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Teaching Science for All Children: An Inquiry Approach (with "Video Explorations" VideoWorkshop CD-ROM), MyLabSchool Edition (4th Edition)

Organized around the four key areas of the learning cycle—Exploration, Explanation, Expansion, and Evaluation—the fourth edition continues to integrate the National Science Education Standards throughout. It provides methods for future teachers to foster awareness among their students of the nature of science; to implement skills in the classroom using science inquiry processes; and to develop in their students an understanding of the interactions among science, technology, and society.

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Author

Ralph Martin, Teresa Franklin, Jack Gerlovich, Colleen Sexton

Year

2004

ISBN

# ISBN-10: 0-205-46471-8# ISBN-13: 978-0-205-46471-5

Length

640 pages

Tags

Teaching Youth Media : A Critical Guide to Literacy, Video Production, and Social Change

This book explores the power of using media education to help urban teenagers develop their critical thinking and literacy skills. Drawing on his twenty years of experience working with inner-city youth at the acclaimed Educational Video Center (EVC) in New York City, Steven Goodman looks closely at both the problems and possibilities of this model of media education.

Responding to our national concern about adolescents, literacy, media, and violence,Teaching Youth Media:

* Describes the changes schools and after-school programs need to make in order to create a media education that empowers students to change their world.
* Explores the intersection of literacy and culture as youth learn to analyze information from a variety of sources, including television, newspapers, books, films, school, church, and lives outside of school.
* Features case studies of students and teachers engaged in making video documentaries at EVC and in an alternative high school.
* Illuminates the practical day-to-day challenges faced by professional developers and teachers working to change the way education is practiced in their classes and schools.
* Looks at the profound "disconnect" that results when teachers and curriculum fail to recognize the social and cultural contexts in which urban students live.
* Explores the critical thinking and technical video arts skills students develop as they learn to collaboratively conduct interviews, research, shoot, log, and edit their documentaries.

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Author

Steven Goodman

Year

2003

ISBN

# ISBN-10: 0807742880 # ISBN-13: 9780807742884

Length

144 pages

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Using Authentic Video in the Language classroom

Using film and video in the classroom is motivating and fun but can be daunting for the teacher. This book guides and supports teachers with plenty of practical suggestions for activities which can be used with drama, soap opera, comedy, sports programmes and documentaries. Many of the activities will lend themselves for use with DVD and webcasts.

Table of contents: 

Introduction
Part A
Video Drama
• Introduction
• Full-length feature films
• Other video drama
Non-fiction video
• Introduction
• Programmes about real life
• Short sequences and promotions

Part B
Activities with authentic video
• Video comprehension
• Activities (sorted alphabetically)
• Glossary

Pay Off! Analysis to learn and produce your own film

Pay Off! is an educational introduction to moviemaking tools that aims to support and encourage teachers so they dare to start analysing films and let their pupils produce a movie teachers. Pay Off! consists of a 40-minute DVD and a teacher's manual giving a thorough walkthrough of the essential moviemaking tools with guidelines to understand how to get you message through when making a movie. The teacher's guide includes many tasks for students to engage in when they have to learn film-making and analysis.

After viewing a chapter, pupils and teachers can discuss and reflect, and before the time of testing, the teacher can use the DVD to prepare for it. The teacher's guide includes many tasks for students to engage in when they have to learn film-making and analysis. It gives students an insight into the shooting and editing of a film, and how students can use editing tools to create their own production.

In 2006 Pay Off! participated in the Danish competition "Det gyldne Snit 2006" and won the Jury´s special prize: http://www.fsknet.dk/da/node/474?q=node/504. You can find more (English) information about this project on the MEDEA Showcases that is dedicated to it: http://www.medea-awards.com/pay-off.

Table of contents: 

Videoclips from the film "Anton"
Videoclips with audio
Pupils working on clips
Results of the students' work
Tips for film production in a class

Tools & Skills:
Image Cropping
Perspective
Camera Movement
Cutting Types
Sound etc.

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Author

Grethe Grønkjær, GeGe Publishing and Production Company, Denmark

Length

40 minutes

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INgeBEELD

CANON Cultuurcel of the Flemish Ministry of Education and Training launched the INgeBEELD project (INgeBEELD means “in images” or “imaginary”). INgeBEELD is divided into 4 seperate subprojects with different target audiences.

INgeBEELD 1 (3-8 years) familiarises young children with the different building blocks of audio-visual media through five short films and engages pupils in how to look at things and communicate about the experiences. INgeBEELD 2 (6-14 years) aims to bring about the delivery of audio-visual teaching at school that is adapted to the living environment of different age groups.

It focuses on experimental film, video art and shorter audio-visual creations and introduces the basic principles of network culture and the new media. In these tasks, various media are integrated that are now omnipresent: mobile phone, mp3 player, computer games. INgeBEELD 1 and 2 are delivered in boxes with materials such as richly-illustrated textbooks, prints/drawings and photo materials, enriched with digital materials such as online assignments and DVDs with animations, cartoons, video. Young people learn to creatively express themselves by making music and sounds, drawing, playing drama and using video

INgeBEELD 3 (12-18 years) is a website that contains 4 modules, challenges and materials for all types of secondary education. Teachers can find many ideas and have access to any audio-visual tool to set up or complete their activities.

INgeBEELD4 (for teachers in training and in practice) is in a test phase and plans to make these teachers multimedia literate via a ‘media wisdom’ platform. Visitors discover the possibility of working (themselves) on this via five different worlds consisting of audiovisual clips, films and games, all connected with each other. Indirectly students and schools can then benefit from the media wisdom.

The platform on media wisdom was created in Dutch, but some of the content is in English (or translated). English versions of some clips on the platform are also available on youtube at Ambrosia’s tafel channel: www.youtube.com/user/ambrosiastafel

Table of contents: 

# INgeBEELD 1 (online and in a box)
# INgeBEELD 2 (online and in a box)
# INgeBEELD 3 (online)
# INgeBEELD 4 (online, in test phase)

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Author

CANON Cultuurcel of the Flemish Ministry of Education and Training

Year

2009

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Opettaja.tv

YLE is Finland's national public service broadcasting company and Opettaja.tv is its service for teachers both on TV and on-line. YLE Teema is broadcasting Opettaja.tv for a few hours on five days of the week, offering teaching material for class work as well as to serve teachers' further education and professional development. Most Opettaja.tv TV programmes are also available online.

The web site offers a great amount of audiovisual teaching material and tools for its use in class. The web site also serves as a discussion forum for teachers and as a platform for the exchange of teaching material.

Opettaja.tv is made in cooperation with headteachers and the Finnish National Board of Education.

Teaching Video Games (Teaching Film and Media Studies)

In the past 40 years, videogames have become one of the most economically, socially and culturally significant form of popular media. As any player knows, videogames are rich, diverse experiences characterised by interactivity and immersiveness. However, they are often discussed only in terms of their potentially harmful effects. Teaching Videogames challenges common prejudices and outlines recent developments in the study of videogames. The guide considers methods for analysing the structures, asthetics, forms and modes of engagement, and issues of audience, creativity and sociality.

Table of contents: 

* Introduction: assessment contexts and schemes of work
* Ways to approach the study of video games
* Forms and conventions
* Audiences
* Institutions
* Analysing video games
* Case studies: Viewtiful Joe; GTA San Andreas; Halo 2; Buffy: Chaos Bleeds

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Author

Barney Oram and James Newman

Year

2006

ISBN

# ISBN-10: 1844570789 # ISBN-13: 978-1844570782

Length

88 Pages

Tags

The Blockbuster Approach : A Guide to Teaching Sociology with Video

Dr Casey Jordan wrote the Blockbuster Approach series (Blockbuster Approach to Teaching Criminology and Criminal Justice, Sociology, and Anthropology).

Action! In the Classroom: A Guide to Student Produced Digital Video in K-12 Education

Today's students are attracted to video and readily engage in any project that incorporates the medium. Digital video is easier to manipulate and much less expensive than analog video. Students can create video content and the software can be taught in less than one hour. There is great potential to employ student-produced video as an educational tool and this book explains and instructs teachers how to exploit this potential.

This comprehensive work, divided into four sections, covers all aspects of video production including: foundation concepts; the video production process; equipment review; and an appendix. The companion Web site offers downloadable forms used in the book and support presentation material.

Table of contents: 

# Part I Video in Education
# Part II Video Production Process
# Part III Video Production Equipment
# Part IV Media Literacy
# Appendix
# Bibliography

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Author

Daniel R. Greenwood

Year

2003

ISBN

# ISBN-10: 0810846624 # ISBN-13: 978-0810846623

Length

352 pages

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