Wikiversity is a learning community which aims to further the discovery and distribution of knowledge by helping people to learn and to share learning resources. Users can use Wikiversity to find information, ask questions, or learn more about a subject, to explore knowledge through advanced study and research and also to share their knowledge about a subject with others by building learning materials.
Wikiversity is available in 15 different languages, with a different number of learning resources for every language, varying from a few hundreds to over 20k.
The library of learning materials is growing and contains materials of all types, including a wide variety of multimedia course materials. They are designed, not just for self-study, but also as material which can be used in your classroom.
Everyone can create and revise teaching materials. Anyone can participate in the learning activities. Everyone can take a course. Everyone can teach a course. There are no entrance requirements and no fees. All content in Wikiversity is written collaboratively, using wiki software, and everyone is welcome to take part through using, adding and discussing content.
Mangahigh.com is one of the first games-based-learning sites, where students learn Mathematics via purpose-built casual games that balance fun and learning. It was founded by an experienced team of mathematicians and game specialists.
The games on this platform are adaptive (they dynamically adapt in difficulty to the ability of the student) and automatic (they have a meta-objective that the players strive to achieve by repeating a simple step (game mechanic) over and over again). They are designed to develop students' ability and curiosity to observe, hypothesize, test, evaluate, conclude and refine ideas. Finally, they provide powerful contexts often bringing out the 'real-world' application of the topic at hand, so increasing the students' interest in the content.
Games are structured with objectives: a bronze medal demonstrates a basic understanding of the key teaching objectives of the challenge. This includes a competence with typical/standard applications of the topic. A Silver and Gold medal demonstrate a secure understanding of the teaching objective and a competence with non typical/extension applications of the topic.
The educational content within Mangahigh is based on the national (UK) curriculum and is delivered through its proprietary educational games.
The site is targeted towards 7-16 year olds but is open for anyone to play. All available games are free to play and enable kids to to develop mathematical knowledge and skills in the context of total involvement. The games are grouped in numbers, algebra and shape and there is a section designed for younger children. There is also a quiz dedicated to the same topics mentioned above, with structured exercises.
Mangahigh also promote school-to-school bilateral competitions. The service is called Fai-To (read more about it on the website).
"Brightstorm is an online learning network for teens, teachers and parents. We founded the company with the belief that great learning starts with great teaching and wanted to give every student the opportunity to learn from the world's best teachers. We've assembled recognized teachers from around the country to develop video-based classes, offered in short, personalized formats that map to the way teens consume digital content. Each of our courses cover the core topics commonly taught in high school subjects across the United States and are designed to help high school students in classes where they need additional help in order reach their full potential and do better in school. Our courses complement in-school learning - helping teens fill in gaps and cement their knowledge to improve grades.
For students, they're given the choice of teachers and the opportunity to learn from some of the best teachers. With an on-demand format, students can go at their own pace, choose their own order, and easily jump to any section in the video to parallel their own class to tailor to their own learning needs. Each course includes interactive quizzes, facts as well as bonus materials like practice problems and study guides that they use with the videos to gain a deeper understanding of the subject.
"Free sample episodes are available, but you have to pay to view a course.
- Algebra II
- AP U.S. Government
- AP U.S. History
- SAT Critical Reading
- SAT Math
- SAT Writing
- U.S. History
MediaEd is the site for media and moving image education in the UK. On this site you'll find teaching ideas, lesson plans and project reports, examples of student work, details of where you can get support and training or find workshops or education screenings for your students. MediaEd is currently still under construction so your feedback would be really useful.
Get started with…
• Teaching about film
• Teaching film-making
• Media literacy
• Teaching ideas
• Student work
• What’s on
Action! In the Classroom: A Guide to Student Produced Digital Video in K-12 Education
Today's students are attracted to video and readily engage in any project that incorporates the medium. Digital video is easier to manipulate and much less expensive than analog video. Students can create video content and the software can be taught in less than one hour. There is great potential to employ student-produced video as an educational tool and this book explains and instructs teachers how to exploit this potential.
This comprehensive work, divided into four sections, covers all aspects of video production including: foundation concepts; the video production process; equipment review; and an appendix. The companion Web site offers downloadable forms used in the book and support presentation material.
# Part I Video in Education
# Part II Video Production Process
# Part III Video Production Equipment
# Part IV Media Literacy
Cable in the classroom
Cable in the Classroom is the U.S. cable industry’s education foundation. Its mission is to foster the use of cable content and technology to expand and enhance learning for children and youth nationwide.Cable in the Classroom advocates for the visionary, sensible and effective use of media in homes, schools, and communities.
• A Teacher’s Story
• How to get cable in your school
• Cable’s Educational TV programming and web resources
• Recording highlights monthly calendar
• Online Video
• eLECTIONS (interactive broadband game about running a political campaign)
• Windward (Interactive learning game about bearing the weather)
• Shakespeare (multimedia exploration of S.’s language and how his words have changed over the ages)
• Cable in the Classroom Magazine
• Threshold Magazine
• Media Smart
• Cable’s Leaders in Learning Awards
• CIC Podcasts
• Cable Resources for Learning
• Monthly Calendar of programming
• Media Smart
• Cable’s Leaders in Learning Award
• Cable in the Classroom Magazine
• CIC Podcasts
Cable Resources for Learning
• On Cable TV & Web
• Recording Highlights
• Online Video
• Search TV Listings
• Learning with Cable
• Copyright & Recording
• Get Classroom Cable
• Parent Tips
• Cable Company Locator
• Broadband Games
• DTV Transition
• Media Smart –Teachers
• Media Smart – Parents
• Digital Ethics
• Digital Safety
• Media Smart Newsletter
• Learn More
• Point Smart. Click Safe.
• Polls & Surveys
Webcast Portal on Energy
This streaming portal collects videos and reports related to Energy and Transport, divided into thematic pages or subsites such as coal, oil, gas, electricity, energy efficiency, state aid, infringements, …
Media Literacy for Prevention, Critical Thinking, Self-Esteem
Dr. Peter DeBenedittis is dedicated to creating a cultural revolution around media.This website contains research, information and educational materials about how media literacy is used for science-based prevention and internet safety.
• Special reports
• Alcohol Toys
• PeterD’s Papers
• Links & Resources
• Book a Speaker
• Meeting Planners’ Page
• Presentation samples
• Speaker’s Calendar
• Rate Sheet
• Client List
• Request Demo Tape
Venues & Topics
• Conferences & Keynotes
• Workshops & Training
• College LEctures
• Middle & High Schools
• Internet Safety & Cyberbullying
• Tobacco Prevention
• Underage & Binge Drinking
• Body Image & Eating Disorders
• Violence Prevention
• Nutrition & Obesity Prevention
• Self Esteem & Sexuality
• Social Norms
Help the cause
Focal Press creates Media Technology books, ebooks, videos and tutorials, providing resources for professionals and students in areas such as film and digital video production, photography, digital imaging, graphics, animation and new media, broadcast and media distribution technologies, music recording and production, mass communications, and theatre technology.
"We are committed to publishing high quality books filled with practical hands-on information, dealing with cutting-edge and converging technologies from the experts in the field. You will find practical solutions to problems, examples you can apply to your work, and valuable insights that will help you keep up-to-date in these highly competitive fields."
We deliver to you the techniques that have proved successful for professionals, and inspire you to go further with your craft. Our books demystify ever-changing technologies and help you gain success.
* Film & Video
* Animation & 3D
with vodcast, tips & tools, competitions, microsites, (not-free) publications, ...
And a free chapter and sample video for some sources / guides.
Project Look Sharp
An initiative to promote and support the integration of media literacy into classroom curricula at all grade levels and instructional areas, as well as to evaluate the effectiveness of media literacy education in the schools.