This site is intended as an online resource for filmmakers on a budget. Here we can exchange information helpful to the production and distribution of films and film-related projects. The site includes articles, a dynamic database of links to other sites and film and video related files for download.
Film Link Categories
* Film Files
* Film School
* Grip and Electric
Polycom creates and offers solutions to have audio and video conferences. This web page lists publications (white papers) of Polycom with a lot of useful documents under the Video section about videoconferencing.
- Other Solutions / Collaborations
A view about use of the digital video in learning
Opetustelevisio ei synnyttänyt oppimisen vallankumousta, eikä myöskään analogisten videoiden hyödyntäminen opetuksessa. Entä digitaalisten videoiden hyödyntäminen? Edelleenkään vallankumousta ei ole odotettavissa, mutta digivideoiden hyödyntäminen näyttää tukevan analogisia videoita joissakin suhteissa paremmin eräitä mielekkään opiskelun ja oppimisen ominaispiirteitä. Näihin pedagogisiin mahdollisuuksiin yliopistojen on perusteltua tarttua.
Voice Recognition Technology in Education
A 40-page booklet that examines the issues and strategies to consider before attempting to use speech recognition with users with physical and communication difficulties. Sample pages of this booklet are available as a 220Kb PDF download.
The purpose of this booklet is not to provide the latest information on specific voice recognition software, nor does it attempt a critical comparison with like-for-like systems. What it does endeavour to do is provide the reader with practical information based on research and experience gained through working directly with young people at the ACE Centre, as well as information resulting from involvement in the Becta (British Educational Communications and Technology Agency) Voice Recognition Project.
Issue 1: Why use voice recognition?
Issue 2: Before starting: Training the support providers
Issue 3: Which type of software is most appropriate?
Issue 4: The importance of specific educational objectives
Issue 5: Matching the software to the individual user
Issue 6: Techniques and tips for successful implementation
Issue 7: Specific techniques for introducing voice recognition
Issue 8: Additional support for specific learning difficulties
Issue 9: Additional support for speech difficulties
Issue 10: Physical difficulties and multi-modal input
Issue 11: What equipment is needed?
Issue 12: Looking after the voice
Some useful contacts
Teaching with Games
Teaching with Games was a year-long project investigating the place of mainstream commercial computer games in the classroom. The project aimed to provide practical and informed evidence of the implications and potential of the use of these games in school, and an informed strategy for future educational development requirements, based upon collaborative discussions between industry and the education community. You can view a video as well as download a few publications.
Teaching with Games: Final report (1mb pdf)
Teaching with Games: Guidance for educators (337kb pdf)
St Johns Student Research Group report (184kb pdf)
Survey on students' attitudes to games and learning (109kb pdf)
Survey on teachers' attitudes to games and learning (123kb pdf)
Final report press release (2 October 2006)
Teaching with Games presentation at BETT 2007 (605kb pdf)
TV? It's so over
Rhodri Marsden's article in The Independent on why it's goodbye to the goggle-box and hello to a host of new ways to watch your favourite shows