Scratch is a programming language that makes it easy to create animations, interactive stories, animations, games, music, and art. The outcomes can be stored and shared on the web within the Scratch system.
It is not only an ideal tool for the creation of simple and attractive interactive and/or animated learning objects, but it also serves as a learning instrument for young people. By using Scratch learners learn not only to create and share Scratch outcomes but more importantly they learn mathematical, logical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
Scratch is at first sight a bit difficult to learn, but there is a (short and simple) manual that helps everyone getting started within minutes. It is not a full blown animation tool but it is a lot of fun and very rewarding to work with.
Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab, with financial support from the National Science Foundation, Microsoft, Intel Foundation, MacArthur Foundation, Google, Iomega and MIT Media Lab research consortia.
Poverty is not a game (PING) - a game about poverty
Poverty is not a game (PING) is an online game made for secondary schools, forming a starting point to discuss the subject ‘poverty’. The game is an adventure game and takes place in a three dimensional environment representing an average Western European city. It contains two different scenarios that demonstrate situational as well as generational poverty. The first one is about Jim, a boy who leaves his home after a row with his father and goes to live on his own in the big city. He has to find a roof over his head and a way to make a living; it is the player’s mission to resolve these problems so as to be able to lead a happy life as Jim. Sophia, on the other hand, comes from a poor family and lives alone with her grandmother. When her grandmother has to move to a home for the elderly, Sophia will need to find a place to live and a job, and a way to finish her studies.
PING shows that games can help to introduce complex social subjects like poverty in the classroom. It aims to make young people experience the mechanisms underlying poverty and hopes to do this in a way that is close to their daily lives. Furthermore, by presenting the game in a classroom, it can be used as an enjoyable stepping stone for further
on-topic exploration. Keeping in mind the fact that school courses have to abide by a specific time frame in which subject matter has to be presented, the game is designed in such a way that it can be finished in about 50 minutes.
Wild Web Woods - Online Game
Wild Web Woods is a online game commissioned by the Council of Europe and designed to help children learn basic Internet safety rules. The game also promotes such key concepts and values underlying the work of the Council of Europe as democracy, respect for others and children’s rights. The game, mainly for children between 7 and 10, is available in more than 20 languages and is supported by a teacher’s guide to assist educators in helping children to use the Internet safely and responsibly. The Guide is structured in eight lessons which provide educators with explanations, tips and practical exercises for children on topics such as managing online identity, learning about children’s rights, how much time they should spend online, privacy and security.
Scientix is a new web portal targeted towards teachers, researchers, policy makers, local actors, parents and
anyone interested in science education. Scientix gives access to teaching materials, research results and policy documents from European science education projects financed by the European Union and by various national initiatives. This portal will give access to the main findings of European science education projects financed by the European Union.
Nanoyou is a source of materials and resources on the topic of Nanoscience, the study of phenomena and manipulation of materials at the nanoscale, where properties differ significantly from those at a larger scale. The nanoscale ranges from 100 nanometres down to the atomic level, where a nanometre is a millionth part of a
millimetre. This European Commission supported project provides a variety of videos and other multimedia like power-point presentations, posters, picture galleries and art projects related to nanoscience and NT that can be
used in education.
amara (powered by Universal Subtitling)
amara (formerly known as Universal Subtitles) is a community platform that allows for easily captionning and translating of the videos one produces, by seeking assistance from the viewers. Subtitling not only increases the geographical appleal of the vides by adding language versions, but also has the additional advantage of making videos accessible for the deaf and hard-of-hearing. The subtitling (translation and subtitle text addition) is done by volunteering viewers, like a wiki: easy, free and fast with no software to install. As of today August 15 2011) over 117000 videos have already been subtitled with Universal Subtitles.
Amara gives individuals, communities, and larger organizations the power to overcome accessibility and language barriers for online video. The tools are free and open source and make the work of subtitling and translating video simpler, more appealing, and, most of all, more collaborative.
The benefits of captioning and subtitling are immense:
- Captions make videos accessible for viewers who are deaf or hard of hearing
- Translations make it possible for all of us to watch video in languages that we don't speak
- Video creators get: better SEO, more views, access to a far bigger (potentially multilingual and global) audience, accessibility for deaf and hard of hearing viewers, and more
Amara is composed of three main parts:
- A subtitle creation and viewing tool (aka the widget)
- A collaborative subtitling website
- An open protocol for subtitle search/delivery
Jamendo is a community available in seven languages offering a large catalog of free, legal and unlimited music published under Creative Commons licenses.
Jamendo PRO is also available at:
INA - Institut National Audiovisuel
INA is the French national film archive. It holds over 3.5 million hours of television and radio recordings, dating back to the earliest broadcasts, with a further 800,000 hours of legally deposited material added each year.
Promethean's aim is to unlock the potential of human achievement in education and training at all ages around the world creating, developing, supplying and supporting leading edge, interactive learning technology.
Promethean Planet is a large teacher online community of unparalleled peer and technical support as well as a warehouse of premium and free resources - including interactive lessons, games, educator forums, and training courses. Resources are organized by subject (Math, Science, History, Language Arts, Vocational Skills...) and age range. There are also a lot of tips and best practice.
Evolution of life
Evolution of life is a website created in 2009 by LMU Munich in Germany (http://www.en.uni-muenchen.de/index.html) and CNDP (Centre national de documentation pédagogique - http://www2.cndp.fr/accueil/accueil.htm) in France, offering original teaching materials about the evolution of life. Evolutionary concepts and evolutionary biology as a modern and relevant science are explained and shown through animation movies (the origin of life as seen by the water molecule Piccolina), documentaries (the effect of human actions on the evolution of animals) and simulations (the states of water, the movement of tectonic plates, ...). These teaching resources are meant for biology teachers but they are available in 3 languages (English, French and German) and can be accessed by everyone who wishes to learn more about evolution.
These resources should help teachers to design an attractive course about evolutionary concepts and stimulate students to become active learners by introducing the topic for example by a movie and then starting a discussion or going deeper using an interactive animation. Using the movies and simulations, students should understand the principles of evolution of life: that all living beings have a common origin and that evolution is the result of changes (mutations in genetic material) submitted to natural selection. Over long periods of time this perpetual search for equilibrium in the living world within its environment leads to biodiversity.
They also use the simulations to let students learn autonomously and carry out virtual experiments, in combination with resources from the new section "Teach", to which quizzes, print-outs and supplementary information for teachers will be added at the end of 2010.
A more detailed description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/evolution-of-life