Media Smart
Media Smart develops and provides, free of charge and on request, educational materials to primary schools that teach children to think critically about advertising in the context of their daily lives.
Our materials use real examples of advertising to teach core media literacy skills.
In the mix
Your issues. Your interests. Your favorite celebs. In the Mix, the national award-winning TV series for teens and by teens, brings you all of it...and gets everyone talking. We're on-air every week on PBS.
KIDSNET
KIDSNET helps children, families and educators intelligently access the educational opportunities available from television, radio and multimedia sources. KIDSNET does this by encouraging media literacy in children and a commitment to educational excellence in broadcasters.
KQED education
"KQED Education Network engages with community and educational organisations to broaden and deepen the impact of KQED media to effect positive change"
The Education section gives more information on how to use media for education through:
* Featured Lesson Plan
* Examples of digital storytelling
And if you log in, you can access media resources for education.
On the Digital Storytelling section (http://dsi.kqed.org/index.php/inspirations) you can find out more about
* Annual Digital Storytelling Contest and Festival for high school students
* Featured Projects such as youth stories from South Africa created at the 5th World Summit on Media and Children.
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* Digital Storytelling: Watch stories, explore narrative, investigate new technologies and check out resources that have to do with digital storytelling. Including Mobile Projects such as "'Scape the Hood", the first gps-enabled mobile media project:
"Scape the Hood was conceived and designed as a locative storytelling project for the Digital Storytelling Initiative at KQED for the opening of the 8th annual Digital Storytelling Festival. We convened a group of storytellers, artists, and technologists to envision what this project could be. It became a narrative archeology experiment, combining digital storytelling and emerging technology by overlaying a virtual landscape on the physical world. As originally designed, the audience walks the streets and listens to the neighbourhood stories, taking in the sights, sounds, and smells from both the physical and the virtual world."
MediaLiteracy.com
The mission of MediaLiteracy.com is to increase awareness of the need for media literacy and of the many resources available for teaching it.
Media Watch
Our goal is to challenge abusive stereotypes and other biased images commonly found in the media. Media Watch, which began in 1984, distributes educational videos, media literacy information and newsletters to help create more informed consumers of the mass media.
Just Think
Flipping the Script is a project of Just Think, a media education nonprofit that has been working with youth and educators since 1995. Just Think teaches young people to understand, evaluate, and create media messages. We deliver vital programs that foster critical thinking and creative media production, believing that the independent voices of youth can powerfully impact local and global communities.
Video in Theory and Practice: Issues for Classroom Use and Teacher Video Evaluation
A paper about getting the most educational value out of viewing videos in the classroom and providing special attention to evaluation. Including useful guidelines for pre-activity, activity, and post-activity: how to implement video practically, time-wise and goal-oriented into a lesson plan.
"Video is an educational media with a foremost place in current and future education,
even in the context of growing interest in ‘interactive multimedia’. Through
thoughtful planning, video instruction can be used to promote ‘interactive’ learning,
in the best sense of the word – the sense of active learning described in this article.
Videos can be used to help promote student curiosity, speculation and intellectual
engagement. They can help promote group learning discussions and activities allowing
learners to use knowledge they already have and higher-order cognitive skills
required to extend their knowledge. In combination with other instructional strategies,
videos can allow learners to make their own input into learning experiences
and to realize the personal importance of learning itself. It is up to the teacher to
develop processes and circumstances to get the most ‘interactive learning’ value
from video and to help bring the video experience into the real world of the student
as learner."
Broadband videoconferencing as a tool for learner-centred distance learning in higher education
This paper outlines the possibilities for using broadband videoconferencing within the larger context of changing the focus for teaching from the teacher to the learners. It also explores opportunities that might be created by this technology to facilitate learner-centred engagement in learning and to provide new opportunities for collaboration and support for students studying by the distance mode. As part of the wider discussion, it presents a decision-making framework for teachers to consider when integrating videoconferencing into their curriculum. The bandwidths possible from broadband Internet connection rather than the integrated services digital network transmission increase the richness of videoconferencing to a much closer approximation of natural communication, thus creating opportunities for more creative uses for the medium. The outcomes of trials undertaken at the University of New England during the last two years provide the basis for predicting the usefulness of the technology for learner-centered interactions when the majority of students are learning from locations quite remote from the main campus.
Video Streaming: a guide for educational development
This handbook is an outcome of the Click and Go Video Project of JISC. Click and Go Video was a project from 2000 to 2002 that aimed to provide "a user orientated resource for the academic community that will stimulate and enhance the use of moving image archives for mainstream learning and teaching. It will investigate and report on best practice in developing a video enriched learning environment through the integration of archived moving images, locally produced video, Web resources and asynchronous and synchronous communications tools."

