Media & Learning 2012 features several discussion sessions that offer the possibility to share your thoughts and ideas on the topics online in the days preceding the conference.
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Thanks Yannick! It is very interesting this paper. I think it is useful to read and understand this:
The new skills include:
Play — the capacity to experiment with one’s surroundings as a form of problem-solving
Performance — the ability to adopt alternative identities for the purpose of improvisation
and discovery
Simulation — the ability to interpret and construct dynamic models of real-world
processes
Appropriation — the ability to meaningfully sample and remix media content
Multitasking — the ability to scan one’s environment and shift focus as needed to salient
details.
Distributed Cognition — the ability to interact meaningfully with tools that expand
mental capacities
Collective Intelligence — the ability to pool knowledge and compare notes with
others toward a common goal
Judgment — the ability to evaluate the reliability and credibility of different information
sources
Transmedia Navigation — the ability to follow the flow of stories and information
across multiple modalities
Networking — the ability to search for, synthesize, and disseminate information
Negotiation — the ability to travel across diverse communities, discerning and respecting
multiple perspectives, and grasping and following alternative norms.
What do you think is the best approach for european education?
On this page I found an interesting article on the prosocial learning effects of video games.
Still wondering what is transmedia?... then view this video where one of the most influential persons in the field, Henry Jenkins is giving a talk about transmedia.
http://epresence.univ-paris3.fr/1/watch/183.aspx (his part starts at 16:00 minutes). Again most of the cited examples are marketing strategies, but he also mentions a couple of other transmedia projects for activism or educational purposes.
The 'Creative Classroom' concept of course has a particular meaning in EU policy and Commission circles, pragmatic, but in my view perhaps still a little too narrow in focus. The emphasis is on how digital media and technologies can be integrated in a transformative way into our school systems and on how the school-home, formal-informal continuums can be harnessed so that learning opportunities are seamless, personalised and supported/mentored whenever they need to be. In framing it this way, an underlying frustration is evident: after years of throwing money at 'ICT/Innovation' projects, little seems to have changed. And yet, everything has changed, at least in the lived digital lives of students! Perhaps we should turn the creative classrooms definition 180degrees and think about a creative classroom in terms of a space (real or virtual) where creative things are happening.That means we have to think about how we physically design spaces...the flexibility we need to make them more like studios or workshops, that can be configured in different ways to suit different purposes. Sometimes the activities in a creative classroom have nothing to do with technology. But of course, so much creativity nowadays is mediated by technologies of one kind or another, so our spaces have to be richly digitally enabled. The time is right to focus on the wider attributes of creativity and to stop looking for things to do with our ever expanding panoply of technologies and devices.

