Videoconferencing Guidebook
This is a complete guidebook including technical and pedagogical tips for managing videconference sessions. A trouble shooting guide and glossary of terms are also included. This courseware is used during the videoconference training sessions offered by the university's IT Services.
Also see other videoconferencing resources: http://www.um.edu.mt/itservices/staff/facilities/videoconferencing/help
The VideoAktiv Project
Videoaktiv offered face-to-face and virtual staff development workshops on digital media use for higher education. During the course of a VideoAktiv workshop, participants receive training and support in their practices of developing and delivering pedagogically sound media materials in their own teaching. The aim of VideoAktiv was to support practitioners in becoming visually literate using this exciting range of technologies and to learn to effectively use and develop audio visual resources with new digital technologies in ways that are aligned with what they want to achieve educationally.
It is a web site with many resources about creating and using audio and video material for educational purposes:
• Good Practices Database (with 50 examples)
• Downloadable Handbook
• 20 live workshops for teaching and support staff in Higher Education
• Virtual Workshops in several languages: English, French, Dutch (twice) and Spanish
• Papers, reports and external links
This project ran from October 1, 2004 to December 31, 2006 is granted by the European Commission under the Socrates/Minerva programme.
4 Things Good Teachers do to Get Students REALLY Involved in Projects
“Almost all of the students in classrooms K-12, and a large percentage of students in colleges are ‘digital natives,’ or students who grew up with ubiquitous access to digital media.”
Jeff VanDrimmelen uses his experience in the classroom to list 4 essentials to motivate and enthrall students. Furthermore, he showcases an example of a students’ project called MacBeth Wars, which was first discussed on Infinite Thinking Machine (http://www.infinitethinking.org/2007/04/itm-7-show-tell.html).
Look again
The guide includes advice on how to manage teaching and learning film in early years settings, classrooms and across the school, a model for learning progression, and an extensive list of further resources and resource providers.
Hyperfilm Sofware
HyperFilm is an interactive video environment that allows the synchronized association of different contents to a main video sequence.
--
Hyperfilm è un ambiente video interattivo che consente l'associazione sincronizzata di contenuti diversi a una sequenza video principale
Media Smart
Media Smart develops and provides, free of charge and on request, educational materials to primary schools that teach children to think critically about advertising in the context of their daily lives.
Our materials use real examples of advertising to teach core media literacy skills.
Fischbowl
Karl Fisch is the Director of Technology for Arapahoe High School in Centennial, Colorado.
Just Think
Flipping the Script is a project of Just Think, a media education nonprofit that has been working with youth and educators since 1995. Just Think teaches young people to understand, evaluate, and create media messages. We deliver vital programs that foster critical thinking and creative media production, believing that the independent voices of youth can powerfully impact local and global communities.
National Association for Media Literacy Education (NAMLE)
The National Association for Media Literacy Education (formerly Alliance for a Media Literate America) is a national membership organization dedicated to advancing the field of media literacy education in the United States. While much of this website showcases the programs and activities of NAMLW, this section provides information on NAMLE as a national non-profit organization - its history, how it runs, by-laws & policies, elections, boards and more.
Film & Sound Online
"Film & Sound Online is a JISC-funded set of collections of film, video and sound material. Several hundred hours of high-quality material are available for download, either in full or as segments, and can be used freely in learning, teaching and research." You can view a sample of some videoclips to preview the collection.

