2D | 3D

Video Gaming, Education and Digital Learning Technologies

This article presents an overview of video gaming and discusses how gaming is related and relevant to digital libraries and digital learning technologies. It suggests that these relationships are worthy of more detailed investigation.

The article begins with information about video games and gaming consoles, a comparison of consoles and the PC, and some observations on the network capabilities of consoles. Next, the relevance of gaming to academia is highlighted, and the relevance of games and consoles to learning technologies is considered. Emerging gaming platforms are explored, and the article concludes with some observations on future directions in video gaming and how the best and most relevant aspects of gaming can help create engaging and beneficial digital learning and research technologies.

Link

Format

Language

Country

Level

Author

John Kirriemuir

Year

2002

ISBN

D-Lib Magazine February 2002 Volume 8 Number 2 ISSN 1082-9873

Length

1 page

Tags

Common Craft

"Common Craft is the company of Sachi and Lee LeFever, who, through animations in explanatory videos, transform complex ideas into easy-to-understand and humorous videoclips. In the Common Craft Store licensed videos can be purchased, but there are also free versions which could be used in classrooms. "

Table of contents: 

Some of the video categories:
* Government
* green
* multi-packs
* socialmedia

Link

Format

Language

Country

Level

Author

Sachi and Lee LeFever

Year

up-to-date

Length

video repository

Tags

Videos about education

On the website vodpod.com users can collect, share and discuss their favorite online videos (linked from other sites such as YouTube) and you can find all resources tagges with "Education" by clicking on the resource link.

Table of contents: 

related tags:
# explore the possibilities
# future
# know 2.0
# machine
# plain english
# second life
# teaching
# technology
# web 2.0
# web2.0

Philosophy Through Video Games

How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization?

A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953.

In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems.

Topics covered include:
* The Problem of the External World
* Dualism and Personal Identity
* Artificial and Human Intelligence in the Philosophy of Mind
* The Idea of Interactive Art
* The Moral Effects of Video Games
* Games and God's Goodness

Games discussed include: Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles

Table of contents: 

1 The Game inside the Mind, the Mind inside the Game (The Nintendo Wii Gaming Console)
2 I, Player: The Puzzle of Personal Identity (MMORPGS and Virtual Communities)
3 Artificial and Human Intelligence (Single-Player RPGs)
4 The Metaphysics of Interactive Art (Puzzle and Adventure Games)
5 Do Video Games Make us Evil? (First-Person Shooters)
6 Games and God’s Goodness (World-Builder and Tycoon Games)
7 Epilogue: Video Games and the Meaning of Life

Link

Format

Language

Country

Author

Assoc. Prof. Jon Cogburn, Louisiana State University, USA; Assoc. Prof. Mark Silcox University of Central Oklahoma, USA

Year

2008

ISBN

ISBN-10: 0415988586, ISBN-13: 978-0415988582

Length

216 pages

Tags

Screen It

Screen It is Australia's national moving image competition for school students.

Designed to encourage imagination and inventiveness in Australia's primary and secondary school students, Screen It fosters a new generation of young moving image makers.

In 2008 entrants are asked to create works responding to the theme of 'Australian Identity'.

What does it mean to be Australian today? How may this change in the future? What has it meant in the past?

Table of contents: 

Primary School Categories:
Exploring the theme of Australian Identity
> Animation
> Live Action
> A computer game (using Klick & Play or Game Maker)

Secondary School Categories:
Exploring the theme of Australian Identity
> Animation
> Live Action
> A computer game (using Adobe Flash or Game Maker)

Link

Format

Language

Country

Level

Author

Australian Centre for the Moving Image (ACMI)

Year

up-to-date

Tags

Discovery Education streaming

"Discovery Education streaming is a digital video-on-demand and online teaching service to help improve students' retention and test scores; it is aligned to U.S. state and provincial standards."

In the subsection for Science for instance, students can browse and work actively with several interactive games / videos and experiments: On its web page http://discoveryeducation.com/products/science/middle.cfm you can try out one item of the following interactive sources:

- Interactive Videos (with hotspots which give more information when you hover over items)
- Integrated Science Simulations
- Virtual Labs (interactive games about acids & bases for instance)
- Explorations (for instance mixing colors with light in an interactive experiment)
- Videos
- Science Sleuths, where students solve open-ended science mysteries using clues and resources such as interviews, photos, articles, graphics, and more. Each episode features important life, earth, and physical science concepts

eduMedia-sciences

With eduMedia, teachers have access to a wide collection of educational simulations which cover all the main scientific subjects: Mathematics, Physics, Chemistry and General Sciences for levels ranging from primary school pupils to university undergraduates. The teaching expertise that has gone into developing the content allows us to provide highly visual and interactive classroom material to illustrate aspects of the course which would be difficult to present using traditional media.
The eduMedia site www.edumedia-sciences.com is constantly being updated and offers to date almost 380 downloadable interactive simulations available to any teacher whose school is an eduMedia subscriber.

Link

Format

Language

Level

Author

eduMedia

Year

up-to-date

Length

650 animations (2011)

Tags

eduMedia-Share

eduMedia Share is a place for teachers to host and share visual and interactive resources. At eduMedia Share you can:

* Upload your media (images, animations, videos)
* Discover and download interesting resources
* Tag, comment and have fun

Resources for teachers. For all teachers! No language or subject limitation. You can add your own resources, tag, comment or even download your collegue ones to use in class. And of course, all of this is free! Search eduMedia Share and discover your collegue?s work! This site is yours!
Which filetypes may I upload?
The most common internet ones:

* Photos, drawings : jpg, gif, png
* Animations, simulations : swf, animated gif
* Videos : avi, mpg, mov, wmv

Consolarium: games-based learning to boost performance

Consolarium on BBC News - Gaming in Education. Learning and Teaching Scotland's Derek Robertson explains new gaming in education projects with the Nintendo DS which are motivating, engaging and improving the attainment of Scottish students.

Related links:
# video via Technorati: http://technorati.com/videos/youtube.com%2Fwatch%3Fv%3DX5xFMmK5Ujs
# article "Adventures in education - Myst as a teaching tool" (Courtesy of Focus Multimedia & Games Press): http://www.justadventure.com/articles/AdventuresInEducation.shtm
# web site Tim Ryland: http://www.timrylands.com

ExploreLearning - experience Math & Science with Gizmos

ExploreLearning offers a catalog of modular, interactive simulations in math and science for teachers and students in grades 6-12. These simulations are called Gizmos, which are flexible to support many different teaching styles and contexts and designed as supplemental curriculum materials that support state and national curriculum standards; in addition, Gizmos help teachers bring research-proven instructional strategies to their classrooms.

"Watch one of our demonstration movies. In particular, the "Introduction to ExploreLearning" movie is perfect for the first-time visitor to ExploreLearning. (It runs about 8 minutes but covers everything.) In addition, we have five Teaching with Gizmos movies that show how you might teach a specific lesson using Gizmos."

Link

Format

Language

Country

Level

Author

ExploreLearning

Year

up-to-date

Length

over 450 simulations

Tags

Sponsors

MediaSite Echo360 Kaltura
Barco

Organisers