Media and Learning 2013

ArtisanCam

"ArtisanCam is a free interactive web site which introduces children (mainly 7-14 year old pupils) and their teachers to the world of contemporary visual art.

ArtisanCam provides an insight into the lives of contemporary artists. Using a mixture of video and interactive activities, we introduce children to the world of contemporary visual art before encouraging them to have a go themselves in fun and exciting ways.

The website is divided into the Artists Zone, which contains classroom-based activities and the Activity Zone, which is full of games and fun interactive activities, designed to encourage children to continue their learning at home.

ArtisanCam has been designed to help teachers deliver a creative curriculum and inspire young artists of the future. All of our activities support the national curriculum in specific areas at Key Stage 2 and 3." This web site also offers very detailed information for lesson plans such as targeted learning goals.

You can find an interview with the ArtisanCam originator and Content Director Keith Alexander as part of the MEDEA Showcase of ArtisanCam: http://www.medea-awards.com/artisancam.

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Mathy Vanbuel


How Open is the Future? Economic, Social & Cultural Scenarios inspired by Free and Open Source Software.

This first publication of the CROSSTALKS series started to explore the probing issue of “Free and Open Source Software” from an interdisciplinary and wide-angled perspective: an excellent starting point for its kick-off event. The results were published in the first CROSSTALKS book. How Open is the Future? (VUB Press), edited by the university’s Vice-rector Research Jan Cornelis and Marleen Wynants, Operational Director of CROSSTALKS. "How Open is the Future?" is available under a Creative Commons license. You may redistribute, copy, or otherwise reuse/remix this book provided that you do so for non-commercial purposes and credit the editors and authors.

Author: 
Marleen Wynants (Editor), Jan Cornelis (Editor)
Year: 
2008
ISBN: 
ISBN-10: 9054873787ISBN-13: 978-90-548-7378-5
Length: 
534 pages

MediaEd

MediaEd is the site for media and moving image education in the UK. On this site you'll find teaching ideas, lesson plans and project reports, examples of student work, details of where you can get support and training or find workshops or education screenings for your students. MediaEd is currently still under construction so your feedback would be really useful.

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Ursula Simmetsberger


Instructional Effectiveness of Video Media

"This review of the research literature regarding the use and effectiveness of video-based media seeks to summarize knowledge in the area. Focusing on empirical findings, the authors include work in educational and cognitive psychology, and communication and media research."

Author: 
C. Douglas Wetzel, Paul H. Radtke, Hervey W. Stern
Year: 
1994
ISBN: 
ISBN-10: 0-8058-1698-4
Length: 
250 pages

Using Video in Training and Education

Quotes from the different chapters with references can be found on www.internetl.net (http://www.google.com/custom?q=Using+video+in+training+and+education&sa=...)

Author: 
Professor Ashly Pinnington
Year: 
1992
Length: 
176 pages

In the mix

Your issues. Your interests. Your favorite celebs. In the Mix, the national award-winning TV series for teens and by teens, brings you all of it...and gets everyone talking. We're on-air every week on PBS.

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Ursula Simmetsberger


Video games and the future of learning

"Will video games change the way we learn? We argue here for a particular view of games—and of learning—as activities that are most powerful when they are personally meaningful, experiential, social, and epistemological all at the same time. From this perspective, we describe an approach to the design of learning environments that builds on the educational properties of games, but deeply grounds them within a theory of learning appropriate for an age marked by the power of new technologies. We argue that to understand the future of learning, we have to look beyond schools to the emerging arena of video games. We suggest that video games matter because they present players with simulated worlds: worlds which, if well constructed, are not just about facts or isolated skills, but embody particular social practices. Video games thus make it possible for players to participate in valued communities of practice and as a result develop the ways of thinking that organize those practices. Most educational games to date have been produced in the absence of any coherent theory of learning or underlying body of research. We argue here for such a theory—and for research that addresses the important questions about this relatively new medium that such a theory implies."

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Mathy Vanbuel

Author: 
David Williamson Shaffer, Kurt R. Squire, Richard Halverson, James P. Gee
Year: 
2004
Length: 
21 pages
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EduMedia streaming media

On EduMedia you can access publicly available resources, but it also gives registered users access to protected audiovisual media, who can publish their own media, and apply access restrictions and other publication settings. The general public can search and retrieve metadata on all published content, but access to/play back of actual media depends on the publication settings for the media file in question.

EduMedia is a service under the Danish Research Network and developed in joint collaboration with the Danish Broadcasting Corporation (DR) and the State Library. Development is partly funded by Denmark's Electronic Research Library (DEFF).

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Mathy Vanbuel

Author: 
The Danish Research Network - Forskningsnettet, together with the Danish Broadcasting Corporation (DR) and the State Library
Year: 
up-to-date

Five Ways You Could Use Video in Education

This is a web site / blog by Jeff VanDrimmelen, an instructional technology lecturer at the University of North Carolina at Chapel Hill (http://jeffvandrimmelen.info), who writes blog posts about:
# Instructional Technology
# Advances and Cool Things with Technology in General
# All things Google

Including a video category (http://www.edutechie.com/category/video)

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Peter Andries

Author: 
Edutechie.com / Jeff VanDrimmelen
Year: 
2007

Handbook on Digital Video and Audio in Education - Creating and using audio and video material for educational purposes

This is a comprehensive guidebook for those who consider creating and using audio and video material for educational purposes in higher and further education.

The Handbook contains over a hundred pages of information about all aspects of using digital video and audio in education, including links to other useful resources. It is directed to both new and experienced users and contains theoretical, empirical and practical chapters that help you in deciding why, when and how to use digital video and audio in education. Whether you have existing material or want to create new videos, this handbook is a Must-Have!

With practical tips and guidelines to help you prepare, record and edit a video, software introductions, best practices, digital video databases, streaming media, links and a project web site: http://www.videoaktiv.org.

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Submitter
Peter Andries

Author: 
Marie Bijnens, Mathy Vanbuel, Soetkin Verstegen (ATiT) and Clive Young (Glasgow Caledonian University), and contributions by other VideoAktiv project partners.
Year: 
2006
Length: 
114 pages


12 - 13 December 2013 Flemish Ministry of Education Headquarters, Brussels #mlconf13
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