e-learning

MLOL - MediaLibraryOnLine

MediaLibraryOnline (MLOL) is the first Italian network of public digital libraries. It is a portal that permit a free access to music, film, e-book, newspaper, audiobook, big data, content for e-learning and etc..
The MLOL user can access to the resources directly by Internet or a mobile device, from home or office.

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Horizons Unlimited srl, Bologna, Italy.

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L3T Lehrbuch für Lehren und Lernen mit Technologien

L3T is a comprehensive textbook on teaching and learning with technology. It covers various aspects of ICT and media in education. E.g. it covers trends in mobile learning, distance learning, the framework for e-learning at universities, quality assurance for e-learning etc.
The book was edited by Martin Ebner and Sandra Schön. More than 200 people were involved in writing this state of the art textbook.
It is structured in three parts: an introduction to learning and teaching with and through media, an in-depth analysis and a part dealing with specialized applications (see: table of content). Each of the individual chapters and parts can be read on its own.. Consequently, the reader can chose the most relevant ones.
It can be viewed on the L3T webpage, freely downloaded as pdf and on iTunes and even a hardcopy of this book was released in 2011.

Table of contents: 

Einführung

Einleitung zum Lehrbuch und zu dem etwas anderen Lehrbuchprojekt
Martin Ebner, Sandra Schön

Einführung Das Themenfeld "Lernen und Lehren mit Technologien"
Martin Ebner, Sandra Schön, Walther Nagler

Vom Overhead-Projektor zum iPad Eine technische Übersicht
Clemens Kroell, Martin Ebner

Hypertext Geschichte, Systeme, Strukturmerkmale und Werkzeuge
Rolf Schulmeister

Geschichte des Fernunterrichts Vom brieflichen Unterricht zum gemeinsamen Lernen im Web 2.0
Olaf Zawacki-Richter

Informationssysteme Technische Anforderungen für das Lernen und Lehren
Anja Lorenz, Christian Safran, Martin Ebner

Webtechnologien Technische Anforderungen an Informationssysteme
Christian Safran, Anja Lorenz, Martin Ebner

Interaktive, multimediale Materialien Gestaltung von Materialien zum Lernen und Lehren
Michael Tesar, Robert Pucher, Kerstin Stöckelmayr, Johannes Metscher, Frank Vohle, Martin Ebner

Human-Computer Interaction Usability Engineering im Bildungskontext
Andreas Holzinger

Didaktisches Design Von der Lerntheorie zur Gestaltungsstrategie
Gabi Reinmann

Medienpädagogik Strömungen, Forschungsfragen und Aufgaben
Mandy Schiefner

Systeme im Einsatz Lernmanagement, Kompetenzmanagement und PLE
Marco Kalz, Sandra Schön, Martin Lindner, Detlev Roth, Peter Baumgartner

Kommunikation und Moderation Internetgestützte Kommunikation zur Lernunterstützung
Gabriela Bäuml-Westebbe, Ilona Buchem, Martin Ebner, Marc Egloffstein, Christian Lehr, Birgit Peterson, Sandra Schön

Planung und Organisation Technologieeinsatz von der Bedarfsanalyse bis zur Evaluation
Taiga Brahm, Tobias Jenert

Literatur und Information Datenbanken, Fachliteratur, Literaturrecherche und -verwaltung
Lambert Heller, Rolf Kretschmann, Markus Linten

E-Learning-Kompetenzen entwickeln Deutschsprachige Aus- und Weiterbildungsprogramme
Johannes Maurek, Wolf Hilzensauer

Vertiefung
Die „Netzgeneration“ Empirische Untersuchungen zur Mediennutzung bei Jugendlichen
Patricia Arnold

Multimedia und Gedächtnis Kognitionspsychologische Sicht auf das Lernen mit Technologien
Tanja Jadin

Mobiles und ubiquitäres Lernen Technologien und didaktische Aspekte
Marcus Specht, Martin Ebner

Prüfen mit Computer und Internet Didaktik, Methodik und Organisation von E-Assessment
Susanne Gruttmann, Claus Usener

Blogging und Microblogging Anwendungsmöglichkeiten im Bildungskontext
Ilona Buchem, Ralf Appelt, Sascha Kaiser, Sandra Schön, Martin Ebner

Vom Online-Skriptum zum E-Book Lehr- und Lernunterlagen als elektronische Bücher
Walther Nagler

Educasting Wie Podcasts in Bildungskontexten Anwendung finden
Isabel Zorn, Andreas Auwärter, Marc Krüger, Heike Seehagen-Marx

Game-Based Learning Spielend Lernen?
Son Le, Peter Weber

Einsatz kollaborativer Werkzeuge Lernen und Lehren mit webbasierten Anwendungen
Stefan Karlhuber, Günter Wageneder
Qualitätssicherung im E-Learning Veränderungen durch derzeitige Technologien und Konzepte
Ulf Ehlers

Offener Zugang Open Access, Open Educational Resources und Urheberrecht
Katja Mruck, Günter Mey, Peter Purgathofer, Sandra Schön, Nicolas Apostolopoulos

Lernen mit Videokonferenzen Szenarien, Anwendungen und Praxistipps
Bernhard M. Ertl, Kathrin Helling, Ilona Herbst, Manuela Paechter, Gergely Rakoczi

Simulationen und simulierte Welten Lernen in immersiven Lernumgebungen
Susan Jolie, Uwe Katzky, Klaus Bredl, Frank Kappe, Dirk Krause

Spezial
Die Akteur-Netzwerk-Theorie Eine Techniktheorie für das Lernen und Lehren mit Technologien
Andréa Belliger, David J. Krieger, Erich Herber, Stephan Waba

Barrierefreiheit Grundlage gerechter webbasierter Lernchancen
Klaus Reich, Klaus Miesenberger

Designentwicklung Anregungen aus Designtheorie und Designforschung
Heidrun Allert, Christoph Richter

Geschlechterforschung Ihr Blick auf das Lernen und Lehren mit neuen Technologien
Sabine Zauchner

Zukunftsforschung und Innovation… wissen was kommt
Sandra Schön, Mark Markus

Kognitionswissenschaft Ihre Perspektive auf Lernen und Lehren mit Technologien
Brigitte Römmer-Nossek, Markus F. Peschl, Elisabeth Zimmermann

Lernservice-Engineering Eine ökonomische Perspektive auf technologiegestütztes Lernen
Corinna Fink, Roland Gabriel, Martin Gersch, Christian Lehr, Peter Weber

Medientheorien Ein Beitrag zum medienbasierten Lernen
Stefanie Panke

Spielend Lernen im Kindergarten Neue Technologien im Einsatz
Elisabeth Schallhart, Andreas Eitel, André Lenich, Claudia Gartler, Diana Wieden-Bischof

Technologieeinsatz in der Schule Zum Lernen und Lehren in der Primar- und Sekundarstufe
Peter Babnik, Johannes Dorfinger, Martin Ebner, Klaus Meschede, Ursula Mulley, Marc Widmer

Hochschule Strukturen, Rahmen und Modelle für die Lehre mit Technologien
Philipp Budka, Martin Ebner, Walther Nagler, Claudia Schallert

Webbasiertes Lernen in Unternehmen Entscheider/innen, Zielgruppen, Lernformen und Erfolgsfaktoren
Christian Böhler, Conrad Lienhardt, Jochen Robes, Werner Sauter, Maria Süß, Kirsten Wessendorf

Erwachsenen- und Weiterbildung Technologieeinsatz beim Lernen und Lehren mit Erwachsenen
Erich Herber, Bernhard Schmidt-Hertha, Sabine Zauchner, Severin Kierlinger-Seiberl

Entwicklungszusammenarbeit Technologieeinsatz beim Lernen und Lehren
Thorsten Trede, Günter Podlacha, Volker Lichtenthäler

Human- und Tiermedizin Technologieeinsatz im Gesundheitswesen
Kai Sostmann, Jacqueline Henning, Jan P. Ehlers

Online-Labore Formen, Einsatz in der Lehre, Beispiele und Trends
Andreas Pester, Michael E. Auer

Mehr als eine Rechenmaschine Computer im mathematisch-naturwissenschaftlichen Unterricht
Steffen Schaal, Christian Spannagel, Markus Vogel

Bildungstechnologien im Sport Forschungsstand, Einsatzgebiete und Praxisbeispiele
Rolf Kretschmann, Andreas Hebbel-Seeger, Frank Vohle

Fremdsprachen Mit Technologien Sprachen lernen und lehren
Gerlinde Buchberger, Johanna Chardaloupa, Georgios Perperidis, Verena Heckmann

Literaturverzeichnis aller Kapitel
Martin Ebner, Sandra Schön

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Martin Ebner, Sandra Schön et al.

Year

2011

Length

452 pages (hardcopy)

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MERLOT - Multimedia Educational Resource

MERLOT (Multimedia Educational Resource for Learning and Online Teaching) is a free and open online community of resources designed primarily for faculty, staff and students of higher education from around the world to share their learning materials and pedagogy. MERLOT is a leading edge, user-centered, collection of peer reviewed higher education, more than 30.000 online learning materials, catalogued by registered members and a set of faculty development support services.

Table of contents: 

Discipline Communities :

Agriculture and Environmental Sciences
Biology
Business
Chemistry
Communication Sciences and Disorders
Criminal Justice
Engineering
English
Faculty Development
Fire Safety
Health Sciences
History
Information Technology
Library and Information Services
Mathematics
Music
Physics
Psychology
Sociology
Statistics
Teacher Education
Technical Allied Health
World Languages

Federica - the University of Naples web-learning portal

Federica is the web-learning portal of the University of Naples Federico II (http://www.unina.it), free and open to all, created to provide unrestricted access to academic knowledge. It has a key focus on open access, flexibility and portability, targeting university students as well as the world of continuing education. With a single access point, Federica combines a range of services ensuring four different learning experiences:

• Courseware (http://www.federica.unina.it/courseware): Federica hosts the Federico II courses, presented in the same format, through a flexible and user-friendly interface: syllabuses, lessons, research materials, images, audio and video files, as well as links to web resources. The contents are protected under Creative Commons License.
• Podstudio (http://www.federica.unina.it/podstudio): Federica’s course lessons are available also as podcast files, easy to use on latest-generation multimedia devices, to browse and read the study materials anywhere and anytime. Federico II was the first Italian University to launch an iTunes U channel.
• Living Library (http://www.federica.unina.it/livinglibrary), the Federica digital library. A gateway to electronic resources, selected and reviewed to facilitate free access to learning materials. An authoritative guide to hundreds of online libraries and archives, journals, e-books, encyclopedias, and databases aimed at improving information literacy and awareness.
• Campus 3D (http://www.federica.unina.it/campus3d): Federica is a 3D interactive environment bringing all university buildings together in a virtual square. It’s a scenographic representation that reproduces the strong analogy between the virtual and the real world. A multimedia pyramid helps students find their way through all Federica's resources for open access to higher learning.

In addition, the learning experience is accompanied by Friendly, the user-friendly version of Federica; My Class, the interaction space for students and professors; and FedericaFeeds, an updated index both for Federica’s news and for the most important worldwide newspapers. Federica’s web applications complete the framework, allowing access to Federica contents also from smartphones, iPad as well as Nintendo and Wii platforms.

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Federica è il portale di Web Learning dell'Università degli Studi di Napoli Federico II (http://www.unina.it), gratuito e aperto a tutti, creato per fornire un accesso illimitato alla conoscenza accademica. Il suo centrale punto focale è posto sull’accesso libero, la flessibilità e la portabilità, dedicate agli studenti universitari e al mondo della formazione continua. Con un unico punto di accesso, Federica combina una gamma di servizi che assicurano quattro esperienze diverse di apprendimento:

• Courseware (http://www.federica.unina.it/courseware): Federica ospita i corsi di Federico II, presentati nello stesso formato, attraverso un’interfaccia flessibile e user-friendly: programmi di studio, lezioni, ricerca sui materiali, immagini, audio e file video, collegamenti a risorse web, ecc. I contenuti sono pubblicati sotto licenza Creative Commons.
• Podstudio (http://www.federica.unina.it/podstudio): le lezioni di Federica sono disponibili anche in formato podcast, facile da usare su dispositivi multimediali di ultima generazione, di sfogliare e leggere il materiale di studio in qualsiasi luogo e in qualsiasi momento. Federico II è la prima università italiana a lanciare un canale iTunes U.
• Living Library (http://www.federica.unina.it/livinglibrary), la biblioteca digitale di Federica. Un portale di risorse elettroniche, selezionate e riviste per agevolare l'accesso gratuito ai materiali di apprendimento. Una guida autorevole per centinaia di biblioteche e archivi on-line, riviste, e-book, enciclopedie e banche dati, volti a migliorare l'alfabetizzazione informatica.
• Campus 3D (http://www.federica.unina.it/campus3d): Federica è un ambiente 3D interattivo che porta tutti gli edifici universitari insieme in una piazza virtuale. Si tratta di una rappresentazione scenografica che riproduce la forte analogia tra il mondo virtuale e quello reale. Una piramide multimediale aiuta gli studenti a trovare la strada attraverso tutte le risorse di Federica per l'accesso aperto alla istruzione superiore.

Inoltre, l'esperienza di apprendimento è accompagnata da Friendly, la versione user-friendly di Federica, La mia classe, lo spazio di interazione per studenti e professori, e FedericaFeeds, un indice aggiornato, sia per le notizie di Federica che per i giornali più importanti del mondo. Le applicazioni web di Federica completano il quadro, consentendo l'accesso ai contenuti anche da smartphone, iPad e dalle piattaforme Nintendo e Wii.

Adobe eLearning Suite 2.5 - E-learning software

Adobe eLearning Suite 2.5 software combines a whole series of Adobe topsellers into one integrated suite of resources, designed to take the hassle out of media integration for the digital course creator. It is a complete toolbox for creating and authoring professional eLearning courseware content end to end, including tools for application simulation, digital imaging, rich animations, audio production, and authoring of HTML or PDF content. the Suite also allows to accelerate development with rapid prototyping, out-of-the-box assets, and roundtripping workflows, publish to SCORM- and AICC-compliant Learning Management Systems and track SWF-, PDF-, or HTML-based content effortlessly, without programming.

AACE - Association for the Advancement of Computing in Education

The Association for the Advancement of Computing in Education (AACE), founded in 1981, is an international, not-for-profit, educational organization with the mission of advancing Information Technology in Education and E-Learning research, development, learning, and its practical application.
AACE runs several related international conferences including the Global Learn, ED-MEDIA and SITE, and hold a Digital Library with e-books and publications.

Studiecoach

Studiecoach is a free online resource for study advice or digital coach and was created by the Dutch Open University (http://www.ou.nl) which is specialised in higher education for adult students through supported distance learning. Studying in distance learning requires new and different study methods from the traditional classroom learning; in distance education there are fewer contact hours and there is more self-study which requires more self-discipline. Following the university's open public nature of providing resources, Studiecoach is freely available for students and non-OU students.

The Studiecoach website combines several media types and activities: video, tests, text, games, exercises, exam and training. The themes are: time management, anxiety, multiple choice examtraining, oral presentation, written presentation, mindmapping, meditation, finding scientific information on the Internet. All themes are visualised in the form of a mindmap and each topic is introduced by a short video and students can access further content and training programs or register directly at one of the training programs in the study center. In addition to Studiecoach, the Open University organises a series of workshops around these themes at different locations in the Netherlands, where students (and non-students) can meet each other and discuss the topics at hand.

A more detailed English description of the project is available in the Showcase on the MEDEA Awards website: http://www.medea-awards.com/showcase/studiecoach

Reusable Learning Objects for Healthcare

A growing repository of interactive multimedia learning objects for students and teachers in Healthcare education, and for Healthcare practioners. The learning objects have been developed by the School of Nursing, Midwifery & Physiotherapy at the University of Nottingham, and are extensively used within and without the UK Higher Education sector. The objects are released under a Creative Commons licence enabling free reuse for non-profit-making educational purposes.

Table of contents: 

Home
Reusable Learning Objects (RLOs)
School RLOs
UCEL RLOs
CETL RLOs
RLO Templates
RLO Home
- Available
- Browse
- Tags
- Search
- People
- Subjects
Copyright and Terms of Use for RLOs
Recently released RLOs
RSS Feeds
RLO showcase

System requirements: 
Modern web browser

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School of Nursing, Midwifery & Physiotherapy at the University of Nottingham,

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EdReNe - Educational Repositories Network

Many countries ministries of education/authorities or professional organisations have established national repositories of educational resources. The objective of this Thematic Network is to bring together these web-based repositories of learning resources with content owners and other stakeholders within education in order to share, develop and document strategies, experiences, practices, solutions, advice, procedures etc. on the organisation, structuring and functionality of repositories.

EdReNe’s members include practically all the large-scale repositories run by agencies like Becta (UK), Kennisnet (The
Netherlands), EduLearn (Portugal) and Skolverket (Sweden) for European ministries of education.
Their work is divided into 4 key areas:
1. identifying repository strategies which work: http://edrene.org/results/deliverables/EdReNeD3.4TSR_Repository_strategi...
2. identifying the best ways to engage users and producers: http://edrene.org/results/deliverables/EdReNeD5.4TSR_Engaging_users.pdf
3. standardisation:
http://edrene.org/results/deliverables/EdReNeD4.3TSR_Standards_and_inter...
4. Rights Issues:
http://edrene.org/results/deliverables/EdReNeD6.3TSR_Rights_Issues.pdf

Table of contents: 

Policies and strategies
Quality criteria and assurance
Rights protection and management
Standards and interoperability
Development and harmonisation/mapping of application profiles
Types of learning resources
Involving commercial publishers and associated agreements
Encouraging teachers' knowledge sharing
Linking to reviews and evaluations
Connecting to curriculum
Ethics, screening and clearing, and
Web-services bridging to other portals and local learning platforms.

Leading English Education and Resource Network (LEARN)

LEARN is an educational foundation supported in part by funding from the Quebec-Canada Entente for Minority Language Education that offers e-learning services and support to all English school boards, private schools, community organizations and the private sector in rural and urban settings; supports and promotes pedagogical collaboration and innovation using information technology, and works to model best practices; and publishes learning materials to support educators who are implementing competency-based practices in the classroom.
The resources are available at http://www.learnquebec.ca/en/content/principals and on the community webpage: http://www.learninglandscapes.ca.

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