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Pinterest on Media Literacy

This Media Literacy page on Pinterest includes 25 different ideas and suggestions for stimulating media literacy in the classroom.

ThingLink

ThingLink’s image interaction technology helps students become fluent in using digital media to express themselves and demonstrate their learning. ThingLink helps ThingLink’s image interaction technology helps students become fluent in using digital media to express themselves and demonstrate their learning. ThingLink helps students and teachers create interactive infographics, maps, drawings, and engaging 360 documentaries in a classroom setting, at home, or on field trips.

Boys biggest conversation

Video from MediaSmart and FirstNews that can be used in classrooms to encourage young men, to talk about body image and the effect it has on their mental wellbeing.

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MediaSmart and FirstNews

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Panopto guide to lecture capture

Guide from Panopto on lecture capture set ups which includes 9 examples of different lecture capture setups for various learning spaces. It also provides information on recommended audio and visual recording equipment.

Misinformation Overload

This website includes a variety of talks by teenagers in North America on the topic of misinformation. Useful to stimulate discussion with teenagers.

Pexels free stock images

This is a large source of free images that can be used in various ways

Beyond the Headline: Online News Verification game

This game available in the form of a short poster is available from EAVI and can be used to show students some of the critical and visual cues we can use to quickly judge the veracity of online content.

The Mechanical Universe

A series of 52 30-minute videos covering the basic topics of a university physics course, viewable for free. Uses a lot of very nice animations and snippets of old film.

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The series was originally produced as a broadcast telecourse in 1985 by Caltech and Intelecom, Inc. with program funding from the Annenberg/CPB Project

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Brainpop

BrainPOP is a suite of digitally animated products that presents curriculum-based topics for students in grades K-8. The site strives to spark curiosity while delivering introductory material covering a wide range of topics. BrainPOP is subscription-based.

GOALS

BrainPOP strives to spark curiosity while delivering introductory material covering a wide range of topics. The site is organized into myriad modules, each of which showcases a short movie on a particular topic, accompanied by quizzes, interactive activities, and learning games. BrainPOP also creates monthly featured playlists on broader “Spotlight” topics such as ancient civilizations or cyberbullying.

The eponymous product, BrainPOP targets students in grades 3-8; BrainPOP Jr. is geared for students in K-3; other products (i.e. BrainPOP Español, BrainPOP ESL, etc.) have been created for other specific audiences. BrainPOP is also home to GameUp, an online learning games portal featuring vetted titles developed by leading game publishers. BrainPOP Educators is a hub for free professional development, teacher tools, and best practices.

APPROACH

Teachers select a topic to teach, and watch the movie with their class. They can then use the quiz provided by BrainPOP or use the materials provided to engage their classroom with the topic at hand. Additional modules related to the initially chosen topic are also displayed on the site.

Alternatively, teachers can assign movies and activities to be watched and completed. Available with certain subscriptions, the "My BrainPOP" suite of features allow teachers to track students’ progress through the work. Students can also view their past progress using My BrainPOP.

BrainPOP activities and quizzes align with a variety of standards, including the Common Core State Standards; educators can search for movies and activities by state or national standards, grade level and subject.

IMPLEMENTATION

BrainPOP’s is primarily a web-based tool available for any browser running Flash. Apps are also available for all major platforms, including iOS and Android, though not all features are available on all versions of the app. A projector screen or large television may be used when watching movies as a class.

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FWD Media Inc. d/b/a BrainPOP, BrainPOP IP LLC and related companies

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How to use video creatively

20 minute video that was prepared by Nick Newman (CareersBox, UK) and presented during Polish workshop on webinars, 28-29 July 2011. It was organised by Management Observatory Foundation (Poland) in the context of MEDEA2020 project. In this video Nick Newman presents the importance and value of video and media in general in presenting ideas and in training people.

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Nick Newman

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2011

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27 minutes

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