best practice

Mathisi 2.0 (Learning 2.0)

Media Department of University of Athens has developed the project Mathisi 2.0 (Learning 2.0) , an initiative for awareness in networked education and life-long learning. The objective of the initiative is to contribute towards awareness of youngsters, school and university students and teachers, parents and everyone else with a shared interest in education about new online tools and the collaborative potential that they bring to education and life-long learning.

Additionally, this initiative aims to bring into contact individuals and organizations interested in networked learning, with a view to reinforcing their dialogue and cooperation. To this end, the Mathisi 2.0 initiative makes extended use of online platforms for awareness, networking and exchange of ideas and viewpoints.

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Media Department of University of Athens

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Propiedad Intelectual

This section of the website of the Spanish Secretary of State for Culture collects a number of resources and pieces of information about Intellectual Property (IP) with a particular reference to the issues arose with Internet. Among them, reports, statistics and publications about IP, news and links about events such as the World day for IP 2012, guides, catalogues and more.
The information in this section of the website is aimed to a general public, but there are also specific sections for young people, museums and educational institutions.

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Esta sección de la página web de la Secretaria de Estado español para la Cultura recoge una serie de recursos e informaciones acerca de la propiedad intelectual (PI) con una atención particular a las cuestiones surgidas con Internet. Entre ellos, informes, estadísticas y publicaciones sobre la PI, noticias y enlaces sobre eventos como el día Mundial de la PI 2012, guías, catálogos y más.
La información contenida en esta sección del sitio web está dirigida a un público general, pero también hay secciones específicas para los jóvenes, los museos y las instituciones educativas.

Table of contents: 

PROPIEDAD INTELECTUAL
Información General
Presentación. Gestión en el Ministerio. Líneas de Actuación
La Propiedad Intelectual
Definición. Sujetos. Derechos. Mecanismos de protección. Preguntas más frecuentes
Gestión Colectiva
Entidades de gestión colectiva. Direcciones y tarifas. Informes de gestión
Lucha contra la Piratería
Registro de la Propiedad Intelectual
Organización y direcciones. Objeto. Solicitudes de inscripción. Publicidad registral. Solicitud Telemática
Centro de Documentación

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Spanish Secretary of State for Culture, Spanish Government

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MEDEA2020 Workshop about use and reuse of video in learning and teaching

These are the recordings of the MEDEA2020 Workshop on use and reuse of video in learning and teaching. It took place in Turin on 20th-21st April 2012. The workshop was aimed at teachers and others interested in the topic. Some videos are in English, some in Italian.
Different experiences were shown during the workshop, as well as use and good practices of European media archives and elements about the policy of reutilization of video packs.

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Queste sono le registrazioni del workshop MEDEA2020 sull'uso e il riutilizzo del video nell’apprendimento e nell’insegnamento. Il workshop ha avuto luogo a Torino dal 20 al 21 aprile 2012 ed era rivolto a insegnanti e altre persone interessate al tema. Alcuni video sono in inglese, gli altri in italiano.
Durante il workshop sono state mostrate esperienze diverse, le buone pratiche di utilizzo degli archivi mediatici europei ed alcuni elementi in merito alla politica di riutilizzo degli imballaggi video.

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Summary of MEDEA2020 workshop in Torino

• Introduction to the MEDEA Awards - Sally Reynolds, ATiT, Belgium (MEDEA2020 partner)
• Making video in school - Antonio Mandarano, Istituto Avogadro,Torino, Italy (MEDEA Awards 2011 Finalist)
• Creating and Using video in school - Cinzia Chelo, Scuola Media Brofferio, Asti (MEDEA Awards 2011 Finalist)
• Making creative use of news to build media literacy with school children, making your own news, young people presenting their own news - Helen Shreeve, BBC, UK (MEDEA Awards 2010 Winner)
• Unlocking the European media archives, what can users find and what can't they find? Examples of good practice - Marco Rendina, Cinecittà LUCE, Italy (EUscreen and Europeana project partner)
• Policy of re-use - Eleonora Pantò, CSP, Italy (MEDEA2020 partner) and Alessandro Bernard (videomaker)
• The use of moving images in education: examples of past and present - Mathy Vanbuel, ATiT, Belgium (co-founder MEDEA Awards and EUscreen project partner)

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MEDEA2020 Project, CSP

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2012

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10 videos, total duration: 2:53:08

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Filmmaking Educational Program

The Doha Film Institute (DFI), in Qatar, is an umbrella organisation bringing all of Qatar’s various film initiatives under a single banner. The Institute offers year-round educational programmes of film making for young people, aiming to inspire and support a new generation of Qatari, regional and international filmmakers. These programmes include a full range of high-level courses, from intensive film labs with internationally acclaimed directors to cultural partnerships with other leading film institutions around the world, informative panel discussions, animation classes, weekend workshops and hands-on professional training. Educational support and resources are available to cinephiles of all ages and grants are offered to individuals wanting to make short films, who live in the Middle east.

On the website, video resources are available for each section of the "WORKSHOPS AND LABS" menu (see also the Additional Information below).

Promethean Planet

Promethean's aim is to unlock the potential of human achievement in education and training at all ages around the world creating, developing, supplying and supporting leading edge, interactive learning technology.
Promethean Planet is a large teacher online community of unparalleled peer and technical support as well as a warehouse of premium and free resources - including interactive lessons, games, educator forums, and training courses. Resources are organized by subject (Math, Science, History, Language Arts, Vocational Skills...) and age range. There are also a lot of tips and best practice.

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Math, Science, History, Language Arts, Vocational Skills, STEM, Social Studies, Humanities, English, Arts & Drama

The Classroom

The Classroom is a short animation produced in 2010 by GCSE Mandarin students (Year 11) at St Chad’s Catholic & Church of England High School, Runcorn, as part of the formal education programme “Projector Community Languages” of Cornerhouse, centre for contemporary visual art and film and educational charity in the UK. With this production, Cornerhouse aimed to enable young people to learn Mandarin in a fun, interactive and engaging way, increase their understanding of Mandarin and Chinese culture through the use of film and practical creative workshops, and to encourage teachers to deliver more creative language sessions at school.
The students attended a GCSE Mandarin study session of the film Wo de fu qin mu qin / The Road Home directed by Zhang Yimou and learned more about the film director and the context of contemporary Chinese cinema. After watching the subtitled film and exploring its topics such as daily routine, personal relationships, village life, customs and traditions and the Cultural Revolution, they created The Classroom with a professional filmmaker and language tutor. They re-created their favourite scenes from the film by creating plasticine characters, film sets, and using their Mandarin language skills to bring their film to life. This film be used as learning tool both in the classroom and at home.

Using film as a vehicle for creativity, they had access to state of the art equipment and professional staff, where learning took place in an informal and open environment. The young people who attended the Mandarin study session and who then created this film said that as a result of watching the film they had a better understanding of other people’s culture and languages, that they would like to see more sub-titled film and were more interested in learning languages since watching the film.
Cornerhouse decided to introduce a creative strand to Projector to enable young people to develop their own creative responses to the films they see because it encourages greater practical involvement, and increased critical thinking about the characters and language. Working with professional filmmakers, young people also have the opportunity to learn about practical and creative processes they may not otherwise have the opportunity to experience. This creative element to Projector proved to be a great success and as a result Cornerhouse is currently developing a teacher’s toolkit to enable teachers to deliver their own creative sessions in the classroom, which will be added to their online student-created films and study materials (all freely available). Created by young people, they are engaging resources for other young people learning languages.

A more detailed English description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/the-classroom

Animate, Play and Learn English with Bubble and Pebble

“Animate, Play and Learn English with Bubble and Pebble” was created in 2010 by Kindergarten students of the Terakki Foundation Schools in Turkey (http://www.terakki.org.tr). The children were given the chance to create their own learning/teaching materials, combining their English, IT and Animation skills, and toshare the result with children from all over the world.
They drew and coloured the two main characters, the boy Bubble and the girl Pebble, the game backgrounds and objects. As the children have been learning how to animate pictures in their animation lessons, they animated the pictures of the digital games, putting together the drawings as frames of a stop-motion animation. The children recorded their voices in English, thus practising their pronunciation in English.

Their IT teacher then put the recordings and the animations together to design the digital games, which help players reinforce the topics the children have learned in English class: colours, numbers, shapes, clothes and fruit. Not only did the children improve their artistry skills and foreign language skills but they also learned how to bring life into the characters they drew. They also learned that a computer can be used for play as well as for learning English, while they also improved their basic computer skills such as using the mouse and keyboard.
Playing their own games, the pupils can practice their English skills further and are more motivated in English class. Although created for kindergarten students, these games can be used in lower primary classes as well, according to the curriculum and the level of the students. This material will be further improved and will be used in English classes in the following years as well as in different lessons and classes. The teachers of the Terakki Foundation Schools plan to create more games on different topics which will be dubbed in Turkish, French and German.

A more detailed description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/animate-play-and-learn-english-with...

Theorem of Fire

Theorem of Fire (Teoreem Tulest), created in 2009 by NAFTA Films (Estonia - http://www.nafta.ee), is a scientific and educational documentary about fire safety. The film shows dangerous situations related to various fire accidents with commentaries from appropriate specialists. The production of the film "Theorem of fire" has been financed and ordered by the Estonian Rescue Board in 2009 with the goal of raising public awareness about fire safety, to reduce fire casualties, fire accidents and to increase the use of smoke detectors in people’s houses.

Theorem of fire explains the development of a fire with different visual effects, scales and comments. It also describes how a smoke detector works using special effects and close-ups. The film has been produced so that parts of it can be used and questions answered with the help of a specialist or a teacher. The film recommends the right behaviour in case of a fire and explains how an emergency call centre works as well as the fire department.
The film is suitable for adults as well as youngsters starting from the age of 10. It has been used within the emergency prevention field in the Estonian Rescue Board since 2009 as part of different educational programmes for children and youngsters as well as adults, has been shown on TV on different occasions and has also been sent to all secondary schools in Estonia.

A more detailed description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/theorem-of-fire

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NAFTA Films

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2009

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Monkey Labs

Monkey Labs, an educational video game, was developed in 2009 by game studio Larian Studios and educational book publisher die Keure (Belgium). The first in the Monkey Tales series, it's a 3D videogame in which students have to solve various mathematics challenges. Following an intriguing narrative in which the player enters the subterranean laboratory of Monkey Labs by accident, the student/player sees a seemingly abandoned research complex and it is up to the player to unveil the mysteries within, and save the monkeys and scientists that are locked up inside this place of surprises and plot-twists.

Players have to win educational mini-games and compete with in-game characters to get ahead in the game and discover more about the background story through meeting with new characters and collecting information. Featuring puzzle elements is the fun and immersive nature of the game with game objects such as crates, moving platforms, lasers, magnets, mirrors, switches and buttons, the rooms are set up as environmental puzzles challenging the player, and rather than being faced with dull maths exercises: the player is steering a rocket ship by solving equations, getting students excited about mathematics and learning without even knowing it.

Monkey Labs' minisite by Larian Studios: www.larian.com/monkeylabs.php
Monkey Labs' minisite by die Keure Educatief: www.monkeylabs.eu
A more detailed description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/monkey-labs

Level 7

Level 7, created in 2010 by Careersbox (UK - http://www.careersbox.co.uk), is a modular job application and interview techniques film programme. Aimed at students who are preparing for the world of work, who are often confronted with a disconnect in what is expected by the commercial world and what resources are available to the education world, this project is meant to better prepare and inform young people around the expectations of an employer whilst supporting teachers with an engaging technology based platform to help them do their job more effectively.

This program is designed to offer real employer feedback to help guide young people (aged 14-17) into the world of work. They, as well as information, advice and guidance professionals across all UK schools can use the resources. Due to its delivery method (online, as well as embedded in to schools’ Virtual Learning Environments (VLEs), on DVD), Level 7 has been used in a number of contexts but its primary use has been in careers guidance, citizenship and work readiness classes and it can be used in the classroom, at home or with parents or other key influencers.
The pay-off for the employer audience is better prepared applicants who can make the most of their opportunity to join an organisation and Level 7 can help young people raise their confidence levels when seeking employment.

A more detailed description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/level-7

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