Flat World Knowledge - free textbooks
Flat World Knowledge is a large college textbook publishing company that allows students to read and share entire textbooks online for free. It develops and publishes peer-reviewed expert-authored college textbooks under a Creative Commons license.
This online library contains a comprehensive selection of books across disciplines including Business & Economics, Humanities and Social Sciences, Science, Professional and Applied Sciences, and Mathematics. The books are available for free online but can also be made portable and used across many digital devices or printed with a premium option, the All-Access Pass.
Flat World Knowledge offers several other possibilities too:
• teachers can adopt online books to use them in the classroom or can have students get their own printed copy (normally for a fraction of the normal textbook prices)
• books are open and can be reviewed, customised and reshared
• study aid tools such as key term flashcards, practice quizzes and audio guided study aids to help students succeed.
The Michelangelo project, run in 2008-2009 and funded by the European Commission in the framework of the Lifelong Learning Programme, developed an internet portal on European fine arts addressed to art teachers and students in European secondary schools who wish to acquire the knowledge of the most representative artists of the last 10 centuries in Europe. The focus is both on countries which are already well known for their artistic heritage and countries whose heritage is less known. The portal provides the opportunity to art students, teachers, artists and European citizens to discover the beautiful European artistic heritage through photographs, reviews, online courses and virtual meeting (for registered members), national workshops and a online Manual of Fine Arts.
G@me - Gender Awareness in Media Education
The Comenius 2.1 project G@ME (Gender Awareness in Media Education) is a European cooperation project which undertakes research concerning teacher students and pupils pedagogical thinking in the context of the use of ICT taking into account gender aspects; it also develops diagnostic tools to improve reflection of genderspecific perception and communication.
The outputs are:
- Country reports on the project theme (available at http://www.project-game.eu/docs/country_report_june_07_en.pdf)
- Manual with diagnostic tools on genderspecific perceptions (go to the resource http://www.media-and-learning.eu/resource/promotion-of-gendersensitive-m...)
- Comenius 2.2. course "Gendersensitive Media Didactics in Teacher Education" (the course flyer at http://www.project-game.eu/docs/helsinki_game_2010.pdf)
You can also find a research report about "Media education and pedagogical thinking in pupil‘s mindset":
Making Movies with Moviestorm, A guide for schools
This manual is meant for schools to learn to use Moviestorm, a 3D animation software (see the resource http://www.media-and-learning.eu/resource/moviestorm). Moviestorm enables the user to have a full virtual production of a movie, from conceptualisation to production and distribution. You can create and customise 3D sets and characters and film from multiple angles.
- How to Use This Book
- Making Your First Movie
- Roles in Your Movie Crew
- Suggested Team Organisation
- Making the Most of Moviestorm
- Before You Start Filming
- Creating Your Film with Moviestorm
- Production Designer
- Sound Designer
- More Information
- Glossary of Terms
- The Traditional Movie-Making Process
The National Centre for Technology in Education (NCTE)
The National Centre for Technology in Education (NCTE) is committed to providing schools with the most relevant and up to date ICT information and advice they need to support learning and teaching in schools in Ireland.
The information center for digital media in school and education from a School of Education in Switzerland.
• Aktuell (latest)
• Praxis (in practice)
• Bild, Ton, Text (images, sound, text)
Lernmedien (educational media)
• Aktuell (latest)
• Offline Lernen (learning offline)
• Online Lernen (learning online)
• Konzeptberatung (concept discussion)
• ICT-Entwicklungskonzept Solothurn (ICT development concept Solothurn)
• Prävention (prevention)
• Schulen im Netz (schools on the Internet)
• Freie Software (free software)
Weiterbildung (further education)
• Kurse (courses)
• Schulinterne Weiterbildung (school related further education)
• Pädagogischer Support (pedagogical support)
• Media Experts
• Veranstaltungen Rückblick (events – review)
• Termine (dates)
• Ausleihe (lending)
• Über uns (about us)
Blueprint for Interactive Classrooms: Handbook
"The Blueprint for Interactive Classrooms project is about designing and building interactive classrooms for teaching distant learners using various audio-visual technologies which allow teachers and learners to interact over a variety of telecommunications networks in a cost-effective and pedagogically sound manner.
This handbook provides step-by-step guidelines for designing, building and using interactive classrooms - tailored to specific needs - which promote telepresence with audio-visual technologies such as videoconferencing and television as the main means of communication."
You can download excerpts from some of its chapters.
2. Building an Interactive Classroom: The steps
Task 1: Designing the Teaching and Learning Activity
Task 2: Designing the Teaching and Learning Environment
Task 3: Sound: A Key Requirement
Task 4: Choosing and Buying the Technology
Task 5: Furniture and other items
Task 6: Installing the Classroom
3. Testing it Works
4. How to Use the Classrooms:
Guidelines for Teachers
Guidelines for Learners
Guidelines for Tutors and Facilitators
Guidelines for Managers
Guidelines for Production/Technical Staff
Guidelines for Cleaning and Room Maintenance Staff
6. Case Studies:
University College Dublin, (UCD)
Katholieke Universiteit Leuven, (K.U.Leuven)
Université Nancy 2 (UN2)
Politecnico di Milano, (POLIMI)
Helsinki University of Technology (HUT)
Glossary of Terms
World TV Standards
References and Further Reading
Lehrer-Online offers its users everything related to using digital media in education: teaching materials, media reviews, link collections, ...
A Teacher's Guide to Videoconferencing - How to Plan, Produce, Present, Manage, and Assess a Distance Learning Class
This Teacher's Guide from 2000 is a text-based web site which gives "information and advice regarding one particular model of distance learning, the delivery of full courses. It also assumes that the environment for course presentation includes . . .
* multiple receiving sites
* full classes of students at those sites
* room-size videoconferencing equipment and facilities at the sending and receiving sites
* certified teaching staff present at all sites with the student groups
Other important instructional uses of videoconferencing NOT directly addressed here include supplementing classroom instruction, connecting students to outside experts, promoting cultural interaction and comparisons, collaborative student projects at a distance, and providing remote support for students with special needs."
TABLE OF CONTENTS
- Classroom Management
- Sample Assignment for "An Arctic Year" Web Site
- Videoconferencing Resources
Planet SciCast Film School
Planet SciCast (UK) is an online repository that shares videos, sent in by children and adults, related to Science, Technology, Engineering or Maths (STEM). Video submitters can access guidelines and a handbook about shooting a video, write-ups of the activities, experiments and demonstrations.
"These pages will help you plan your film, giving you advice about equipment, how to organise your team, and what sorts of things seem to work most reliably. You’ll find most of what’s here in our lovely Handbook, which you can download."
* Why make films?
* Where to start
* Teams & Producers
* Rules & Advice
* Other Sorts of Films
* Gear - Cameras
* Gear - Sound
* Gear - Accessories
* Gear - Editing
* Practicalities - Types of Film
* Practicalities - Using a camera
* Practicalities - Producing
* Production - Paperwork
* Production - Licensing
* Production - Using other peoples' stuff
* Submitting your Films