Flat World Knowledge - free textbooks
Flat World Knowledge is a large college textbook publishing company that allows students to read and share entire textbooks online for free. It develops and publishes peer-reviewed expert-authored college textbooks under a Creative Commons license.
This online library contains a comprehensive selection of books across disciplines including Business & Economics, Humanities and Social Sciences, Science, Professional and Applied Sciences, and Mathematics. The books are available for free online but can also be made portable and used across many digital devices or printed with a premium option, the All-Access Pass.
Flat World Knowledge offers several other possibilities too:
• teachers can adopt online books to use them in the classroom or can have students get their own printed copy (normally for a fraction of the normal textbook prices)
• books are open and can be reviewed, customised and reshared
• study aid tools such as key term flashcards, practice quizzes and audio guided study aids to help students succeed.
The Michelangelo project, run in 2008-2009 and funded by the European Commission in the framework of the Lifelong Learning Programme, developed an internet portal on European fine arts addressed to art teachers and students in European secondary schools who wish to acquire the knowledge of the most representative artists of the last 10 centuries in Europe. The focus is both on countries which are already well known for their artistic heritage and countries whose heritage is less known. The portal provides the opportunity to art students, teachers, artists and European citizens to discover the beautiful European artistic heritage through photographs, reviews, online courses and virtual meeting (for registered members), national workshops and a online Manual of Fine Arts.
G@me - Gender Awareness in Media Education
The Comenius 2.1 project G@ME (Gender Awareness in Media Education) is a European cooperation project which undertakes research concerning teacher students and pupils pedagogical thinking in the context of the use of ICT taking into account gender aspects; it also develops diagnostic tools to improve reflection of genderspecific perception and communication.
The outputs are:
- Country reports on the project theme (available at http://www.project-game.eu/docs/country_report_june_07_en.pdf)
- Manual with diagnostic tools on genderspecific perceptions (go to the resource http://www.media-and-learning.eu/resource/promotion-of-gendersensitive-m...)
- Comenius 2.2. course "Gendersensitive Media Didactics in Teacher Education" (the course flyer at http://www.project-game.eu/docs/helsinki_game_2010.pdf)
You can also find a research report about "Media education and pedagogical thinking in pupil‘s mindset":
Making Movies with Moviestorm, A guide for schools
This manual is meant for schools to learn to use Moviestorm, a 3D animation software (see the resource http://www.media-and-learning.eu/resource/moviestorm). Moviestorm enables the user to have a full virtual production of a movie, from conceptualisation to production and distribution. You can create and customise 3D sets and characters and film from multiple angles.
- How to Use This Book
- Making Your First Movie
- Roles in Your Movie Crew
- Suggested Team Organisation
- Making the Most of Moviestorm
- Before You Start Filming
- Creating Your Film with Moviestorm
- Production Designer
- Sound Designer
- More Information
- Glossary of Terms
- The Traditional Movie-Making Process
The National Centre for Technology in Education (NCTE)
The National Centre for Technology in Education (NCTE) is committed to providing schools with the most relevant and up to date ICT information and advice they need to support learning and teaching in schools in Ireland.
The filmmaker's toolkit
This toolkit provides practical help and inspiration for students and staff interested in making films. With manual: online or downloadable as PDF (33 pages).
* Video technology has become easier to use, more available and far cheaper than ever before. More and more people are making their own videos and publishing them on the web, as YouTube testifies. But how do you get beyond ‘point and shoot' and what is the relevance of video production to education?
* Digital Video can be used in a number of ways in the classroom and the case studies show examples of a wide range of applications, together with student comment and reflection.
* The toolkit gives an overview of the filmmaking process, from initial idea to equipment needed to burning your DVD. It has been developed over several years and provides information and points to consider when making a film with an educational application in mind.
* The filmmaker's toolkit (downloadable as PDF) can be used as a standalone resource, in combination with workshops, or it can be more fully embedded into the learning and teaching of specific modules.
* organising your thoughts
* describing shots
* preparing to shoot
* using a camera
o moving shots
* shooting sequences
o 3 point lighting
* sound recording
* white balance
* conducting interviews
* editing process
* special effects
* sound and music
* music copyright
* outputting your film
Untold Stories: Learning with Digital Stories (UntoldStory), is a project under the European Commission Lifelong Learning Programme focusing on the provision by public libraries and museums of informal learning opportunities for migrant communities in specific regions of four countries (Czech Republic, Denmark, Germany and Greece), through shared Digital Storytelling, utilising the potential of new Web 2.0 technologies.
Digital Stories usually entail the creation by an individual or group of a short ‘digital movie’ integrating images, text, and sound with narration.
Untold Stories enables individuals and groups from migrant communities to create, store, promote and share Digital Stories which reflect their experiences in their adopted country.
The website lists the stories in a repository and also provides a 'Toolbox' with 'Cookbooks' in several languages, which are in fact manuals: 'In order to help you with your digital story, our team has prepared a detailed manual that would guide you through the whole process of digital storytelling. This guide has information that covers the concept of storytelling itself as well as the technical aspects of it: images, sound,video edition, conversion to FlashVideo format.' One of those cookbooks is the English one: http://www.untoldstories.eu/eng/content/download/470/3990/file/COOKBOOK%...
* Join us
* About the Project
A Model for Integrating Video in Project-based Education, Training and Community Development
Media Action Projects is a practical guide for teachers, pupils and parents who want to use video in education, training and community development. The clear twelve stage model helps facilitators and teachers to support groups as they research, produce and show audiovisual texts. The model has been used successfully throughout Europe and Africa in settings ranging from primary schools to universities, from community groups to liberation movements.
Related articles on the same page:
# Real Communication with Video.
# Some Considerations on the Use of Video in Communicative Actions.
# Organizing the Different or Colonizing the System world.
# The Right to Information on Local Markets.
# Introduction to Freinet teaching methods. Interview with the principal of the Freinet school in Hoofddorp,Holland.
# Students Make Audiovisuals Themselves: How it can be done.
# "AH! ERNESTO!" A great short story on education by the famous writer Marguerite Duras. Enjoy it!
# Using video in as an instrument in communication, applying feedback and feed-forward.
Focal Press creates Media Technology books, ebooks, videos and tutorials, providing resources for professionals and students in areas such as film and digital video production, photography, digital imaging, graphics, animation and new media, broadcast and media distribution technologies, music recording and production, mass communications, and theatre technology.
"We are committed to publishing high quality books filled with practical hands-on information, dealing with cutting-edge and converging technologies from the experts in the field. You will find practical solutions to problems, examples you can apply to your work, and valuable insights that will help you keep up-to-date in these highly competitive fields."
We deliver to you the techniques that have proved successful for professionals, and inspire you to go further with your craft. Our books demystify ever-changing technologies and help you gain success.
* Film & Video
* Animation & 3D
with vodcast, tips & tools, competitions, microsites, (not-free) publications, ...
And a free chapter and sample video for some sources / guides.
Practical guidelines for teaching with video conferencing
The guidelines that follow have been prepared to help you become more familiar with the equipment and help you to plan and prepare your course for delivery with video conferencing. They have been developed by the Learning in Virtual Environments (LIVE) research group at De Montfort University. The guidelines have been written to provide practical help and advice to staff new to video conferencing. They do not attempt to provide a comprehensive review of the field or to evaluate the effectiveness of video conferencing.
# Some key issues
# Getting familiar video conferencing
# Making the most of the visual display equipment
# Using a spreadsheet for preparation of a session for video delivery
# Involving students
# Organisational and management considerations
# Appendix one: Using a spreadsheet to plan your session
# Appendix two: Checklist of tasks to undertake before course is ready to deliver via video conferencing