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The Nature of Interaction in Educational Videoconferencing

This is a Master of Education thesis from 1999 by Carol Daunt. The study investigated the nature of interaction that can be achieved in educational videoconferencing and what adaptations (if any) to teaching and learning strategies are necessary. In particular it examines the following:
1. What impact does the technology have on the interactions?
2. Do lecturers have to make adaptations to teaching strategies?
3. Do students have to make adaptations to learning strategies?
4. Can a ‘dialogical’ approach be used effectively in videoconferencing?

Video Gaming, Education and Digital Learning Technologies

This article presents an overview of video gaming and discusses how gaming is related and relevant to digital libraries and digital learning technologies. It suggests that these relationships are worthy of more detailed investigation.

The article begins with information about video games and gaming consoles, a comparison of consoles and the PC, and some observations on the network capabilities of consoles. Next, the relevance of gaming to academia is highlighted, and the relevance of games and consoles to learning technologies is considered. Emerging gaming platforms are explored, and the article concludes with some observations on future directions in video gaming and how the best and most relevant aspects of gaming can help create engaging and beneficial digital learning and research technologies.

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John Kirriemuir

Year

2002

ISBN

D-Lib Magazine February 2002 Volume 8 Number 2 ISSN 1082-9873

Length

1 page

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Filme im Unterricht spielerisch erschließen

Ideas about working with movies in class.

Table of contents: 

about 20 ideas for the usage of video in class including copy templates

System requirements: 
Acrobat Reader

Große Gefühle: Bilder, Musik und Sprache im Film

Children and youth won’t stop watching TV because of critical media education. This age group hates nothing more than following orders when it comes to choosing a TV channel or a programme. Because of that, this text introduces three projects which take an action-oriented and not an analytical approach to the topic of “picture, language and music on screen”. Pupils get the chance to develop their own standards and simultaneously learn to be more aware of other standards. By producing their own soap-opera, by re-dubbing a sequence of a movie or by turning music into video they get the chance to experiment freely with both picture and sound.

Table of contents: 

Introduction: Fascination of TV – turning pictures and sound into emotions

Project 1: There are also “Gute und schlechte Zeiten” in our lives – creating a “photo-soap”
• Introduction: short history about soaps
• Daily soaps in children’s daily lives: media-educational classification
• Didactical-methodical practice
• Overview of the lessons
• Descriptions of the lessons
• Results and experiences
• Technical requirements

Project 2: Re-dubbing – the significance of language on screen
• Media-educational classification
• The foreign-language original in class – didactical-methodical practice
• Overview of the lessons
• Tabulated view of the class schedule and the respective working sheets
• Technical requirements and resources
• A new approach to teaching foreign languages: experiences and results

Project 3: “Pacific 231” – turning programme music into film
• Creating new worlds with pictures and music – media-educational classification
• Video clips in music class – didactical-methodical practise
• Tabulated view of the class schedule
• Turning sound into pictures – course of the class and accompanying resources
• Technical requirements, resources and media
• Experiences and results

System requirements: 
Adobe Reader

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Wolfgang Antritte/Christine Nagy/Gabrielle Schmidt

Year

2000

ISBN

3-403-03354-6

Length

80 pages

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Spotlight on authentic learning: Student developed digital video projects

"Over the past decade, digital video editing software has developed from an expensive, rather clumsy tool, to a cheaper, user friendly tool with many capabilities that facilitate learner control. This development has given rise to a host of new applications in education, including the ability of students to capture, edit and generate their own video. As a result, student generated digital video projects (referred to subsequently in this paper as DV tasks or DV projects) are now being used in many classrooms to support, extend, or change pedagogy and curriculum outcomes.

The project on which this paper is based studied the use of student generated digital video in five schools. Two foci of the project were the nature of student learning from DV tasks and the pedagogical approaches being used with this technology. One of the characteristics of the video tasks that was noted in the study was their authentic nature. This paper analyses current understandings of authentic learning, examines teacher and student beliefs about the perceived authentic nature of student generated digital video tasks, and provides evidence of the authentic learning noted in the DV tasks from the study."

Related documents by the author:
* "Using Digital Video to Enhance Authentic Technology - Mediated Learning in Science Classrooms" (http://www.ed-dev.uts.edu.au/personal/mkearney/homepage/acrobats/acec.pdf)
* "Authentic Learning through the Use of Digital Video" (PDF) (http://www.ed-dev.uts.edu.au/teachered/research/dvproject/pdfs/ACEC2004.pdf), with Sandy Schuck

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Matthew Kearney and Sandy Schuck, University of Techology Sydney

Year

2002

Length

2 pages

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Print, Video, or the Ceo - The Impact of Media in Teaching Leadership with the Case Method

Case teaching has the potential to involve students in complex decision settings, enhancing their identification with protagonists facing difficult challenges. This article explores the impact of teaching a printed leadership case study with and without the appearance of the CEO in class—by video or in person. Our investigation shows, via qualitative and quantitative means, that the leader’s presence, even through video, significantly affects student engagement and can substantially enhance impressions of leadership effectiveness. We offer implications for teachers and propose future research directions.

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David J. O’Connell, St. Ambrose University, USA John F. McCarthy, University of New Hampshire at Manchester, USA Douglas T. Hall, Boston University School of Management, USA

Year

2004

Length

24 pages

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The filmmaker's toolkit

This toolkit provides practical help and inspiration for students and staff interested in making films. With manual: online or downloadable as PDF (33 pages).
* Video technology has become easier to use, more available and far cheaper than ever before. More and more people are making their own videos and publishing them on the web, as YouTube testifies. But how do you get beyond ‘point and shoot' and what is the relevance of video production to education?
* Digital Video can be used in a number of ways in the classroom and the case studies show examples of a wide range of applications, together with student comment and reflection.
* The toolkit gives an overview of the filmmaking process, from initial idea to equipment needed to burning your DVD. It has been developed over several years and provides information and points to consider when making a film with an educational application in mind.
* The filmmaker's toolkit (downloadable as PDF) can be used as a standalone resource, in combination with workshops, or it can be more fully embedded into the learning and teaching of specific modules.

Table of contents: 

The toolkit
1 Preparation
* organising your thoughts
* storyboarding
* scripting
* describing shots
* preparing to shoot

2. Production
* using a camera
o moving shots
* shooting sequences
* lighting
o 3 point lighting
* sound recording
* white balance
* conducting interviews

3. Editing
* logging
* editing process
* special effects
* sound and music
* music copyright
* outputting your film

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Claire Allam (content) & Danny Monaghan (design), Learning Development and Media Unit, University of Sheffield

Year

2007

Length

33 pages

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What games have to teach us

This is an article from The Guardian by John Kirriemuir. He is an independent researcher and consultant who has a blog at http://www.silversprite.com.

Unterrichtsvideos als Medium der Lehrerinnen- und Lehrerbildung

How to exploit the potential of videos in teacher's training.

Table of contents: 

Unterrichtsvideos in Forschung und Lehre (Educational videos in research and teaching)
Medienspezifisches Potential von Unterrichtsvideos für Forschung und Lehrerbildung (media-related potential of educational video for research and teachers’ training)
Formen des Einsatzes von Unterrichtsvideos in der Lehre (Concepts of using educational videos in teaching)
Lernen durch Reflexion und Analyse von Unterrichtsvideos (Teaching by reflecting and analysing educational videos)
Herausforderungen bei der Reflexion und Analyse von Unterrichtsvideos in der Lehre (Challenges in reflecting and analysing educational videos in teaching)
Forschung zum Einsatz von Videos in der Lehrerbildung (Research about the use of educational videos in teachers’ training)

System requirements: 
Acrobat Reader

DVD in the classroom

In their article, Nick Lacey and Roy Stafford give detailed information on DVDs, how to handle them and the advantages they bring to classroom teaching. "So, for example, on the Sony/Columbia Tri-Star disk of 'Lola rennt' ('Run, Lola, Run'), it is possible to show the same sequence in German, subtitled in English, 'dubbed' into English without subtitles, in German with German subtitles (useful for German language students)?" Compared to other media, such as VHS cassettes, DVDs are much easier to handle and offer more flexibility, the authors argue. They consider them a useful tool in media education at school.

System requirements: 
Adobe Reader

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Nick Lacey/Roy Stafford

Year

2001

Length

11 pages

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Sponsors

MediaSite Echo360 Barco

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