Pixabay - public domain images
Pixabay.com is a collaborative repository for quality public domain images. People can upload photographs or graphics to the website, and they will be screened to see if they are suitable for distribution. The images so uploaded will go under Creative Commons Deed CC0 into the public domain.
Although it is not possible to claim ownership of any image in its original state or license them granting exclusive rights as they are, it is possible to adapt and use the images also for commercial purposes without attributing the original author or source. For details about this, look the page of terms and conditions.
On this website you can learn foreign languages in a fun way: listen to popular songs and fill in the blanks. Test your knowledge of vocabulary in a fun way with music.
Ptable is an interactive Web 2.0 periodic table. It provides dynamic layouts, property trend visualization, orbitals, thousands of isotopes, and 5 writeup sources. The application uses no Flash or images, giving all the scalability and accessibility of a normal web page (it can be viewed on any kind of computer and device).
The layout, unless differently specified by the user, automatically switch to fit the width of the screen. Using the check boxes at the top of the page allows to dynamically switch between various configurations (simple, with names, with electron configuration, and inline inner transition metals).
In addition to Wikipedia descriptions in all languages, write-ups, photos, videos, and even podcasts are offered in the first tab's dropdown. Write-up windows can even be torn off or docked to the edges to allow simultaneous use of the table while reading.
Data is acquired from primary sources and curated libraries. Layout and presentation were reviewed by the world's foremost periodic table academic, Eric Scerri. Translations and non-English element names, however, should be considered no more reliable than Wikipedia.
Search (into the box at the top right) can be performed by name, symbol, or atomic number. Advanced searches work, for example, on the atomic weight, number of orbitals, etc.
Most browsers, tablets, and phones can store the site and its data for use offline. Firefox prompts you with a notification bar at the top while Chrome and Safari directly save it.
Full descriptions in 40 languages from Wikipedia.
Turnitin is an effective online technology for improving student writing. It is used by educators worldwide (over 60 million papers were processed in 2011) to check students' papers for originality, to enable web-based peer review and for digital grading of student work.
Its most used and famous feature is OriginalityCheck, the plagiarism prevention tool. It ensures original work by checking submitted papers against billions of web pages, millions of student papers and leading library databases and publications. Originality Reports provide a summary of matching or highly similar text found in a submitted paper.
Another important tool, GradeMark, allows an instructor to edit and grade student papers online. The instructor can add comments within the body of the paper, point out grammar and punctuation mistakes, evaluate the paper against qualitative or quantitative rubrics, etc.
A third tool is PeerMark: Instructors can create and manage PeerMark assignments that allow students to read, review, and evaluate one or many papers submitted by their classmates.
Turnitin integrates with more than 50 Course Management Systems, including Blackboard, Moodle, Instructure Canvas, Desire2Learn, Pearson Learning Studio, and Sakai.
LearnBoost’s is a free all-in-one solution allowing teachers to manage their classroom by offering a gradebook, a software for managing and creating lesson plans, tracking attendance, maintaining schedules, sharing contents with parents or students, integrating Google Apps including calendars, tagging of Common Core Standards, and more. It is available in 11 different languages.
e-Bug is a free educational resource for classroom and home use that makes learning about micro-organisms, the spread, prevention and treatment of infection fun and accessible for all students.
The website is divided in three sections for Junior Students, Senior Students and for Teachers, where lesson plans, student worksheets, activities and presentations are available. All activities and plans have been designed to complement the National Curriculum. The student pages complement the teacher resources by providing online games, revision pages and more to continue the learning experience at home.
Scratch is a programming language that makes it easy to create animations, interactive stories, animations, games, music, and art. The outcomes can be stored and shared on the web within the Scratch system.
It is not only an ideal tool for the creation of simple and attractive interactive and/or animated learning objects, but it also serves as a learning instrument for young people. By using Scratch learners learn not only to create and share Scratch outcomes but more importantly they learn mathematical, logical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
Scratch is at first sight a bit difficult to learn, but there is a (short and simple) manual that helps everyone getting started within minutes. It is not a full blown animation tool but it is a lot of fun and very rewarding to work with.
Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab, with financial support from the National Science Foundation, Microsoft, Intel Foundation, MacArthur Foundation, Google, Iomega and MIT Media Lab research consortia.
Wild Web Woods - Online Game
Wild Web Woods is a online game commissioned by the Council of Europe and designed to help children learn basic Internet safety rules. The game also promotes such key concepts and values underlying the work of the Council of Europe as democracy, respect for others and children’s rights. The game, mainly for children between 7 and 10, is available in more than 20 languages and is supported by a teacher’s guide to assist educators in helping children to use the Internet safely and responsibly. The Guide is structured in eight lessons which provide educators with explanations, tips and practical exercises for children on topics such as managing online identity, learning about children’s rights, how much time they should spend online, privacy and security.
Center for European Union Education and Youth Programmes
The mission of the Turkish Center for European Union Education and Youth Programmes is providing close coordination with the public institutions, public and private institutions, public and private schools, private sector, non-governmental institutions, local authorities, professional organizations and youth organizations. It also contributes to dissemination of good practices and results of the projects in Turkey and abroad, and to making general evaluation and development of the programmes, making joint efforts for increasing network among various programmes.
The Turkish National Agency’s quarterly published magazine “Egitim ve Genclik”, due in three months time, is also available on this webpage: http://www.ua.gov.tr/index.cfm?action=detay&yayinid=19362C748B427A90339E....
Five Key Questions That Can Change the World: Deconstruction
Five Key Questions That Can Change the World: Deconstruction, is an innovative collection of 25 cornerstone lesson plans - five for each of CML's Five Key Questions of media literacy for consumers. Developed by the Center for Media Literacy, it's a ready-to-go resource that will help you help your students build a firm foundation in the skills of media literacy.
“Where do I start?” is a cry often heard from teachers who wish to introduce media literacy to their classrooms. Five Key Questions that can Change the World is an innovative collection of 25 cornerstone lesson plans – five for each of CML’s Five Key Questions of media literacy for deconstruction. The lessons are scalable activities from kindergarten through high school, and include both analysis activities and creative production projects. These sample lessons correlate with national (USA) education standards in language arts and social studies and integrate well with health, math and the arts.
NOTE: This is not a free resource, it costs $14.95 and can be ordered online at www.medialit.com/store
Five Key Questions That Can Change the World: Deconstruction (Cinco preguntas clave que pueden cambiar el mundo: deconstrucción) es una innovadora colección de 25 planes de lección fundamentales - cinco para cada una de cinco preguntas clave de CML sobre la alfabetización mediática de los consumidores. Desarrollado por el Centro para la Educación Media, que es un recurso ya preparado que le ayudará a ayudar a sus estudiantes a construir una base sólida en las habilidades de la alfabetización mediática.
"¿Por dónde empiezo?" Es un grito a menudo escuchado de profesores que deseen introducir la alfabetización mediática a sus aulas. Las lecciones son actividades escalables desde el jardín de infancia hasta la escuela secundaria, e incluyen tanto las actividades de análisis y proyectos creativos de producción. Estas lecciones ejemplares se relacionan con los estándares nacionales de educación (EE.UU.) en artes del lenguaje y estudios sociales y se integran bien con la salud, las matemáticas y las artes.
NOTA: Esto no es un recurso gratuito, cuesta $ 14.95 y se pueden pedir en línea en www.medialit.com /