppo di attività educative, rese anche più efficaci in quanto parte di un’esperienza di apprendimento trasversale e interattivo.

Table of contents: 

Preface, Virginia Careri – Project Coordinator VSAV, CESIE
Introduction, Gianna Cappello – DPDS, University of Palermo
Preliminary remarks
Key concepts
How to use this guide
How to document the activities
1 UNIT ONE: PARTICIPATION
1.1 Aims
1.2 Activities
1.3 The Big Brain – “Learning on the game, learning through the game”
1.4 Evaluation
2 UNIT TWO: CREDIBILITY
2.1 Aims
2.2 Activities
2.3 The Big Brain – “Learning on the game, learning through the game”
2.4 Evaluation
3 1. UNIT THREE: IDENTITY
3.1 Aims
3.2 Activities
4.3 The Big Brain – “Learning on the game, learning through the game”
5.4 Evaluation
4 UNIT FOUR: PRIVACY
4.1 Aims
4.2 Activities
4.3 The Big Brain – “Learning on the game, learning through the game”
4.4 Evaluation
5 UNIT FIVE: AUTHORSHIP AND CREATIVITY
5.1 Aims
5.2 Activities
5.3 The Big Brain – “Learning on the game, learning through the game”
5.4 Evaluation
Glossary
References
Sitography

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Author

Maria Ranieri, preface by Virginia Careri, introduction by Gianna Cappello

Year

2012

Length

139 pages

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InTech - free scientific ebooks

InTech is an Open Access publisher of academic books and journals in the fields of Science, Technology and Medicine (STM). It provides free online access to high quality research and help leading academics make their work visible and accessible to diverse new audiences around the world.
Currently InTech gives free access to 1827 books and 12 journals, collaborating with more than 70,000 authors. They are researchers and scholars from the best ranked universities in the world, including globally-renowned experts.
Initially, most of the publications were in the fields of Artificial Intelligence, Robotics, Manufacturing, Operations Research, Environmental Engineering, Nanotechnology, Computer Science, Renewable Energy and Electrical Engineering. Since 2010 the publishing program has been expanded to General and Civil Engineering, Industrial Engineering, Materials Sciences and in particular Medicine, Biology and Biotechnology.
InTech is based on the principle of Open Access. It is a publishing model that does not charge readers for accessing scientific publications online. As a consequence, everything published as or in an open access resource is immediately available online for free. All use is fair use so long as the original authors and sources are credited. An Open Access article is more likely to be used and cited than one behind subscription barriers. Submitted works are published by InTech under the Open Access publishing model and Creative Commons Attribution 3.0 license (the author retains the copyright to his/her work and that can use it in any manner.)
All published resources on the website are accessible without registration. It is needed to submit contributions to the website.

Table of contents: 

PHYSICAL SCIENCES, ENGINEERING AND TECHNOLOGY
Chemistry
Computer and Information Science
Earth and Planetary Sciences
Engineering
Materials Science
Mathematics
Nanotechnology and Nanomaterials
Physics
Robotics
Technology
LIFE SCIENCES
Agricultural and Biological Sciences
Biochemistry, Genetics and Molecular Biology
Environmental Sciences
Immunology and Microbiology
Neuroscience
HEALTH SCIENCES
Medicine
Pharmacology, Toxicology and Pharmaceutical Science
Veterinary Medicine and Science
SOCIAL SCIENCES AND HUMANITIES
Business, Management and Economics
Psychology
Social Sciences
ALL BOOKS
ALL JOURNALS
UPCOMING
INTERNATIONAL JOURNAL OF ADVANCED ROBOTIC SYSTEMS

aPLaNet Teacher Guide

aPLaNet (Personal Learning Networks for Language Teachers) project is a European Union funded project that aims to help educators to understand benefits of shared knowledge based on social networks, and to learn how to build their own professional personal learning networks using social media.
The Teacher Guide is conceived as a theoretical and practical introduction to the project, providing background to the project and explaining its rationale and goals. It reflects on the terms connected with social media environments, positives and use of the networks, presents educational resources suitable both for teachers development and suggestions for usage within a classroom.
This document acts as a guide for educational institutions, teachers and educators to help them understand:
• What social networks and PLNs exist for language educators
• Why language educators should use them
• How teachers can get involved

The Teacher Guide is intended to be as comprehensive as possible so as to provide a wide range of options for growing as a professional and engaging with educators all over the world. It was developed to facilitate and support teachers´ orientation in the world of social media and ICT-based approaches to teaching/learning.
It also provides highly practical suggestions and hints for teachers. It presents a large number of ICT resources divided for better orientation into several categories. All of them are described both in terms of general characteristics, technical and other requirements, steps to be takes for successful set-up and configuration, navigation and operational rules.

Table of contents: 

BEFOREHAND
PART I
1. GET FAMILIAR WITH THE APL ANET PROJECT´S BASIC TERMS
1.2 WHY DO WE NEED TO CHANGE THE WAY WE ROFESSIONALLY DEVELOP: RELEVANCE OFPLNS FOR LANGUAGE EDUCATORS
1. 3. ADVANTAGES OF BECOMING AEUROPEAN TEACHER
1. 4. HOW PLNS CONTRIBUTE TO ‘DIGITAL LITERACY ’
1.5. THIRTEEN GOOD REASONS WHY EDUCATORS SHOULD NETWORK
1. 6. DO YOU SOCIAL NETWORK ? AS AN EDUCATOR,YOU PROBABLY SHOULD
1. 7 WHAT APL ANET PROJECT OFFERS TO DUCATORS

PART II
2. 1.ABOUT THE APL ANET PROJECT
2. 2. INCREASING DIGITAL LITERACY WITHICTTOOLS ANDSOCIAL ETWORKS
2. 3. INTERNET TOOLS AND HOW TO USE THEM IN LANGUAGE TEACHING
2.4. SOCIAL NETWORKS
2.5. WEB RESOURCES
2.6. GET INVOLVED IN PERSONAL LEARNING ENVIRONMENT
2.7. REFERENCES
2.8. GLOSSARY OF TERMS

Mappe della mente - Maps of the mind

This e-book aims at providing the reader with the ability to manage on sight complex situations or information flows and to define problems or logical paths. It contains a collection of visualization tools: mental maps, various kinds of graphics and charts, treemaps, interactive dynamic maps, etc.
In this book the author explains the characteristics, the functions and the use of various visualization tools. Knowing the best mental tool for something and using it well is the best way to improve and simplify our understanding of what we read and learn. This enhances our information organization skills providing an easier way to learn and it also eases communication.

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Questo e-book ha lo scopo di fornire al lettore l’abilità di gestire a vista situazioni complesse o flussi di informazione e definire problemi e percorsi logici. Contiene una raccolta di strumenti di visualizzazione: mappe mentali, vari tipi di grafici, mappe ad albero, mappe dinamiche interattive, ecc.
In questo libro l’autore spiega le caratteristiche, le funzioni e l’uso di vari strumenti di visualizzazione. Conoscere il miglior strumento mentale per qualcosa e saperlo usare bene è la maniera più efficace per affinare e semplificare la comprensione di ciò che viene letto e imparato. Tutto questo migliora le abilità di organizzazione dell’informazione, facilitando l’apprendimento e la comunicazione.

System requirements: 
Available in ePub format

Link

Format

Language

Country

Author

Umberto Santucci

Year

2012

ISBN

9788896771259-EPUB

Length

140 pages

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