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The Eduvista toolkit enables school leaders, education policy makers, teachers and ICT suppliers to create and implement Future Classroom Scenarios which provide an clear vision of innovative teaching and learning practices. It can be used to introduce or scale up innovative use of ICT in a school or across a number of schools within an education system.
The kit, comprising six toolsets, each with a range of resources, can be adapted to local needs and contexts. The resources within them can be used independently or as part of a complete process for developing Future Classroom Scenarios.
The six toolsets:
1 – Tools for involving key stakeholders
2 – Tools for self-review: the Innovation Maturity Model
3 – Tools for identifying trends
4 – Tools for writing a Future Classroom Scenario
5 – Tools for adapting existing scenarios
6 - Tools for making effective use of a Future Classroom Scenario
How to use
Filmlinjen.dk - The Filmline
Filmlinjen.dk is an online teaching tool that provides information and production tools for practical film production
in secondary education. It allows to manage the various processes from pre-production to post-production and assign specific tasks to each member of the film crew. A great tool for the producer / the teacher.
All students will receive a thorough introduction to their job on the film crew. Professional filmmakers give advice within their specific field through short and precise videos and lots of tools and examples.
Subsequently, Filmlinjen.dk will help the crew develop the content of the film, support communication on the
crew and manage the production. From the basic idea to the premiere and launching on the Internet. The crew can work online with the project and you can exchance messages and follow the different processes.
MIT App Inventor
App Inventor is a Web-based program development tool to create mobile applications without a need for prior programming experience. With this tool you can create the app in the browser by dragging and dropping features and behaviour options.
You can preview the app during the developing process through a live connection between computer and mobile device.
Picsart - photo editing app
Picsart, is a free photo editing app for iOS or Android powered phone or tablet. It allows editing pictures directly on the smartphone through its various tools. It can be used both on the pictures stored in the device memory and on the pictures uploaded to one’s social media accounts (Facebook, Flickr, etc.)
The app is available on Amazon, in the Google store and in the iPhone app store.
See the page http://picsart.com/terms about ownership and distribution rights.
For awards and topics related to Picsart content, also see the blog http://blog.picsart.com/
Tux Paint is a free drawing program for children (3 to 12) that combines an easy-to-use interface, fun sound effects, and an encouraging cartoon mascot who guides children as they use the program. It is used in schools around the world as a computer literacy drawing activity.
The program runs on multiple platforms. It’s simple interface presents a number of useful drawing tools and at the same time relieve the user of the need to think about the technical details.
Sound and visual helps are available: fun sound effects are played when tools are selected and used and a cartoon mascot appears at the bottom to give tips, hints and information.
Parts of Tux Paint have currently been translated into almost 100 languages.
Stamps, starters and brushes are stored using popular open formats (PNG, SVG, Ogg Vorbis, etc.) allowing parents and teachers to create their own content for use at home or in the classroom - even using completely free tools.
The 'Tux Paint Config.' program allows parents, teachers, and school technicians to alter Tux Paint's behaviour using a simple, easy-to-use graphical interface.
BibMe is a free automated citation creator and bibliography generator. It uses external databases to fill citation information: after that it compiles the bibliography and formats references following the guidelines specified by the most recent editions of each style guide. It is also possible to enter citations manually. A citation guided is also provided to students for them to learn about style guidelines for citing references.
BibMe provides with the possibility to save as many bibliographies as wanted and to access and edit them on the Web at any time. Bibliographies can be shared and downloaded in a .rtf file. It is also possible to assign categories and tags to individual citations in order to find them easily and filter citations across all compiled bibliographies.
It started in January 2007 as a student project with the aim to avoid passing hours on formatting bibliographies, thus saving time, better served working on the paper.
Celly is a platform of tools that builds private communication groups called cells working with any mobile phone or device. Members can join with one text and exchange group messages, polls, reminders, and web feed alerts.
Cells function as chatrooms where people communicate instantly via text-based messaging, phone numbers are kept private. Cells can also include messages from the web or other social networks to capture your interests. Anybody can instantly create, join, and discover cells but membership and message content can be moderated for security and relevancy. Also, cells can be private or public and they are organized by name, topic, and geography and can be explored by topic, number of members or messages, etc.
Celly service is free, messages cost as normal phone messages (it depends on the phone carrier). Currently text messaging works in the United States but there are active partnerships working to open service in emerging markets such as Asia, Africa, and Latin America. Anyway, Celly can be used also via the web, apps, email, so basically it can be used Celly from almost any country.
On the website there are use guides, FAQ pages and it is always possible to contact the support or read about desired topics in the blog and even chat with the team, if they are available.
Scratch is a programming language that makes it easy to create animations, interactive stories, animations, games, music, and art. The outcomes can be stored and shared on the web within the Scratch system.
It is not only an ideal tool for the creation of simple and attractive interactive and/or animated learning objects, but it also serves as a learning instrument for young people. By using Scratch learners learn not only to create and share Scratch outcomes but more importantly they learn mathematical, logical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
Scratch is at first sight a bit difficult to learn, but there is a (short and simple) manual that helps everyone getting started within minutes. It is not a full blown animation tool but it is a lot of fun and very rewarding to work with.
Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab, with financial support from the National Science Foundation, Microsoft, Intel Foundation, MacArthur Foundation, Google, Iomega and MIT Media Lab research consortia.