Socrative empowers you to engage and assess your students as learning happens. Through the use of real-time questioning, result aggregation, and visualization, you have instant insight into levels of understanding so you can use class time to better collaborate and grow as a community of learners.
Haiku Learning is a full suite of beautiful, cloud-based tools designed to get you up and running with digital learning in minutes. Create classroom pages, add and organize content blocks, change layouts, and publish whenever you are ready. Embed content from YouTube, Google Docs, Maps, Skype and dozens of other third-party services or create your own from scratch. And when you have crafted the perfect classroom page? Resource sharing in Haiku Learning lets you share your classes, pages, and content blocks with any other Haiku Learning user--and use content in your own class created by other teachers. Free for teachers.
With this tool you can create a fun learning game (kahoot) made from a series of multiple choice questions: players answer on their own devices while games are displayed on a shared screen to unite lesson. After the game, share your own kahoot to deepen undestanding, mastery and purpose.
Digiworld interactive game
Digiworld is an interactive curriculum designed to help children, aged between 5 and 16, to develop the knowledge and skills they need to navigate the online world in a safer and more enjoyable way. The curriculum features animations, quizzes, downloadable worksheets and an information portal for parents. Developed for Telenor, Digiworld is an international initiative to support young people in developing their digital resilience and to help improve equality of support. The curriculum will soon be available in 12 languages and countries including Bangladesh, Pakistan and Myanmar.
BBC Real News resources
The BBC has produced online resources and a programme of events and workshops to support young people identifying real news and filter out fake or false information. The free online resources include the BBC iReporter interactive game which puts the player in the role of a BBC journalist working in the heart of the newsroom, as well as video masterclasses, lesson plans and classroom activities. Developed and delivered by BBC School Report, face-to-face workshops and mentoring from BBC News journalists are also being offered to secondary educational establishments in the UK. BBC School Report is a media literacy project for 11-18 year olds; this year the focus is on giving young people the skills to check the sources, information and news they are consuming and creating. For more details: firstname.lastname@example.org
EMELS Media Literacy Tool for Youth Workers
This is a useful tool which includes guidelines and resources to help youth workers develop their own (and other young people with whom they work) media and digital competencies,
Video resources for English Language Teacher Education
This site provides a selection of videos of ELT classrooms as observation materials for English language teacher education. The lessons represent current English language teaching and were offered by professional teachers in genuine teaching context.
YouthLearn’s Media Literacy Toolbox includes activities, handouts, and curricular resources to support media literacy education in a variety of settings—classroom or afterschool program, low-tech or high-tech, children or teens.
Happy Onlife is a game to promote safe and responsible use of the Internet among children and adults. It is a project by Joint Research Centre @European Commission. You can either
download the Happy Online App or play the game online. If you are a teacher uoi can order a free set of game cards from email@example.com
23 Things for Digital Knowledge
This is a self-directed course created by the University of Edinburgh which aims to expose researchers, academics, students, or other professionals to a range of digital tools to support their personal and professional development. It quite basic and includes a range of different tools and methods.