Archive's Moving Images library
This is the web site of the Archive's Moving Images library of free movies, films, and videos. This library contains thousands of digital movies which range from classic full-length films, to daily alternative news broadcasts, to videos of every genre uploaded by Archive users. Many of these movies are available for download.The Archive’s library of Open Educational Resources and university lectures contains hundreds of free courses, video lectures, and supplemental materials from universities in the United States and China. Many of these lectures are available for download.
# Open Educational Resources and university lectures with reviews (http://www.archive.org/details/education
). Many of these lectures are available for download.
# Open Source movies (http://www.archive.org/details/opensource_movies) where users can post and discuss their own videos.
# Numerous documentaries, videos, vlogs, … which could fit in a curriculum.
Using existing streaming media to teach science
"A growing number of schools in Europe already have computer laboratories utilizing modern computers. Introductory courses on ICT are already integrated in primary school curricula or soon will be. It is about time, therefore, to revise existing or develop new ICT curricula. Something different, more advanced, and more exciting is needed, therefore, for the high school (and lyceum) curricula. We believe that one possible course of action would be to integrate the curriculum ICT teaching with the teaching of different subjects, while at the same time to combine different learning methods by paying more emphasis to students’ own actions and self-directed learning abilities. We believe that by combining tasks in the way shown in this paper, will prove to be very beneficial to the students.
In education, the omnipresence of the web and the increased communications bandwidth has created, in effect, an integrated educational medium. Web-based video streaming technologies are expected to experience a rapid adoption by students and educators. In addition to maintaining the more traditional activities like text conferencing, whiteboards, video conferencing etc, video sequences can be integrated with or linked to slides by the use of simple use of ordinary internet browsers. This results to a seamless integration of digital video with other tools, hereby creating a Virtual Learning Environment. It also offers the opportunity to move beyond one-way video towards an interactive medium that complements, and adds visual richness to static text and graphic content.
It is possible for streaming media to become a ubiquitous form of communication and to find application in every classroom. Nevertheless, there is currently an acute lack of research dealing with the use of existing streaming media for teaching and learning, despite the fact that streaming video is one of the best methods for introducing ICT (for the first time) in everyday school practice. In this paper, the results of an attempt to teach science using existing streaming media are presented."
Relevant resource: The Science Laboratory demo site
From the same author(s): "Streaming media as an alternative to direct student instruction for performing science experiments" PDF (http://hal.archives-ouvertes.fr/docs/00/19/72/84/PDF/167_Final_Paper.pdf) and "Bridging the gap between digital technology and science education" (http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=4381181)
2. The educational problem
3. The research
4. Team formation
5. The new teaching approach
6. Conclusions, educational observations, and discussion
Designing Video and Mulitmedia for Open and Flexible Learning
"This is a comprehensive, practical guide to the most effective use of video and multimedia in open and distance learning. Illustrated throughout, it considers pedagogic design principles for the highest quality learning material, covering:
* what to teach on video and how to teach it
* when to choose and how to use other media for teaching
* a framework of pedagogic design principles for video and multimedia
* practical development advice for interactive multimedia.
With insights into the comprehensive process of designing, developing and managing distance learning materials, this book will appeal to those involved in course development, educational video, audiovision and interactive multimedia design, as well as to students of general video and multimedia production."
Study Guide: How you might use this book
Part 1: Techniques and Teaching Functions that Exploit Video's Strengths, Adding Pedagogic Value
1. Video that adds cognitive value or skills value
2. Video that adds experiential value
3. Video that adds nurturing value
Part 2: Optimal media selection and deployment
4. Matching media attributes to learning tasks and functions
Part 3: Pedagogic Screenwriting Principles for Video
5. Screenwriting for video in educational multimedia: an overview of the screenwriting principles
6. Screenwriting for video in educational multimedia: in-depth coverage of the screenwriting principles
Part 4: Picture-word Synergy for Audiovision and Multimedia
7. Principles of picture-word synergy for Audiovision
8. Screenwriting principles for a multimedia package - picture word synergy for mutltimedia with audio commentary
NHK Creative Library
A collection of remarkable video bits about various subjects of interest, from wildlife to Japanese culture. Easily reusable because mostly without comentary voice over. Good production quality. As the site in entirely in Japanese it is difficult to browse the site but with Google Translate the site can be accessed with little difficulty.
LeMill calls itself a web community for finding, authoring and sharing learning resources: LeMill is a web community of (in 2008) 3178 teachers and other learning content creators. At the moment LeMill has 1468 reusable learning content resources, 300 descriptions of teaching and learning methods, and 480 descriptions of teaching and learning tools.
The site is divided in the categories Content, Methods, Tools, Community.
MOTIVATE was a real-time videoconferencing project for schools, providing maths, science and cross-curricular videoconferences and linked projects for students of all ages (5-19) both in the UK and internationally. Although the live VC programme ceased in 2010, they are developping multimedia packs, providing collaborative investigative resources that contain a range of resources - short video clips, classroom activities and games, topical issues for discussion, student worksheets, and teacher notes.
Younger children take part in interactive videoconferences, with activities based across the curriculum.
Related: Paper “Can videoconferencing contribute to teaching and learning? The experience of the Motivate Project” by Jenny Gage, Marilyn Nickson, Toni Beardon, University of Cambridge, 2002. http://www.leeds.ac.uk/educol/documents/00002264.htm
The Freesound Project
The Freesound Project is a collaborative database of Creative Commons licensed sounds. Freesound focusses only on sound, not songs.
The Freesound Project aims to create a huge collaborative database of audio snippets, samples, recordings, bleeps, ... released under the Creative Commons Sampling Plus License. The Freesound Project provides new and interesting ways of accessing these samples, allowing users to
• browse the sounds in new ways using keywords, a "sounds-like" type of browsing and more
• up and download sounds to and from the database, under the same creative commons license
• interact with fellow sound-artists
The project also aims to create an open database of sounds that can also be used for scientific research.
Flipping the Script is a project of Just Think, a media education nonprofit that has been working with youth and educators since 1995. Just Think teaches young people to understand, evaluate, and create media messages. We deliver vital programs that foster critical thinking and creative media production, believing that the independent voices of youth can powerfully impact local and global communities.
• Sponsored Projects
• After School
• Family Education
• Media Ed Art & Lit
• Past Programs
• Peer Healrh
• Ignite your mind
• Youth Media
• Alternative Media
• Going green
• Links to think
• Media Guides
• Quick Facts
• Teaching Tools
• Youth Resources
• Changing the world
• Flipping the script
• Health and media
• Hidden heroes
• Poetic License
• Senior Year
• Associate blog
• Education blog
• Founder blog
• Press Released
• YME blog
• Youth Media
National Geography - Video
This is a collection of hundreds of free videos from National Geographic, featuring animal videos, news videos, weather videos, nature videos, kids videos, world music videos and other most popular video content including shark videos.
Videos by Category:
- Daily News
- Science & Space
- Travel & Cultures
Voice Recognition Technology in Education
A 40-page booklet that examines the issues and strategies to consider before attempting to use speech recognition with users with physical and communication difficulties. Sample pages of this booklet are available as a 220Kb PDF download.
The purpose of this booklet is not to provide the latest information on specific voice recognition software, nor does it attempt a critical comparison with like-for-like systems. What it does endeavour to do is provide the reader with practical information based on research and experience gained through working directly with young people at the ACE Centre, as well as information resulting from involvement in the Becta (British Educational Communications and Technology Agency) Voice Recognition Project.
Issue 1: Why use voice recognition?
Issue 2: Before starting: Training the support providers
Issue 3: Which type of software is most appropriate?
Issue 4: The importance of specific educational objectives
Issue 5: Matching the software to the individual user
Issue 6: Techniques and tips for successful implementation
Issue 7: Specific techniques for introducing voice recognition
Issue 8: Additional support for specific learning difficulties
Issue 9: Additional support for speech difficulties
Issue 10: Physical difficulties and multi-modal input
Issue 11: What equipment is needed?
Issue 12: Looking after the voice
Some useful contacts