Monkey Labs, an educational video game, was developed in 2009 by game studio Larian Studios and educational book publisher die Keure (Belgium). The first in the Monkey Tales series, it's a 3D videogame in which students have to solve various mathematics challenges. Following an intriguing narrative in which the player enters the subterranean laboratory of Monkey Labs by accident, the student/player sees a seemingly abandoned research complex and it is up to the player to unveil the mysteries within, and save the monkeys and scientists that are locked up inside this place of surprises and plot-twists.
Players have to win educational mini-games and compete with in-game characters to get ahead in the game and discover more about the background story through meeting with new characters and collecting information. Featuring puzzle elements is the fun and immersive nature of the game with game objects such as crates, moving platforms, lasers, magnets, mirrors, switches and buttons, the rooms are set up as environmental puzzles challenging the player, and rather than being faced with dull maths exercises: the player is steering a rocket ship by solving equations, getting students excited about mathematics and learning without even knowing it.
Monkey Labs' minisite by Larian Studios: www.larian.com/monkeylabs.php
Monkey Labs' minisite by die Keure Educatief: www.monkeylabs.eu
A more detailed description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/monkey-labs
Water Project H2Ooooh!
Water Project H2Ooooh! is a TV-series of 3D cartoon animations that were created based on story boards developed by Italian schools. In 2010 this initiative was devised by Gruppo Alcuni in collaboration with the UNESCO Venice Office and Rai Fiction.
With “Water Project H2Ooooh!” 6,000 students ages 6 to 16 from 280 Italian schools were actively engaged to create a storyboard (or in other words a series of drawings representing the main scenes of a cartoon) on the theme of water and the issues related to its use, to its exploitation and to its limited supply. The schools took part in an educational course which included videos, books, etc which on the one hand allowed children to learn about the creation of animated cartoons and on the other hand it also encouraged a greater understanding of the situation related to water resources in our world today.
The project has been carried out during the 2008-2009 and 2009-2010 school years and was aimed at all teachers open to participating in a creative activity on the theme of water and science with their Primary or early Secondary school classes. The result is a 3-D animated television series in English and Italian (Italian subtitles) with six Pet Pals as main characters focusing on the issue of water protection, which has been broadcast on the public national broadcaster Rai Due in May and June 2010.
You can also find the initiative's page on the UNESCO website (http://www.unesco.org/new/en/venice/natural-sciences/water/h2ooooh-water...) and 26 English episodes on the UNESCO's YouTube Channel (http://www.youtube.com/user/UNESCOVeniceOffice#p/u).
A more detailed English description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/water-project-h2ooooh
Progetto Acqua H2Ooooh! è una serie televisiva di cartoni animati in 3D creati sulla base di storyboard sviluppate da scuole italiane. Nel 2010 l'iniziativa è stata ideata dal Gruppo Alcuni in collaborazione con l'Ufficio UNESCO di Venezia e Rai Fiction.
Con "Progetto Acqua H2Ooooh!" 6.000 studenti dai 6 a 16, da 280 scuole italiane sono stati impegnati attivamente a creare uno storyboard (o in altre parole, una serie di disegni che rappresentano le scene principali di un cartone animato) sul tema dell'acqua e delle problematiche relative al suo utilizzo, alla sua sfruttamento e alla sua quantità limitata. Le scuole hanno partecipato ad un corso di formazione che comprendeva video, libri, ecc, che da un lato hanno permesso ai bambini di conoscere la creazione di cartoni animati e, dall'altro hanno anche incoraggiato una maggiore comprensione della situazione relativa alle risorse idriche nel nostro mondo di oggi.
Il progetto è stato realizzato durante 2008-2009 e gli anni scolastici 2009-2010 ed era diretto a tutti gli insegnanti disponibili a partecipare ad un'attività creativa sul tema dell'acqua e della scienza con le loro classi elementari e medie. Il risultato è una serie televisiva di cartoni animati 3-D in italiano e inglese (sottotitoli in italiano) con sei Amici Animali come protagonisti che mettono a fuoco il tema della protezione delle acque, che è stata trasmessa sull'emittente pubblica nazionale Rai Due nel maggio e giugno 2010.
È inoltre possibile trovare la pagina dell'iniziativa sul sito dell'UNESCO (http://www.unesco.org/new/en/venice/natural-sciences/water/h2ooooh-water ...) e 26 episodi in inglese alla dell'UNESCO Canale YouTube (http://www.youtube.com/user/UNESCOVeniceOffice # p / u).
Una descrizione più dettagliata in inglese del progetto è disponibile in Showcase sul sito MEDEA Awards: http://www.medea-awards.com/showcase/water-project-h2ooooh
Moviestorm was founded in 2003 by Cambridge entrepreneurs Matt Kelland and Dave Lloyd. They began researching into emerging forms of media, and in particular, innovative ways in which game technology could be applied to non-game environments and media. Moviestorm offers an affordable suite of software tools easy to use, that combine to form a full-featured movie-making environment for a broad range of people who have the need for an inexpensive, fast and simple means of making high quality animated movies.
The manual for schools to learn to use Moviestorm is available in the following resource: http://www.media-and-learning.eu/resource/making-movies-with-moviestorm-...
Making Movies with Moviestorm, A guide for schools
This manual is meant for schools to learn to use Moviestorm, a 3D animation software (see the resource http://www.media-and-learning.eu/resource/moviestorm). Moviestorm enables the user to have a full virtual production of a movie, from conceptualisation to production and distribution. You can create and customise 3D sets and characters and film from multiple angles.
- How to Use This Book
- Making Your First Movie
- Roles in Your Movie Crew
- Suggested Team Organisation
- Making the Most of Moviestorm
- Before You Start Filming
- Creating Your Film with Moviestorm
- Production Designer
- Sound Designer
- More Information
- Glossary of Terms
- The Traditional Movie-Making Process