literacy

Beyond the Headline: Online News Verification game

This game available in the form of a short poster is available from EAVI and can be used to show students some of the critical and visual cues we can use to quickly judge the veracity of online content.

MIL - Media and Information Literacy

The United Nations Alliance of Civilization (UNAOC) and UNESCO have joined efforts developing a multi-lingual clearinghouse focusing on Media and Information Literacy (MIL). The clearinghouse’s aims at facilitating access to MIL resources on any language, creating at the same time a global network of MIL practitioners. Content can be uploaded by all registered users.

The goal is to provide a user-friendly tool which will help educators, researchers, policy makers, young media makers, and students to find the information they are looking for in a timely and organized manner. You will find information and direct links to ORGANIZATIONS from around the world that are active and are relevant to media literacy education. You can search by keywords or limit and better target your search by specifying language, country, other topics, type, etc. You can also use the world map and while having an overview of a particular area you can also identify the country you would like to search regarding media literacy education.

Content can be uploaded by all registered users. The resources can be uploaded in many different languages: French, German, Russian, Catalan, Portuguese, etc.

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Cost

Author

2012 United Nations Alliance of Civilizations

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Wikiversity

Wikiversity is a learning community which aims to further the discovery and distribution of knowledge by helping people to learn and to share learning resources. Users can use Wikiversity to find information, ask questions, or learn more about a subject, to explore knowledge through advanced study and research and also to share their knowledge about a subject with others by building learning materials.
Wikiversity is available in 15 different languages, with a different number of learning resources for every language, varying from a few hundreds to over 20k.
The library of learning materials is growing and contains materials of all types, including a wide variety of multimedia course materials. They are designed, not just for self-study, but also as material which can be used in your classroom.
Everyone can create and revise teaching materials. Anyone can participate in the learning activities. Everyone can take a course. Everyone can teach a course. There are no entrance requirements and no fees. All content in Wikiversity is written collaboratively, using wiki software, and everyone is welcome to take part through using, adding and discussing content.

Thinkfinity

Thinkfinity is a website that gathers thousands of free lesson plans, interactives, videos, learning games. A Professional Development community has developed around the activity and the material on the website as well as several blogs and a news service about education (also available in RSS feed).
Teaching and learning resources in Thinkfinity are provided by content partners (USA leading education organizations) go through an expert review to check that all the content is accurate, up-to-date, unbiased and appropriate for students.
The website provides a useful research tool to easily find specific resources sorting them by subject, type, keyword, grade level and partner.
Classroom-ready lesson plans and other online learning materials make it easy to integrate Verizon Thinkfinity into the classroom: from the primary source documents you can print for each student to the interactive games students can play in pairs or individually, the resources are rich and varied to meet any teaching style and need.
Members of the online (free) community are provided with tools to organize resources, to network with friends and other teachers and to share ideas, plans and advice with others in the education community.
The website is aimed at students, teachers, library media specialists, parents, afterschool program providers, homeschoolers and anyone interested in teaching and learning.

Table of contents: 

• In the Classroom
- Lesson Plans
- Student Interactives
- 21st Century Skills
- Today in History
- Standards Alignment
• At Home & Afterschool
- Afterschool
- Open House
- Digging for Memories
- Stories All Around Us
- Inventor's Challenge
- Youth Vote
- Community Works
- Parents & Kids
- Games & Tools
- Literacy
• Get Connected
- Community Tour
- Blog
- Widget Library
- Newsletter
- RSS Feed

60second Recap®

This video library contains videos that summarise books, elaborate on the context of the story, and is aimed at teenagers to help them engage with books, and the book recap can act as a 'book trailer'.

Students are also invited to make their own book recap (helping them to prioritise their thoughts) and post them to the ClubRecap subsection. Another subsection is 'RecapResource', which features tips on reading, writing, and how students can make their own recap: dictionary of terms, how to write a paper and 'Lights Camera Recap'.

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60second Recap®

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repository

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Connecting digital literacy between home and school

This report is the result of a seven-month research project into the connections and discontinuities between children’s digital literacy practices at home and in school. It formed one strand of a larger project exploring children’s digital participation.

This report provides a brief introduction to the research project, setting out the key ideas underpinning the research, and describes the research project and methods used. It then presents and explores findings from the research, drawing out some common themes and discussing challenges and opportunities for connecting children’s digital literacy between home and school.

This report aims to provide evidence of children’s current digital literacy practices, where there are opportunities for connections to be developed or established between home and school, and where there are disconnections that may need to be addressed. This report is likely to be of interest to researchers and primary and secondary teachers interested in the field of digital literacy.

Table of contents: 

About this report
Introduction
The study
Findings
Discussion and conclusions
References
Acknowledgements

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Language

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Author

Lyndsay Grant, Futurelab

Year

2010

Length

20 pages

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Educational Materials - Centre for Literacy of the University of Malta

The production of these media-based materials, for use in both school and adult education formal and non-formal settings, was spearheaded by the Centre for Literacy (http://www.um.edu.mt/literacy) based at the University of Malta (http://www.um.edu.mt), a research and development centre that focuses on the area of literacy and other basic skills.
One of the priorities of the Centre is to work towards improving and developing the methods of media enhanced learning in and out of schools, with specific reference to literacy, language and other basic skills.

The centre has been involved also in a number of EU-funded projects aimed at improving the teaching and learning of literacy and languages through emerging pedagogies and innovative media. Projects have included:
- Lingu@net, a virtual language learning resource library: http://www.linguanet-worldwide.org
- TOOL, Tools for online and offline language learning): http://www.toolproject.eu
- Europodians, Language learning via the ipod: http://www.europodians.com

Free Rice (web vocabulary)

Free Rice is an online vocabulary game where guessing the correct meaning of a word triggers a donation of rice to the United Nations World Food Programme (WFP). It covers a whole range of subjects and players are now be able to test their knowledge of multiplication, world capital cities, chemical symbols, foreign languages and even the styles of famous painters. Every correct answer generates a donation of 20 grains of rice to WFP.

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United Nations World Food Programme (WFP)

Year

up-to-date

Length

game

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Filme und Videos im DaF-Unterricht

Collection of ideas for the usage of video in teaching German as a foreign language.

Table of contents: 

About Didactics and methodology
Overview: usage of videos in „German as a foreign language“
Can-do statements: understanding radio or TV programs and movies (GER)
Opportunities of the ZUM-wiki
Ideas for using video in class
• Short movies (understanding, educational material, further ideas)
• Animated cartoons (movie as a write pulse)
• Music video clips

News broadcasts

Ads

Youtube and German as a foreign language

Learning materials (movies, Internet as a resource, other)

Practical tools (determining starting moment of a youtube-clip; using “Moviemaker)

Look again

The guide includes advice on how to manage teaching and learning film in early years settings, classrooms and across the school, a model for learning progression, and an extensive list of further resources and resource providers.

Table of contents: 

Introduction
The case for Moving Image Education for 3–11 year-olds
Basic Teaching Techniques
Moving images and literacy
Founding Stage curriculum links
Moving Images across the curriculum
Managing teaching and learning
Becoming cineliterate
Resources
Glossary

System requirements: 
Acrobat Reader

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Author

British Film Institute Primary Education Working Group 2002-2003

Year

2003

ISBN

1-903786-11-8

Length

64 pages

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Sponsors and Exhibitors

MediaSite Echo360 Kaltura
Panopto Barco Ubicast
Crowdbeamer

Organisers