BrainPOP is a suite of digitally animated products that presents curriculum-based topics for students in grades K-8. The site strives to spark curiosity while delivering introductory material covering a wide range of topics. BrainPOP is subscription-based.
BrainPOP strives to spark curiosity while delivering introductory material covering a wide range of topics. The site is organized into myriad modules, each of which showcases a short movie on a particular topic, accompanied by quizzes, interactive activities, and learning games. BrainPOP also creates monthly featured playlists on broader “Spotlight” topics such as ancient civilizations or cyberbullying.
The eponymous product, BrainPOP targets students in grades 3-8; BrainPOP Jr. is geared for students in K-3; other products (i.e. BrainPOP Español, BrainPOP ESL, etc.) have been created for other specific audiences. BrainPOP is also home to GameUp, an online learning games portal featuring vetted titles developed by leading game publishers. BrainPOP Educators is a hub for free professional development, teacher tools, and best practices.
Teachers select a topic to teach, and watch the movie with their class. They can then use the quiz provided by BrainPOP or use the materials provided to engage their classroom with the topic at hand. Additional modules related to the initially chosen topic are also displayed on the site.
Alternatively, teachers can assign movies and activities to be watched and completed. Available with certain subscriptions, the "My BrainPOP" suite of features allow teachers to track students’ progress through the work. Students can also view their past progress using My BrainPOP.
BrainPOP activities and quizzes align with a variety of standards, including the Common Core State Standards; educators can search for movies and activities by state or national standards, grade level and subject.
BrainPOP’s is primarily a web-based tool available for any browser running Flash. Apps are also available for all major platforms, including iOS and Android, though not all features are available on all versions of the app. A projector screen or large television may be used when watching movies as a class.
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Wellcome Images is a rich collection of images, with themes ranging from medical and social history to contemporary healthcare and biomedical science. All images are available on demand in digital form. Search online or use the expertise of professional scientific and historical researchers to find images. Subjects from medicine to magic, the sacred or the profane, science or satire, all related to human culture at its broadest.
This collection contains historical images from the Wellcome Library collections, Tibetan Buddhist paintings, ancient Sanskrit manuscripts written on palm leaves, beautifully illuminated Persian books and much more. The Biomedical Collection holds over 40 000 high-quality images from the clinical and biomedical sciences. Selected from the UK's leading teaching hospitals and research institutions, it covers disease, surgery, general healthcare, sciences from genetics to neuroscience including the full range of imaging techniques.
Part of Wellcome Collection, a major new public venue developed by the Wellcome Trust, the Library has over 750 000 books and journals, an extensive range of manuscripts, archives and films, and more than 250 000 paintings, prints and drawings.
HeSCA Media Festivals
HeSCA Media Festivals are an international forum for health sciences media promoted by the Health and Science Communications Association. Their goal is to showcase and recognize individuals and organizations whose works represent the very best in health sciences media production.
A select number of the productions entered in the competition are presented prestigious awards at special ceremonies held in conjunction with the HeSCA Annual Meeting in Phoenix, in Arizona. The Festivals are divided into categories based upon media format and intended audience. For the Video Festival there are six categories: Curriculum Based Education, Continuing Education, Patient Education, General Health Information, Marketing, and Public Service Announcements (PSA) / Medical Health Reports (MHR).
Our goal is to challenge abusive stereotypes and other biased images commonly found in the media. Media Watch, which began in 1984, distributes educational videos, media literacy information and newsletters to help create more informed consumers of the mass media.
BBC Schools - Learning resources for home and school
This site consists of games, guides, … for kids at home and in school. It also provides information for parents and teachers. Students can check out chats, message boards and more to learn in a pleasant way.
- A variety of games and activities for young children from CBeebies programmes.
Primary subjects - Ages 4 - 11
- Subjects: Art, Geography, History, Languages, Literacy, Music, Numeracy, PSHE, Science, and other subjects
- Example: "Off By Heart: Compete to become the UK poetry recital champion!"
Secondary subjects - Ages 11 - 16
- Subjects: Art, Business Studies, Citizenship, Design & Technology, English, Geography, History, IT, Languages, Maths, Music, PE, PSHE, RE, Science, Study - Skills, Other
- Example: "Student Life: Crash Course Comic -Eight students embark on a school trip..."
- Subjects: General Studies, Geography, History, Languages, Maths, Science, Other Subjects
- Student Life homepage
- School Issues
- Careers & Choices
- Revision & Skills
- Book Club
- Message boards
Teachers pages with key stages
- Help with School Work
- Help with Home/School Life
- Games and Worksheets
Film & Sound Online
"Film & Sound Online is a JISC-funded set of collections of film, video and sound material. Several hundred hours of high-quality material are available for download, either in full or as segments, and can be used freely in learning, teaching and research." You can view a sample of some videoclips to preview the collection.
Inside Cancer - Multimedia Guide to Cancer Biology
The different aspects of cancer are touched upon through animations, video with narration / sound effects or only slides/audio with doctors and researchers (transcript available).
This site also offers the option of Teacher Center, "to help your students understand how modern molecular and cellular genetics are integrated into ideas about cancer diagnosis, prevention, and treatment." By registering teachers receive access to the Inside Cancer Atomizer, a tool for building custom multimedia presentationswith content from Inside Cancer and other DNALC Internet sites.
Besides that there is also the Inside Cancer Lesson Plan Wiki community at http://teachercenter.insidecancer.org/icwiki/index.php/Main_Page where teachers can view, share and discuss related lesson plans.
Discovery Education streaming
"Discovery Education streaming is a digital video-on-demand and online teaching service to help improve students' retention and test scores; it is aligned to U.S. state and provincial standards."
In the subsection for Science for instance, students can browse and work actively with several interactive games / videos and experiments: On its web page http://discoveryeducation.com/products/science/middle.cfm you can try out one item of the following interactive sources:
- Interactive Videos (with hotspots which give more information when you hover over items)
- Integrated Science Simulations
- Virtual Labs (interactive games about acids & bases for instance)
- Explorations (for instance mixing colors with light in an interactive experiment)
- Science Sleuths, where students solve open-ended science mysteries using clues and resources such as interviews, photos, articles, graphics, and more. Each episode features important life, earth, and physical science concepts
Video Modeling for Individuals with Autism: A Review of Model Types and Effects
Arizona State University Abstract Efficacy research on video modeling as an instructional approach for individuals with autism has been found to be a promising area for teachers and researchers. Over the last three decades the literature has shown successful use of video modeling for teaching a variety of social, academic, and functional skills. The purpose of this literature review is to describe one specific aspect of video modeling, namely, to examine video modeling studies from the perspective of the impact of the model. To this end studies have been categorized as models using adults, peers, self, point-of-view, and mixed model approaches. Descriptive summaries and analyses of outcomes are provided for each study. As a group, individuals with autism appear to have strengths processing visual stimuli (Bryan & Gast, 2000; Hodgdon, 1995) resulting in many instructional strategies comprised of a heavy emphasis on visual cues; for example, PECS, Social Stories, and individualized multimedia activity schedules (Bondy & Frost, 1994; Charlop-Christy, Carpenter, Le,...
LeMill calls itself a web community for finding, authoring and sharing learning resources: LeMill is a web community of (in 2008) 3178 teachers and other learning content creators. At the moment LeMill has 1468 reusable learning content resources, 300 descriptions of teaching and learning methods, and 480 descriptions of teaching and learning tools.
The site is divided in the categories Content, Methods, Tools, Community.