The Teaching Copyright curriculum is a detailed, customizable learning plan containing five lessons about copyright law. They explore various aspects of this matter. Lesson topics include: the history of copyright law; the relationship between copyright and innovation; fair use and its relationship to remix culture; peer-to-peer file sharing.
By giving them a comprehensive set of tools to educate students about copyright while incorporating activities that exercise a variety of learning skills, the Teaching Copyright curriculum also aims at helping educators raise interesting questions on the subject and teach students how to use materials created by others.
The lesson plan concludes with a mock trial that tests the students' understanding of copyright and its limitations and encourages them to consider the positions of each party involved.
Watch Know Learn - free educational videos
WatchKnowLearn lists free educational videos and provide descriptions and other information about them, as well as the possibility to comment and rate them. The collection presently contains over 35,000 videos divided in over 4,000 categories covering all major educational topics from elementary to secondary schools. The videos are available without any registration or fee to teachers in the classroom, and to students and parents at home.
A search tool is also provided to help find the desired material browsing by subject and age level. Video titles, descriptions, age-level information, and ratings are all edited for usefulness. Virtual classrooms are also being created.
The site invites broad participation of teachers, instructors and educators in order to organize all high-quality educational videos currently available on the Internet in a new kind of wiki guided by teachers.
WatchKnowLearn enumera videos educativos gratuitos y proporciona descripciones y otra información sobre ellos, así como la posibilidad de comentar y votarlos. La colección contiene actualmente más de 35.000 vídeos, divididos en más de 4.000 categorías que abarcan todos los temas principales de la educación primaria a la secundaria. Los videos están disponibles sin ningún tipo de inscripción o cuota a los maestros en el aula, y para los estudiantes y sus padres.
Se proporciona también una herramienta de búsqueda para ayudarle a encontrar el material deseado navegar por materia y nivel de edad. Vídeo títulos, descripciones, información de nivel de edad, y las votaciones están todos editados en base a su utilidad. Aulas virtuales también están siendo creadas.
El sitio invita a una amplia participación de los docentes, instructores y educadores con el fin de organizar todos los vídeos educativos de alta calidad disponibles en el Internet en un nuevo tipo de wiki guiado por los profesores.
Jog the Web - Assembly content packages from the web
Jog The Web is an engaging interactive tool that allows users to assemble tidy packages of web content. Teachers can use it for providing students with easy access to guided learning activities.
The websites within a Jog can be explored right within the page frame, solving the problems related to students getting lost within multiple windows. Jog authors can annotate pages within the Jog and also create original pages with unique content.
On the website are stored all the packages assembled by others in a library formed by almost 18000 contents that users are free to browse and explore. More than 11000 of them are in the category ‘education’.
InTech - free scientific ebooks
InTech is an Open Access publisher of academic books and journals in the fields of Science, Technology and Medicine (STM). It provides free online access to high quality research and help leading academics make their work visible and accessible to diverse new audiences around the world.
Currently InTech gives free access to 1827 books and 12 journals, collaborating with more than 70,000 authors. They are researchers and scholars from the best ranked universities in the world, including globally-renowned experts.
Initially, most of the publications were in the fields of Artificial Intelligence, Robotics, Manufacturing, Operations Research, Environmental Engineering, Nanotechnology, Computer Science, Renewable Energy and Electrical Engineering. Since 2010 the publishing program has been expanded to General and Civil Engineering, Industrial Engineering, Materials Sciences and in particular Medicine, Biology and Biotechnology.
InTech is based on the principle of Open Access. It is a publishing model that does not charge readers for accessing scientific publications online. As a consequence, everything published as or in an open access resource is immediately available online for free. All use is fair use so long as the original authors and sources are credited. An Open Access article is more likely to be used and cited than one behind subscription barriers. Submitted works are published by InTech under the Open Access publishing model and Creative Commons Attribution 3.0 license (the author retains the copyright to his/her work and that can use it in any manner.)
All published resources on the website are accessible without registration. It is needed to submit contributions to the website.
Dictionary.com provides several products for reliable, free access to millions of English definitions, synonyms, spelling, audio pronunciations, example sentences, translations, example sentences, word games and study games. They are available online or through mobile applications.
Here follows a short description of the main products:
Dictionary.com: provides reliable access to millions of English definitions and meanings, spelling, audio pronunciations, example sentences, and word origins.
Thesaurus.com: is a comprehensive and efficient language tool used by professionals, students, etc., to find the synonyms and antonyms.
Quotes: offers over 60,000 famous quotations, aphorisms, proverbs, and quips. The quotes can be organized by topic, author, and popularity,
Reference.com: provides free online encyclopedia and library information.
Translator: it provides translations in more than 50 languages (in the style of Google Translate) . The number of characters is limited for each translation.
Spanish: a recently-launched product for learning Spanish at many levels. Pronunciation is still done by an automated reader with English setting up.
Word of the Day: it sends a daily email with a word to learn and its definition, selected to enrich the lexicon of the users.
The Hot Word Blog: it examines the terms tossed about around the world and draws meaning from news-making events.
Games: designed to entertain and educate. There is a variety of them on the platform.
Getty Museum Website
The J. Paul Getty Museum is an art museum in California that contains a collection of "Western art from the Middle Ages to the present" as well as art from ancient Greece, Rome and Etruria. The Museum provides its visitors with access to the most innovative research in the visual arts both in its Getty Center and Getty Villa sites and on the Internet.
The website of the museum offers several services useful to teachers and students. Here follow some of them:
• The education section (http://www.getty.edu/education/) offers a range of high-quality educational programs, games and resources for a variety of audiences from adults and college students, to K-12 teachers and their students, families with kids, teens, community groups, and museum educators.
• The art section (http://www.getty.edu/art/) contains videos and description cards for a number of works of art hosted at the Getty Museum and a list of selected resources about Art and Architecture (http://www.getty.edu/research/tools/article_databases/art_architecture.html) and Biographical Information (http://www.getty.edu/research/tools/article_databases/biographical.html)
• The research section (http://www.getty.edu/research/tools/) contains a list of useful search tools to find the writings contained in the Museum’s collection.
• The publications section (http://www.getty.edu/publications/digital.html) provides access to the publications that are available via Internet.
• A guide (http://www.getty.edu/education/teachers/building_lessons/guide.html) for building effective visual arts lessons
MEDEAnet webinar How to integrate gaming in the classroom
This webpage gathers the recording and presentations of the webinar 'How to integrate gaming in the classroom' that took place on 25 June 2012. 27 participants took part in this one-hour webinar and received an insight into what it's like to integrate games into their teaching practice.
Speaker Steven Ronsijn, who is teacher and educational ICT-coordinator at Sint-Lievenscollege Gent (Belgium), described the concrete benefits and experiences he has had as a teacher when using games in his lessons. Jolanta Galecka from Young Digital Planet (Poland) focussed on how you can use games in different learning settings to better motivate children to learn from both a theoretical and a practical perspective.
This webinar was organised by the MEDEAnet project, which aims to promote media-based learning to organisations and practitioners and is related to the MEDEA Awards.
Voxy is a language-learning program based on real-life daily activities. Based on leading language learning principles and the latest technology, the integrated Web and mobile platform accelerates learning and creates a highly effective, immersive experience. Location-based language lessons and camera flashcards help learners with useful vocabulary and expressions in context.
The program provides authentic material for homework assignments, including built-in reading comprehension and vocabulary building tools. Lessons are designed in bite-sized increments for maximum compliance with assignments.
The program creates many opportunities for students to collaborate and learn together for it encourages group work and collaboration. Interactive games make language learning fun and keep students coming back for more. It also allows teachers to monitor students’ engagement, success and performance with easy-to-use reporting.
Voxy’s integrated web/mobile/SMS platform uses relevant up-to-date real-world content of a student’s choosing to shape lessons that are accessible anywhere, anytime. This approach is based on the pedagogic theories of motivation and learning. The used method increases frequency of study and accelerates learning by teaching in-context. The system on which the program is based is interactive and adaptive, meaning that each learner can personalize his/her curriculum.
Voxy is currently focused on teaching English to native Spanish and Portuguese-speakers. An expansion for speakers of other languages is planned.
Tiching is a free Spanish platform dedicated to education. It collects teaching resources and a social network has formed on top of this service. At present collected resources are more than 83000. The website is available in all official languages of Spain and in English. Tiching is aimed at the whole education community: teaching staff, students, families, publishers and anybody related in some way to the world of education.
Two search engines are provided. The internal one gives a number of options to refine researches, including language, skills, level of education, etc. The second search engine can be installed in external WordPress websites and blogs to perform searches in Tiching directly from there.
The social network has been designed for the education community and is formed by more than 25000 people collaborating from all over Spain.
There are many types of digital educational content in Tiching: activities tutorials, projects, teachers guides, etc. They are provided in many different formats such as video, text, image, interactive activity, etc.
Each content file contains:
• Basic information: title, description, image, tags, language, short URL, creator;
• Validation: it’s the internal validation process through which every resource passes when uploaded
• Thanks: it’s a feedback about the usefulness of a resource
World Intellectual Property Organization
The World Intellectual Property Organization (WIPO) is the United Nations agency dedicated to the use of intellectual property as a means of stimulating innovation and creativity. It presently counts 185 member states. It promotes the development and use of the international IP system through services, laws, infrastructures and development. It also works with the member states and stakeholders to improve understanding and respect for IP worldwide.
On its website WIPO provides general information about intellectual property (IP) and the deriving rights (IPR) and news as well as information about the services, activities and resources useful to who wants to learn or keep up about the various fields and aspects where IP intervenes.
The content of the section “WIPO Academy” more directly deals with IPR in training, teaching and research.
WIPO Academy - http://www.wipo.int/academy/en/
Some other highlight:
WIPO Intellectual Property Handbook: Policy, Law and Use - http://www.wipo.int/about-ip/en/iprm/
A tool to search among free publications by WIPO - http://www.wipo.int/freepublications/en/
WIPO Lex database (Collection of IP Legislation) - http://www.wipo.int/wipolex/en/