HeSCA Media Festivals
HeSCA Media Festivals are an international forum for health sciences media promoted by the Health and Science Communications Association. Their goal is to showcase and recognize individuals and organizations whose works represent the very best in health sciences media production.
A select number of the productions entered in the competition are presented prestigious awards at special ceremonies held in conjunction with the HeSCA Annual Meeting in Phoenix, in Arizona. The Festivals are divided into categories based upon media format and intended audience. For the Video Festival there are six categories: Curriculum Based Education, Continuing Education, Patient Education, General Health Information, Marketing, and Public Service Announcements (PSA) / Medical Health Reports (MHR).
Voice Recognition Technology in Education
A 40-page booklet that examines the issues and strategies to consider before attempting to use speech recognition with users with physical and communication difficulties. Sample pages of this booklet are available as a 220Kb PDF download.
The purpose of this booklet is not to provide the latest information on specific voice recognition software, nor does it attempt a critical comparison with like-for-like systems. What it does endeavour to do is provide the reader with practical information based on research and experience gained through working directly with young people at the ACE Centre, as well as information resulting from involvement in the Becta (British Educational Communications and Technology Agency) Voice Recognition Project.
"KQED Education Network engages with community and educational organisations to broaden and deepen the impact of KQED media to effect positive change"
The Education section gives more information on how to use media for education through:
* Featured Lesson Plan
* Examples of digital storytelling
And if you log in, you can access media resources for education.
On the Digital Storytelling section (http://dsi.kqed.org/index.php/inspirations) you can find out more about
* Annual Digital Storytelling Contest and Festival for high school students
* Featured Projects such as youth stories from South Africa created at the 5th World Summit on Media and Children.
* Digital Storytelling: Watch stories, explore narrative, investigate new technologies and check out resources that have to do with digital storytelling. Including Mobile Projects such as "'Scape the Hood", the first gps-enabled mobile media project:
"Scape the Hood was conceived and designed as a locative storytelling project for the Digital Storytelling Initiative at KQED for the opening of the 8th annual Digital Storytelling Festival. We convened a group of storytellers, artists, and technologists to envision what this project could be. It became a narrative archeology experiment, combining digital storytelling and emerging technology by overlaying a virtual landscape on the physical world. As originally designed, the audience walks the streets and listens to the neighbourhood stories, taking in the sights, sounds, and smells from both the physical and the virtual world."
Story of Stuff
Annie Leonard explains how "stuff" or waste affects our communities at home and abroad. "The Story of Stuff is a 20-minute, fast-paced, fact-filled look at the underside of our production and consumption patterns. The Story of Stuff exposes the connections between a huge number of environmental and social issues, and calls us together to create a more sustainable and just world." The video can be divided into chapters, explains concepts with simple examples and in a humorous way.
The mission of MediaLiteracy.com is to increase awareness of the need for media literacy and of the many resources available for teaching it.
BBC Schools - Learning resources for home and school
This site consists of games, guides, … for kids at home and in school. It also provides information for parents and teachers. Students can check out chats, message boards and more to learn in a pleasant way.
Our goal is to challenge abusive stereotypes and other biased images commonly found in the media. Media Watch, which began in 1984, distributes educational videos, media literacy information and newsletters to help create more informed consumers of the mass media.
Film & Sound Online
"Film & Sound Online is a JISC-funded set of collections of film, video and sound material. Several hundred hours of high-quality material are available for download, either in full or as segments, and can be used freely in learning, teaching and research." You can view a sample of some videoclips to preview the collection.
Inside Cancer - Multimedia Guide to Cancer Biology
The different aspects of cancer are touched upon through animations, video with narration / sound effects or only slides/audio with doctors and researchers (transcript available).
This site also offers the option of Teacher Center, "to help your students understand how modern molecular and cellular genetics are integrated into ideas about cancer diagnosis, prevention, and treatment." By registering teachers receive access to the Inside Cancer Atomizer, a tool for building custom multimedia presentationswith content from Inside Cancer and other DNALC Internet sites.
Besides that there is also the Inside Cancer Lesson Plan Wiki community at http://teachercenter.insidecancer.org/icwiki/index.php/Main_Page where teachers can view, share and discuss related lesson plans.
Discovery Education streaming
"Discovery Education streaming is a digital video-on-demand and online teaching service to help improve students' retention and test scores; it is aligned to U.S. state and provincial standards."
In the subsection for Science for instance, students can browse and work actively with several interactive games / videos and experiments: On its web page http://discoveryeducation.com/products/science/middle.cfm you can try out one item of the following interactive sources:
- Interactive Videos (with hotspots which give more information when you hover over items)
- Integrated Science Simulations
- Virtual Labs (interactive games about acids & bases for instance)
- Explorations (for instance mixing colors with light in an interactive experiment)
- Science Sleuths, where students solve open-ended science mysteries using clues and resources such as interviews, photos, articles, graphics, and more. Each episode features important life, earth, and physical science concepts