MEDEAnet webinar "How to integrate gaming in the classroom"
Game-based learning offers a variety of opportunities to teachers to stimulate pupils' engagement and to strengthen their collaborative learning skills. During this one hour webinar on Monday, 25 June 2012 (4 - 5pm CET) participants received an insight into what it's like to integrate games into their teaching practice. 27 participants took part in this webinar aimed at teachers, educators and school directors interested in getting to know more about the different ways in which they can integrate digital games into learning activities.
The speakers that MEDEAnet lined up for this webinar are Steven Ronsijn, teacher and educational ICT-coordinator at Sint-Lievenscollege Gent (Belgium) and Jolanta Galecka from Young Digital Planet (Poland). Steven described the concrete benefits and experiences he has had as a teacher when using games in his lessons. Jolanta's focus was on how you can use games in different learning settings to better motivate children to learn from both a theoretical and a practical perspective.
To see the discussion linked to this webinar go to http://www.media-and-learning.eu/content/how-to-integrate-digital-games-...
Europeana: Hostory Video and Photography
Explore stories, films and historical material about the First World War and contribute your own family history. Europeana 1914-1918 mixes resources from libraries and archives across the globe with memories and memorabilia from families throughout Europe. Discover. Learn. Research. Use. Share.
National and language-dependent repositories in Greek that supports the educational process in primary and secondary Education.
The Educational Broadcasting was founded in 1977 and is an innovative institution of Y PAIThPA. It provides educational materials and information with the production and presentation of television programs but also in expanded reproduction and placing them in the educational community in DVD format.
Flipping the Classroom to shift from passive to active learning. An example based on LAMS
The webinar focuses on the educational model «Flipping the classroom» and the innovation that it brings to education. It presents the methodology, the pedagogy behind it, the strengths and how this new trend in educational practices, approaches the challenges of education in 21st century. Using technology to provide students “control of their interactions” has a positive effect on student learning. It increases the ability to review parts that are misunderstood, which need further reinforcement, and/or those parts that are of particular interest.
LAMS could be an important factor of the flipped classroom as it can be used to provide: i) opportunities for interaction in and out of class, ii) key content for students to access at their own convenience and to suit their pace of learning and iii) immediate feedback for teachers and students.
SignMedia - Interactive learning resource
This is a website for Deaf Media Professionals who want to improve their written English skills. An online learning resource that teaches elements of broadcast media industry-specific English through Sign Language video and interactive tasks.
The video narrative and gameplay immerses learners into an alternative reality where learners start to work for the fictional Deaf production company Sunrise Media Productions as the production manager for the soap opera ‘Beautiful Days’.
The resource has been designed primarily as a vocational tool for Deaf media professionals, but can also benefit Deaf media students and other Sign Language users who wish to develop their written English at an intermediate level or learn media specific signs. Hearing people with a professional or personal interest in sign languages can also benefit from an extensive Sign Language glossary of Media terminology – the first of its kind.
The Learning Tool is signed in British, Italian and Austrian Sign Languages.
This is the recording of the workshop animation by Christina dePian
In this film you can see some different animation techniques
Cybermobbing und soziale Netzwerke: Was können Schulen tun?
Dr. Josef Zollneritsch talks about recent cases of cybermobbing in social networks and explains from a educational-psychological point of view how to deal with such situations.
Fighting Cyber Crime
Dr. Gerhard Eschelbeck is one of the world's most influential IT-experts. He holds several patents concerning IT security and explains things students have to be careful about.
3. Oö. Kinder-Medien-Studie 2012
This study gives an overview about the use of media by children aged 3-10, taking into account the points of view of children, their parents and their educators. It shows significant changes between 2007 and 2012: Generally, the world of media is explored by the children in a playful way. Audio or video are used much more frequently in education compared to the previous studies; many children aged 6-10 already are into web 2.0 and social media. However, parents are aware of the possible dangers of the Internet and request information on using it safely.