LRE - Learning Resource Exchange

The Learning Resource Exchange (LRE) for schools is developed and coordinated by European Schoolnet (EUN, http://www.eun.org) and enables schools to find educational content from many different countries and providers. Anyone is able to browse content in the LRE federation of repositories and teachers that register can also use LRE social tagging tools, rate LRE content, save their Favourite resources and share links to these resources with their friends.

Other info about the project at http://fire.eun.org.

PRIMAS - PRomoting Inquiry in Mathematics And Science

PRIMAS is an international project within the Seventh Framework Program of the European Union aiming to promote inquiry-based learning in mathematics and science at both primary and secondary levels across Europe by supporting teachers to develop inquiry-based learning pedagogies so that, in turn, pupils gain first-hand experience of scientific inquiry.

To this purpose, the project also aims to develop various resources and make them available to teachers, parents and pupils. Some of these are: teaching materials, professional development courses for teachers, support for teachers, support for professional development facilitators, informational meetings for pupils and parents.


e-Bug is a free educational resource for classroom and home use that makes learning about micro-organisms, the spread, prevention and treatment of infection fun and accessible for all students.

The website is divided in three sections for Junior Students, Senior Students and for Teachers, where lesson plans, student worksheets, activities and presentations are available. All activities and plans have been designed to complement the National Curriculum. The student pages complement the teacher resources by providing online games, revision pages and more to continue the learning experience at home.

EU-HOU Hands-on Universe

The EU-HOU project ("Hands-On Universe, Europe. Bringing frontline interactive astronomy to the classroom") is a collaboration of hundreds of teachers and scientists from 14 countries with the purpose of creating a way for students to get excited by science, primarily through the use of astronomy.

This project developed hands-on exercises (available at http://www.euhou.net/index.php?option=com_content&task=blogcategory&id=4...) in lot of different languages, designed to promote an active learning by giving student real astronomical data to find a new planet, explore volcanos on the moons of Jupiter, classify stars, or weigh a galaxy. Each exercise comes complete with detailed instructions for how easily display, analyze, and interpret the data in the classroom, using the free software SalsaJ, downloadable at http://www.euhou.net/index.php?option=com_content&task=view&id=8&Itemid=10.

Hoe monteer je een goede film?

In this online article "How to edit a film in a good way?", Jamie Biesemans explains what you need to do to edit a recording. In a down-to-earth way he bundles helpful tips as well as things to avoid when it comes to software, adding transitions, transition effects, soundtracks, and so on.

Table of contents: 

Welk software?
Consequent met kleur
Orde is je vriend
Veranderen op rustmomenten
Gebruik vulling
Spaarzaam met overgangen
Let op het geluid
Muziek, geen kakofonie







Jamie Biesemans, ZDNet.be




5 pages



Bednet links 6 to 18 year old children in Flanders who are suffering from long term and chronic diseases to their own classroom through the Internet. Bednet has created a child friendly environment where a long term ill child can resume his/her lessons in the classroom from home or from the hospital. This way, they can follow as many courses as possible during their absence and stay in touch with their teachers and class mates. Bednet is carrying out pioneers’ work in this field and is working on a structural solution for all children with long term diseases.

A Bednet set consists of 2 laptops (one with the child, one in the classroom), two webcams, two scanner-printers and a photo camera focusing on the blackboard. Whenever the teacher places a document onto the scanner in the classroom, the same document will be printed at the child’s home after a short time, and vice versa. The sounds and images from the webcam allow the child to follow the school’s lessons in real time. If he has a question or an answer to an asked question he can let the class know by giving them a sound or light signal. After school the system can be used to give out homework and tasks or to hand them in.


Scratch is a programming language that makes it easy to create animations, interactive stories, animations, games, music, and art. The outcomes can be stored and shared on the web within the Scratch system.
It is not only an ideal tool for the creation of simple and attractive interactive and/or animated learning objects, but it also serves as a learning instrument for young people. By using Scratch learners learn not only to create and share Scratch outcomes but more importantly they learn mathematical, logical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
Scratch is at first sight a bit difficult to learn, but there is a (short and simple) manual that helps everyone getting started within minutes. It is not a full blown animation tool but it is a lot of fun and very rewarding to work with.
Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab, with financial support from the National Science Foundation, Microsoft, Intel Foundation, MacArthur Foundation, Google, Iomega and MIT Media Lab research consortia.

Table of contents: 

Collab Space
Community Guidelines
Contact Us

System requirements: 
Browser Installer available for Mac OSX 10.4 or later, Windows 2000, XP, Vista, and 7 and with Ubuntu version 9.04 and later

Poverty is not a game (PING) - a game about poverty

Poverty is not a game (PING) is an online game made for secondary schools, forming a starting point to discuss the subject ‘poverty’. The game is an adventure game and takes place in a three dimensional environment representing an average Western European city. It contains two different scenarios that demonstrate situational as well as generational poverty. The first one is about Jim, a boy who leaves his home after a row with his father and goes to live on his own in the big city. He has to find a roof over his head and a way to make a living; it is the player’s mission to resolve these problems so as to be able to lead a happy life as Jim. Sophia, on the other hand, comes from a poor family and lives alone with her grandmother. When her grandmother has to move to a home for the elderly, Sophia will need to find a place to live and a job, and a way to finish her studies.

PING shows that games can help to introduce complex social subjects like poverty in the classroom. It aims to make young people experience the mechanisms underlying poverty and hopes to do this in a way that is close to their daily lives. Furthermore, by presenting the game in a classroom, it can be used as an enjoyable stepping stone for further
on-topic exploration. Keeping in mind the fact that school courses have to abide by a specific time frame in which subject matter has to be presented, the game is designed in such a way that it can be finished in about 50 minutes.

Wild Web Woods - Online Game

Wild Web Woods is a online game commissioned by the Council of Europe and designed to help children learn basic Internet safety rules. The game also promotes such key concepts and values underlying the work of the Council of Europe as democracy, respect for others and children’s rights. The game, mainly for children between 7 and 10, is available in more than 20 languages and is supported by a teacher’s guide to assist educators in helping children to use the Internet safely and responsibly. The Guide is structured in eight lessons which provide educators with explanations, tips and practical exercises for children on topics such as managing online identity, learning about children’s rights, how much time they should spend online, privacy and security.


KlasCement is a Belgian web2.0 organisation for teachers. More than 60,000 teachers, mostly from Flanders, the Dutch speaking part of Belgium, and partly from the Netherlands are sharing learning objects online such as presentations,
courses, articles, sites and media files. Members of the community can make free use of these files for their lessons.
After a free registration, you can start searching for multimedia (http://www.klascement.net/multimedia/alles) looking around or using the powerful search engine; results can be filtered by educational level, subject, role, etc.

Sponsors and Exhibitors

MediaSite Echo360 Kaltura