Media and Learning 2014

Teaching Video Games (Teaching Film and Media Studies)

In the past 40 years, videogames have become one of the most economically, socially and culturally significant form of popular media. As any player knows, videogames are rich, diverse experiences characterised by interactivity and immersiveness. However, they are often discussed only in terms of their potentially harmful effects. Teaching Videogames challenges common prejudices and outlines recent developments in the study of videogames. The guide considers methods for analysing the structures, asthetics, forms and modes of engagement, and issues of audience, creativity and sociality.

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Sally Reynolds

Author: 
Barney Oram and James Newman
Year: 
2006
ISBN: 
# ISBN-10: 1844570789 # ISBN-13: 978-1844570782
Length: 
88 Pages

What games have to teach us

This is an article from The Guardian by John Kirriemuir. He is an independent researcher and consultant who has a blog at http://www.silversprite.com.

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Peter Andries

Author: 
John Kirriemuir
Year: 
2008
Length: 
1 page

Show us a story

Describing ways to use video in class - putting a focus on the respective product of the bfi.

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Ursula Simmetsberger


British Film Institute (BFI) - Teaching Film and Media Studies

BFI Education publishes a growing range of teaching packs, teaching guides (many of which are free)and resources to support the use of moving image media in schools. These resources also include full lesson plans and sheets.

Particularly aimed at teachers new to Media Studies post-16, the series provides a wealth of information and new ideas for all teachers involved with the teaching of AS and A level Media Studies, (OCR, AQA and WJEC), AS and A level Film Studies (WJEC), GNVQ/AVCE, Btech, Scottish Highers/Advanced Highers, and Lifelong Learning courses.

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Sally Reynolds


Educational Games Research - Research and discussion concerning instructional video games

Educational Games Research Blog discusses topics related to academic research and media commentary concerning the use of video games in K-20 settings. It is maintained by John Rice, an educator, author and speaker specializing in educational technology and instructional gaming.

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Nikki Cortoos


Vorbereitende Überlegungen zur Unterrichtspraxis IV, Video/Film

Interviews with experts about how to "teach film".

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Ursula Simmetsberger


VIEWfinder

The magazine of the British Universities Film & Video Council (BUFVC), incorporating the Society for Screen-based learning

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Nikki Cortoos

Author: 
British Universities Film & Video Council (BUFVC)
Year: 
2004
ISBN: 
ISSN 0952-4444
Length: 
27 pages

Teaching for Understanding : A Guide to Video Resources

This book describes and illustrates recent videos portraying teaching practices that are consistent with the most recent research on learning and teaching and with professional standards. The guide serves effectively as a stand-alone resource or as a companion to the Theories of Learning and Teaching report and summary, for those who wish to use videos in support of instructional improvement and teacher professional development.

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Peter Andries

Author: 
Judith W. Segal, Elizabeth J. Demarest, Andrea I. Prejean
Year: 
2006
ISBN: 
# ISBN-10: 0810611503# ISBN-13: 978-0810611504
Length: 
35 pages

Look again

The guide includes advice on how to manage teaching and learning film in early years settings, classrooms and across the school, a model for learning progression, and an extensive list of further resources and resource providers.

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Ursula Simmetsberger

Author: 
British Film Institute Primary Education Working Group 2002-2003
Year: 
2003
ISBN: 
1-903786-11-8
Length: 
64 pages

Center for Media Literacy (CML)

A pioneer in its field, the Center for Media Literacy (CML) is an educational organization that provides leadership, public education, professional development and educational resources nationally. Dedicated to promoting and supporting media literacy education as a framework for accessing, analyzing, evaluating, creating and participating with media content, CML works to help citizens, especially the young, develop critical thinking and media production skills needed to live fully in the 21st century media culture. The ultimate goal is to make wise choices possible.

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Mathy Vanbuel

Author: 
Center for Media Literacy (CML)
Year: 
up-to-date


20 - 21 November 2014 Flemish Ministry of Education Headquarters, Brussels #mlconf14
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