Stand 7 - Magical

MAGICAL is exploring collaborative design of games in education and its impact on learning, especially key transversal skills like strategic thinking, creativity and digital literacy. To do this, we’re developing a special game authoring environment for learners and educators in primary and lower secondary schools that’ll be available to the whole education community. As part of MAGICAL’s core mission, we’re focusing on the design and orchestration of learning activities based on collaborative game making, and so the project encompasses the training of teachers as well as professionals in inclusion.
MAGICAL is co-funded by the EC within the Lifelong Learning Programme Key Action 3 (ICT). Activities started in January 2012 and last 27 months. The consortium is led by the Institute for Education Technology - CNR (Italy) and includes three other European institutions with expertise in technology enhanced learning, game-based learning and teacher training: Manchester Metropolitan University (UK), Katholieke Universiteit Leuven (Belgium) and Tampere University of Technology (Finland).



Nathalie Charlier, KU Leuven, Belgium
Nathalie Charlier is an assistant professor at the Faculty of Pharmaceutical Sciences and co-ordinator of the Teacher Training in Health Sciences Education at KU Leuven, Belgium. She holds a BSc and MSc in Pharmaceutical Sciences and a PhD in Medical Sciences. She has participated in, led and coordinated a number of national and international research projects in the field of game-based learning/assessment and educational technology. Her main research interests focus on game-based learning in health science education and (ii) the use of new technologies in education