privacy

YouDecide

You Decide is a teaching resource about privacy and digital responsibility for children and young adults aged between 9 and 18. The objective of the resource is to increase awareness, reflection and knowledge about privacy and the choices young people make when using digital media. The teaching resource consists of the website with articles and facts about relevant themes, true stories, discussion tasks and films. The themes include privacy, online violations, digital trails, source criticism and what it means to be social online. The films are linked to the themes and provide a good starting point for stimulating discussion and generating interest among the pupils.

Guide for teens: Think Before You Share

Tips from Facebook and Mediasmarts about sharing and making decisions online. Dedicated to teens

Table of contents: 

Think before you share
Tips from facebook and mediasmarts
Your own stuff
Next, ask yourself
Passwords are not social
An image lasts forever
Gone in seconds, but maybe not gone forever
Think before you share.
Facebooktips
Other people’s stuff
Fixing things if they go wrong
How to use thesocial reporting toolnote

System requirements: 
Browser, PDF reader

Digital & Media Literacy Education - A Teacher’s Guide

This guide, in the form of a free PDF, has been produced as part of the project Virtual Stages Against Violence (VSAV), which can be framed within the conceptual and methodological horizon of media literacy. Aimed at teachers and educators, the guide constitutes the Toolkit of the project and contains five units with a series of educational activities about the topics and problems already dealt with in both the online game and the theatre plays. As the whole project does, these activities aim at developing an increased awareness among young people of both the risks and opportunities of digital media and online communication.
The Toolkit offers innovative and participatory methods to support, integrate and enrich the work carried out by educational institutions such as schools. The chosen education tools aim primarily to an active acquisition of skills and not just an acquisition of knowledge. The Toolkit is therefore a valuable complement to develop educational activities, raised more effective as being part of a creative, interactive and transversal learning experience.

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Questa guida, nella forma di un PDF gratuito, è stata prodotta come parte del progetto Virtual Stages Against Violence (VSAV), che può essere inserito nella cornice concettuale e metodologica dell’educazione ai media. Diretta a insegnanti ed educatori, la guida costituisce il toolkit del progetto e contiene cinque unità con una serie di attività educative sugli argomenti e sui problemi già trattati nel campo del gioco online e delle commedie teatrali. Come anche il progetto stesso nel suo insieme, queste attività hanno la finalità di sviluppare una maggiore coscienza tra i giovani sia riguardo i rischi e le opportunità dei media digitali, sia riguardo la comunicazione online.
La guida offre innovativi metodi partecipativi per sostenere, integrare e arricchire il lavoro portato avanti dalle istituzioni scolastiche ed educative in generale. Gli strumenti educativi scelti hanno lo scopo primario di far acquisire attivamente delle capacità, non limitandosi quindi all’acquisizione di conoscenza. Per questo motivo la guida è un prezioso aiuto allo sviluppo di attività educative, rese anche più efficaci in quanto parte di un’esperienza di apprendimento trasversale e interattivo.

Table of contents: 

Preface, Virginia Careri – Project Coordinator VSAV, CESIE
Introduction, Gianna Cappello – DPDS, University of Palermo
Preliminary remarks
Key concepts
How to use this guide
How to document the activities
1 UNIT ONE: PARTICIPATION
1.1 Aims
1.2 Activities
1.3 The Big Brain – “Learning on the game, learning through the game”
1.4 Evaluation
2 UNIT TWO: CREDIBILITY
2.1 Aims
2.2 Activities
2.3 The Big Brain – “Learning on the game, learning through the game”
2.4 Evaluation
3 1. UNIT THREE: IDENTITY
3.1 Aims
3.2 Activities
4.3 The Big Brain – “Learning on the game, learning through the game”
5.4 Evaluation
4 UNIT FOUR: PRIVACY
4.1 Aims
4.2 Activities
4.3 The Big Brain – “Learning on the game, learning through the game”
4.4 Evaluation
5 UNIT FIVE: AUTHORSHIP AND CREATIVITY
5.1 Aims
5.2 Activities
5.3 The Big Brain – “Learning on the game, learning through the game”
5.4 Evaluation
Glossary
References
Sitography

Link

Format

Language

Country

Level

Author

Maria Ranieri, preface by Virginia Careri, introduction by Gianna Cappello

Year

2012

Length

139 pages

Tags

Privacy Pirates

Privacy Pirates is an Interactive Unit on Online Privacy introduces children, ages 7-9, to the concept of online privacy and teaches them to distinguish between information that is appropriate to give out and information better kept private – and to recognize how this may change in different contexts.

In the game children assemble a map leading to a pirate treasure (to introduce the idea that personal information has value). As they do this, they will be asked a variety of questions about privacy and personal information on the Internet. Correct choices will be rewarded with an additional piece of the map.

Media Awareness Network has prepared the document "Privacy Pirates: Background information for parents and teachers" (http://www.media-awareness.ca/english/games/privacy_pirates/upload/Priva...) to provide an overview of online privacy issues, as well as suggestions for playing the game with children and extension activities.

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