Flat World Knowledge - free textbooks
Flat World Knowledge is a large college textbook publishing company that allows students to read and share entire textbooks online for free. It develops and publishes peer-reviewed expert-authored college textbooks under a Creative Commons license.
This online library contains a comprehensive selection of books across disciplines including Business & Economics, Humanities and Social Sciences, Science, Professional and Applied Sciences, and Mathematics. The books are available for free online but can also be made portable and used across many digital devices or printed with a premium option, the All-Access Pass.
Flat World Knowledge offers several other possibilities too:
• teachers can adopt online books to use them in the classroom or can have students get their own printed copy (normally for a fraction of the normal textbook prices)
• books are open and can be reviewed, customised and reshared
• study aid tools such as key term flashcards, practice quizzes and audio guided study aids to help students succeed.
The Michelangelo project, run in 2008-2009 and funded by the European Commission in the framework of the Lifelong Learning Programme, developed an internet portal on European fine arts addressed to art teachers and students in European secondary schools who wish to acquire the knowledge of the most representative artists of the last 10 centuries in Europe. The focus is both on countries which are already well known for their artistic heritage and countries whose heritage is less known. The portal provides the opportunity to art students, teachers, artists and European citizens to discover the beautiful European artistic heritage through photographs, reviews, online courses and virtual meeting (for registered members), national workshops and a online Manual of Fine Arts.
G@me - Gender Awareness in Media Education
The Comenius 2.1 project G@ME (Gender Awareness in Media Education) is a European cooperation project which undertakes research concerning teacher students and pupils pedagogical thinking in the context of the use of ICT taking into account gender aspects; it also develops diagnostic tools to improve reflection of genderspecific perception and communication.
The outputs are:
- Country reports on the project theme (available at http://www.project-game.eu/docs/country_report_june_07_en.pdf)
- Manual with diagnostic tools on genderspecific perceptions (go to the resource http://www.media-and-learning.eu/resource/promotion-of-gendersensitive-m...)
- Comenius 2.2. course "Gendersensitive Media Didactics in Teacher Education" (the course flyer at http://www.project-game.eu/docs/helsinki_game_2010.pdf)
You can also find a research report about "Media education and pedagogical thinking in pupil‘s mindset":
Making Movies with Moviestorm, A guide for schools
This manual is meant for schools to learn to use Moviestorm, a 3D animation software (see the resource http://www.media-and-learning.eu/resource/moviestorm). Moviestorm enables the user to have a full virtual production of a movie, from conceptualisation to production and distribution. You can create and customise 3D sets and characters and film from multiple angles.
- How to Use This Book
- Making Your First Movie
- Roles in Your Movie Crew
- Suggested Team Organisation
- Making the Most of Moviestorm
- Before You Start Filming
- Creating Your Film with Moviestorm
- Production Designer
- Sound Designer
- More Information
- Glossary of Terms
- The Traditional Movie-Making Process
The National Centre for Technology in Education (NCTE)
The National Centre for Technology in Education (NCTE) is committed to providing schools with the most relevant and up to date ICT information and advice they need to support learning and teaching in schools in Ireland.
The Videoconferencing Guide- All you need to know about videoconferencing
"In the following pages you will learn more about the basics of videoconferencing, and about the different videoconferencing solutions offered by TANDBERG. We offer guidelines for selecting a system, designing a conferencing room, choosing a network, as well as tips for running a powerful meeting and creating effective presentations. For readers who are new to videoconferencing, this will provide a valuable introduction. For those who are already using videoconferencing, this booklet will be a useful reference tool."
Table of Contents
- What is Videoconferencing?
- Videoconferencing Brings Benefits to Your Business
- The Industry
- Standards and Compatibility
- Call Quality
- Selecting Your Network
- Who is Using Videoconferencing? Applications and Benefits
- TANDBERG Case Examples
- How to Select the Vendor and System to Meet Your Needs
- TANDBERG Videoconferencing Solutions
- Designing Your Videoconferencing Room
- How to Conduct a Powerful Meeting and Give an Effective Presentation
- A Final Word
- Appendix: TANDBERG Corporate Background
This ViDe Video Conferencing Cookbook is a "how-to" manual about Internet videoconferencing of ViDe. "The Video Development Initiative (ViDe) promotes the deployment of digital video in research and higher education. Leveraging our collective resources and expertise, ViDe advances digital video deployment through promotion and development of interoperable, standardized, and cost-effective technologies."
ViDe projects also include ViDeNet, the global, virtual network providing video and voice-over-IP to advanced networking communities, with resources: http://www.vide.net/resources.
- How to Use this Cookbook
- What is Videoconferencing?
- Who are the Intended Readers?
- Why are Standards, Openness, and Interoperability Important?
- What are the Basic Ingredients?
Handbook on Digital Video and Audio in Education - Creating and using audio and video material for educational purposes
This is a comprehensive guidebook for those who consider creating and using audio and video material for educational purposes in higher and further education.
The Handbook contains over a hundred pages of information about all aspects of using digital video and audio in education, including links to other useful resources. It is directed to both new and experienced users and contains theoretical, empirical and practical chapters that help you in deciding why, when and how to use digital video and audio in education. Whether you have existing material or want to create new videos, this handbook is a Must-Have!
With practical tips and guidelines to help you prepare, record and edit a video, software introductions, best practices, digital video databases, streaming media, links and a project web site: http://www.videoaktiv.org.
1. How to use this handbook
2. Table of contents
3. Why I use video with my students
4. Thinking about educational video
5. Using existing material
6. Creating new material
7. Tips for producing video
8. Distributing the material
9. How to acquire the necessary skills
10. Further resources
This handbook is yours, so of course you decide how to make the best possible use of it. However, we tried to conceive it in such a way that it can be used in the most flexible way, according to what we expected could be your individual needs.
Of course, you can start reading at the front cover until you reach the back. However, you can also navigate through it using the Table of Contents, which we hope is sufficiently self-explanatory so that you will find topics and issues that are directly responding to your searches.
You can also just read that part that meets your immediate need: if you are looking for a justification for the use of video in education, then the first chapter “Why I Use Video With My Students” answers your questions. If your institution or department is investigating the possibilities of using video, than “Thinking About Educational Video” may give you pedagogical ammunition in the decision making process.
For individual lecturers and course creators, the following more practical chapters may proof more useful: “Using existing material”, “Creating New Material”, “Tips for Producing Video” and “Distributing the Material”. These handholding chapters are useful if you have the basic skills for video production, distribution and use but you are looking for additional advice. If you are starting from scratch, you may consider consulting “How to Acquire the Necessary Skills”.
The final reference chapters contain “Further resources” on production of (streaming) video, and on existing archives of educational videos, as well as a bibliography.
Inblikken van Lessen
The project "Inblikken van lessen" is about teachers making informative video's. In 2007 12 teachers from 2 highschools developed (with support) their own professional videoclips. 16 best practices, a handbook and instructional flyer are downloadable from this web page.
Het project "Inblikken van lessen" gaat over leerkrachten die informatieve video's maken. In 2007 ontwikkelden 12 leerkrachten van 2 middelbare scholen (met hulp) hun eigen professionele videoclips. De 16 beste oefeningen, een handboek en een flyer met instructies kunnen worden gedownload van deze website.
This site shows 16 best practices / videoclips, an instructional flyer and a handbook (PDF, 38 pages):
Creating Videoclips in Education
Fase 1: The idea
Fase 2: The script
Fase 3: Shooting your clip
Fase 4. The editing
Fase 5. The rap
Digital Storytelling Cookbook
"In all communities, in all cultures, stories evolve from the culinary experience. Making media, like making a meal, requires guidance, learning from our friends through the sharing of recipes and from those who spend their professional lives in the kitchen. We have helped over 10,000 people mine stories from their lives and personal media archives. Our cookbook shares our experience, some recipes and some humour to help you get started with your own storytelling experience.
Review a PDF copy of the introductory chapters of our Digital Storytelling Cookbook (2.1 MB)"
1 Stories in Our Lives
2 Seven Steps of Digital Storytelling
3 Approaches to Scripting
5 Digitizing Story Elements
6 Introduction to Photoshop Elements
7 Introduction to Final Cut Express