trends

Center for Media Literacy (CML)

A pioneer in its field, the Center for Media Literacy (CML) is an educational organization that provides leadership, public education, professional development and educational resources nationally. Dedicated to promoting and supporting media literacy education as a framework for accessing, analyzing, evaluating, creating and participating with media content, CML works to help citizens, especially the young, develop critical thinking and media production skills needed to live fully in the 21st century media culture. The ultimate goal is to make wise choices possible.

Link

Format

Language

Country

Level

Author

Center for Media Literacy (CML)

Year

up-to-date

Tags

Fischbowl

Karl Fisch is the Director of Technology for Arapahoe High School in Centennial, Colorado.

Metro Magazine

Metro magazine is published by the Australian Teachers of Media, (ATOM). ATOM also publishes Screen Education magazine; study guides and education kits; The Moving Image series of monographs; and web sites for feature films, documentaries and television programs. ATOM also runs The Education Shop and The Speakers’ Bureau.

Table of contents: 

Magazines
• Metro Magazine
• Screen Education
• Writers
• Style Guide

Resources
• The Education Shop
• Study Guides
• Moving Image

Services
• NFSA’s Schools Program
• Screening PD & Seminars
• The Speakers’ Bureau
• EnhanceTV ATOM Awards
• Email Lists

System requirements: 
Adobe Reader

Creative activity and its impact on student learning - issues of implementation

(Abstract) The use of filmmaking as a creative learning tool within the academic curriculum has been pioneered at the University of Sheffield. Filmmaking has been found to promote a lively, exciting and challenging environment in the classroom. It produces highly motivated students and makes learning fun by giving them a sense of empowerment and achievement. Perhaps more importantly, it allows students to tap into their creativity and imagination - abilities identified by many as the passport to a successful future. This paper covers a number of examples which describe the benefits to student learning; these include close engagement with their subject leading to insight and deeper understanding, as well as a range of transferable skills. This successful practice is looked at in relation to issues of assessment, evaluation and cost. Using a methodological approach that employs qualitative feedback interviews with students as research data, as well as referring to the literature, it presents a case for sustainable implementation.

Published in journal Innovations in Education and Teaching International, Volume 45, Issue 3 August 2008 , pages 281 - 288.

Link

Format

Language

Country

Level

Author

Claire Allam, Learning and Teaching Services, University of Sheffield, Sheffield, UK

Year

2008

ISBN

DOI: 10.1080/14703290802176196

Length

7 pages

Tags

Kennisnet (NL)

Kennisnet Foundation ("Stichting Kennisnet") is the public ICT supporting organisation of, for and by the educational field. The foundation looks out for the interests of the Dutch educational field in the ICT area, offers supporting tools with making choices between ICT products or services and offers educational services and produces to innovate learning. Kennisnet is also the expertise center when it comes to ICT and education.
http://www.kennisnet.nl

'Stichting Kennisnet' is een openbare ICT-ondersteunende organisatie van, voor en door de onderwijssector. De stichting ziet toe op de belangen van de Nederlandse onderwijssector op vlak van ICT, biedt hulpmiddelen aan om keuzes te maken tussen ICT-producten of -diensten en biedt ook educationele diensten en artikelen om het leren te innoveren. Kennisnet is eveneens het expertisecentrum wanneer het aankomt op ICT en onderwijs.
http://www.kennisnet.nl

Listen Up!

Listen Up! is a youth media network that connects young video producers and their allies to resources, support, and projects in order to develop the field and achieve an authentic youth voice in the mass media.

Table of contents: 

Screening room
• Watch Media
• How to submit
• Submit media

Network
• Network directory
• Network map
• Join us

Resources
• Production tools
• Funding tools
• Festival guide
• Youth media in practice
• Research links

News
• News
• Events
• Festival calls for entry
• Funding
• Jobs

Projects

About us

System requirements: 
Adobe Reader, Quicktime

Learning Games - Games about learning or learning about games?

This is a blog about games, learning and both combined

Table of contents: 

Categories:
* Assessment
* Attention
* Augmented Reality
* Call for Papers
* Call for Research Proposals
* CCK09
* Communication
* conferences
* Digital Natives
* Education
* Game Development
* Game Development Based Learning
* Games Based Learning
* Gaming Addiction
* Learning
* Math
* Metaplace
* Mobile
* Moodle
* Multi-tasking
* Net Generation
* OLPC
* Physics
* Plagiarism
* Play
* Pop Culture
* Second Life
* Second Life Blogs
* Sloodle
* Social Networking
* Students
* Teaching
* Technology
* Twitch Speed
* Uncategorized
* Virtual Worlds

Kent ICT Blog

Kent Teachers Blog was part of the Kent NGfL website (http://www.kenttrustweb.org.uk/kentict/kentict_home.cfm). The aim of the Kent NGfL website is to support both teachers and pupils in the use of ICT across the curriculum by providing pages of resources, lesson ideas and links to 'safe' websites on the internet.

KQED education

"KQED Education Network engages with community and educational organisations to broaden and deepen the impact of KQED media to effect positive change"

The Education section gives more information on how to use media for education through:
* Featured Lesson Plan
* Examples of digital storytelling

And if you log in, you can access media resources for education.

On the Digital Storytelling section (http://dsi.kqed.org/index.php/inspirations) you can find out more about
* Annual Digital Storytelling Contest and Festival for high school students
* Featured Projects such as youth stories from South Africa created at the 5th World Summit on Media and Children.
image
* Digital Storytelling: Watch stories, explore narrative, investigate new technologies and check out resources that have to do with digital storytelling. Including Mobile Projects such as "'Scape the Hood", the first gps-enabled mobile media project:
"Scape the Hood was conceived and designed as a locative storytelling project for the Digital Storytelling Initiative at KQED for the opening of the 8th annual Digital Storytelling Festival. We convened a group of storytellers, artists, and technologists to envision what this project could be. It became a narrative archeology experiment, combining digital storytelling and emerging technology by overlaying a virtual landscape on the physical world. As originally designed, the audience walks the streets and listens to the neighbourhood stories, taking in the sights, sounds, and smells from both the physical and the virtual world."

Table of contents: 

Early Learning
• Early Childhood Educators
o Hands On Literacy
o Workshops
o A place of our own workshops
• Parents & kids
o Media as a learning tool
o Reading Rainbow
o Sesame Street View & Do
o Workshops
• Community Partners
• KidsWatch
• PBS Kids Raising Readers

Educators
• Arts
• Science
• Social Studies/Language Arts
o Election Resources
• Post Secondary Education

Digital Media Center
• Media Literacy
o Key Concepts
o Framework
o Glossary
o Resources
o Copyright & Media Education
o Video for English Learners
• Teachers’ Domain

Community Engagement

Curriculum Bank
• Adult Learning
• Language Arts
• Math
• Media Studies
• Science
• Social Studies
• Study Skills/ESL
• Visual & Performing Arts
• Visual & Performing Arts: Literary Arts

System requirements: 
Adobe Reader, Quicktime

Digital Ethnography, a Vision of Students Today

This blog is maintained by a Kansas State University working group led by Dr. Michael Wesch dedicated to exploring and extending the possibilities of digital ethnography.

In 2007 Dr. Michael Wesch and a group of students of Kansas State University published two videos. They introduce themselves as: “a Kansas State University working group led by Dr. Michael Wesch dedicated to exploring and extending the possibilities of digital ethnography.” The video “A Vision of Students Today” gives a look into what students are really using technology for… where students are really spending their time: http://mediatedcultures.net/ksudigg/?p=119Related:
- Showcase / Mediated Culture, http://mediatedcultures.net/mediatedculture.htm
- video of 2007, summarizing some of the most important characteristics of students today - how they learn, what they need to learn, their goals, hopes, dreams, what their lives will be like, and what kinds of changes they will experience in their lifetime. The video was created by Michael Wesch in collaboration with 200 students at Kansas State University: http://www.youtube.com/watch?v=dGCJ46vyR9o&feature=player_embedded

Sponsors

Kaltura MediaSite LEGO Education Evens Foundation Adobe Moovly

Organisers