Caroline Kearney

Caroline Kearney is an Education Research Analyst at European Schoolnet, concentrating on European comparative studies and knowledge building in the fields of Maths, Science, ICT and innovation in education in Europe. Previous to this post she worked at the Eurydice European Unit– the European Commission’s Information Network on Education in Europe. She has experience in contributing to the coordination, drafting and editing of published European studies on education in Europe (including some media related research listed below). As well as publishing research, Caroline has had more practical work experience in teaching in two secondary schools in France, and in EU project management at the Lifelong Learning Agency in Prague. She holds a BA Honours Degree in Philosophy and History of Art from University College London, and has a Masters with Distinction in Comparative Education, from the Institute of Education, London. She has undergone training at the European Commission in the Directorate General for Education and Culture, in the unit for Lifelong Learning Policies, as well as participated in three Erasmus Intensive Programmes for post-graduates working in European education policy or research in Germany, Spain and Belgium.

On Thursday 25 November, Caroline will be Chair of the Show & Tell Workshop on Multimedia-rich Educational Games in the Cailliau room at 11.30-13.00,  and a panelist in the discussion on Meeting the Costs of Multimedia-rich Educational Games in the Baekeland room at 14.00-15.30. Her contribution will therefore be of interest to participants at this Media and Learning conference for her experience in games-based learning research. Of most relevance to this conference, her publications among others include:

  • Kearney, C. (2010). European Schoolnet’s Games in Schools Study: The Current State of Play in European Schools and the Game Ahead. In: Felicia, P. (ed), Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches, IGI Global, Hershey PA, U.S.A.;
  • Kearney, C. (2010). Poverty is Not a Game: A Handbook for Teachers. Network of European Foundations, Brussels;
  • Wastiau, P. & Kearney, C. (2009). How are digital games used in schools?, European Schoolnet, Brussels. Available at:
  • Kearney, C. Gras-Velazquez, A. & Joyce, A. (2009). Stimulating Teachers’ and Students’ Engagement in Science Education Through the Use of ICT-based Tools and Involvement in Inquiry-based European Projects. In: Magrefi, F. & Moebius, S. (eds.), Science Education in European Schools: Selected Practices from the STELLA Catalogue, Amitie, Bologna, Italy pp. 54-58. Available at:

Other useful links:

  • Caroline has also edited a practical handbook for teachers on the use of games in the classroom: Felicia, P. (2009). Digital Games in Schools: A Handbook for Teachers, European Schoolnet, Brussels. Available at:
  • European Schoolnet have set up a community of practice for all those in the educational world interested in using digital games for learning purposes, whether they be policy makers, researchers or teachers. This community is still active and can be accessed here:
  • For all digital games related projects and news take a look at European Schoolnet’s games blog at  
  • European Schoolnet is presently involved in new games projects, including Imagine, which aims to increase the mainstreaming of games in learning policies:
  • A new currently running project called LINKED (Leveraging Innovation for a Network of Knowledge on Education) is being coordinated by Caroline at European Schoolnet. This project will produce an online platform displaying research evidence on digital skills and games in various user-friendly formats, targeted at policy makers and teachers, to help them make evidence-informed decisions. The platform is currently under development but will be launched later this year. You can contact Caroline directly about this (, or keep your eyes peeled on European Schoolnet’s main website for further information (