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Brainpop

BrainPOP is a suite of digitally animated products that presents curriculum-based topics for students in grades K-8. The site strives to spark curiosity while delivering introductory material covering a wide range of topics. BrainPOP is subscription-based.

GOALS

BrainPOP strives to spark curiosity while delivering introductory material covering a wide range of topics. The site is organized into myriad modules, each of which showcases a short movie on a particular topic, accompanied by quizzes, interactive activities, and learning games. BrainPOP also creates monthly featured playlists on broader “Spotlight” topics such as ancient civilizations or cyberbullying.

The eponymous product, BrainPOP targets students in grades 3-8; BrainPOP Jr. is geared for students in K-3; other products (i.e. BrainPOP Español, BrainPOP ESL, etc.) have been created for other specific audiences. BrainPOP is also home to GameUp, an online learning games portal featuring vetted titles developed by leading game publishers. BrainPOP Educators is a hub for free professional development, teacher tools, and best practices.

APPROACH

Teachers select a topic to teach, and watch the movie with their class. They can then use the quiz provided by BrainPOP or use the materials provided to engage their classroom with the topic at hand. Additional modules related to the initially chosen topic are also displayed on the site.

Alternatively, teachers can assign movies and activities to be watched and completed. Available with certain subscriptions, the "My BrainPOP" suite of features allow teachers to track students’ progress through the work. Students can also view their past progress using My BrainPOP.

BrainPOP activities and quizzes align with a variety of standards, including the Common Core State Standards; educators can search for movies and activities by state or national standards, grade level and subject.

IMPLEMENTATION

BrainPOP’s is primarily a web-based tool available for any browser running Flash. Apps are also available for all major platforms, including iOS and Android, though not all features are available on all versions of the app. A projector screen or large television may be used when watching movies as a class.

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BrainPOP (3-8)
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System requirements: 
browser

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Author

FWD Media Inc. d/b/a BrainPOP, BrainPOP IP LLC and related companies

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System requirements: 
online PC, browser

The Big Myth

The Big Myth is an animated, educational storytelling app, showing 25 different stories of creation from around the world. For children aged 4-14. The Big Myth offers an entire integrated learning environment, including a teacher’s guide, “write your own creation myth” area, downloadable PDF materials, links and bibliography, making it a useful fit within the study of the classics or world cultural studies program of the common international curriculum, as well as within religious studies and ancient history. It can also be integrated into remedial English language classes given the text and simultaneous narration. This is an appropriate tool for special needs learners as well as visually or hearing impaired students.

System requirements: 
Android or Apple mobile device

The Director in the Classroom - How Filmmaking Inspires Learning

Offering a fun voyage of discovery for learners of all ages, The Director in the Classroom provides the "Why" for digital video in the classroom in a clear and concisely written book. The Director in the Classroom examines how filmmaking engages learners and explores how the process of filmmaking fosters the development of personal, social and higher-order thinking skills.

Digital filmmaking can empower students with the tools, skills and confidence to take creative control of their research projects. This book identifies how today’s digital cameras and software tools are revolutionizing filmmaking and enhancing learning in the classroom, and investigates curriculum connections and strategies for meeting standards and provides examples of successful video projects from K-12 and beyond.

The Director in the Classroom also provides you with strategies for assessing video projects, dealing with copyright issues, and project ideas.

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Author

Nikos Theodosakis

Year

2001

ISBN

# ISBN-10: 1930870116# ISBN-13: 978-1930870116

Length

336 pages

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